I have this idea (wow - I am amasing - And I know it).
Is custom map based on the idea of the old Ground Control.
The bassic idea is to hold a set of key locations on the map. On these locations you can call in units for credits, that you earn over time depending on the amount of locations you hold.
I have most of the balancing figured out and menu design figured out.... On paper. I am really confident in level creation design vise as well as setting up data. I just need someone with the skills of setting up triggers (menus, game triggers, ect.).
if anyone is interested, throw me some info in a PM and notify me here. We'll then talk on my ideas for layouts.
I need a truck to go from point A-B. It needs to spawn after 5min and when the truck dies or gets to B, a new 5min timer will start.
I have it all working when testing the map, but as soon as i go on Bnet with other players, nothing works as suppose to. I've tried many different things and workarounds, but nothing seems to fox the problem. I've spent to much time on the map design to quit the project because of trigger errors, so I would love for some genius to have a look!
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@Neonsz: Go
I guess it will be kinda like that. Maybe more like RTS battlefield - Company of heroes alike. But Ground Control was my maine inspiration.
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Hello there
I have this idea (wow - I am amasing - And I know it).
Is custom map based on the idea of the old Ground Control.
The bassic idea is to hold a set of key locations on the map. On these locations you can call in units for credits, that you earn over time depending on the amount of locations you hold.
I have most of the balancing figured out and menu design figured out.... On paper. I am really confident in level creation design vise as well as setting up data. I just need someone with the skills of setting up triggers (menus, game triggers, ect.).
if anyone is interested, throw me some info in a PM and notify me here. We'll then talk on my ideas for layouts.
Cheers Detkanin
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Problem solved! Thx to KorvinGump!
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I need a truck to go from point A-B. It needs to spawn after 5min and when the truck dies or gets to B, a new 5min timer will start.
I have it all working when testing the map, but as soon as i go on Bnet with other players, nothing works as suppose to. I've tried many different things and workarounds, but nothing seems to fox the problem. I've spent to much time on the map design to quit the project because of trigger errors, so I would love for some genius to have a look!
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Nobody's interested?
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Hey there
I'm looking for someone who knows how to handle triggers in the Galaxy editor.
I'm currently working on an objective based melee map, where I am having some problems in multiplayer games played over Bnet with more players.
Will send a PM explaining in detail. Detkanin over and out =)