If you are familiar with Warcraft III Tower Defense games, you may have played one of my maps before, such as Zoator TD, Zoator Survivor TD, or Sprout TD. I have been working on a new TD for SC2, and after quite a bit of on-and-off development, and a nearly complete overhaul of the game mechanics since I first tested it about a year ago, I am just about prepared to begin the multiplayer testing process once again.
I prefer to test my map early and often, far before it reaches completion. This allows me to incorporate player feedback as I go, and makes it easier for me to make critical design choices early on in the development process before it's too late. However, since I start testing with my map in such an incomplete state, I prefer to keep my beta tests private with a fairly consistent group of testers. If anyone is interested in being a part of said group, please let me know! I'd appreciate all of the help I could get.
If you are interested, please post in this thread with your SC2 username and character code so I can add you to my friends list. I will post updates in this thread regarding testing times and organization.
Wish you joined sooner :D Would be good to have you around the site.
But yeah I'll come along. I'm onetwo.855 (north america), and an easier method for setting up the testing could be to just do an sc2mapster PM to everyone here (in a multi-user PM) and just send updates through that as well since it'll alert people. We might forget to check this thread.
Yes, good idea. I'll use a multi-user PM for testing updates.
Also, I forgot to mention this in my original post, but I'm on the North American servers, so I'll only be able to work with testers there. My username is Zoator and my character code is 456 (thus my SC2Mapster account name, since Zoator was already taken :\).
Thanks to everyone who volunteered thus far! I'm working on getting a testable version up soon.
Also, I should be clear that while the title of this map is "Zoator TD," it is not a remake or port of one of my existing WC3 maps (personally, I think we've seen a few too many WC3 ports in SC2 already). It is an entirely new game with new mechanics and ideas behind it. I'm looking to seeing what you guys think!
Thanks to everyone who volunteered thus far! I'm working on getting a testable version up soon.
Also, I should be clear that while the title of this map is "Zoator TD," it is not a remake or port of one of my existing WC3 maps (personally, I think we've seen a few too many WC3 ports in SC2 already). It is an entirely new game with new mechanics and ideas behind it. I'm looking to seeing what you guys think!
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
Ok, I'm just about ready to start testing. Tests will be held beginning next week (week of February 12th). I will most likely be testing during the evenings (after 6:00 PM EST), and I will be organizing all tests in channel Zoator. If you are interested in testing, I encourage you to make channel Zoator your default chat channel between games. This will make it a little easier to get people together to run tests.
I should note that in the beginning stages of testing, the tests will likely be very short (5-10 minutes) since I start testing with relatively little content. The primary purpose of these tests is to ensure that the game concepts work well, and to fix any bugs that show up. As testing progresses and I add more content, the length of the tests will increase, and we'll begin to tackle some of the finer issues like balance.
Thanks!
Zoator
P.S. Anyone who still wants to test that hasn't posted yet is still welcome! Just please let me know so I can add you to my list.
I may have typed it a few times, but it's not like all my posts are 'Great necro' posts. I just feel annoyed when I see someone necroing a post, and feel like I should notify the person about it. I'll stay silent if it annoys you though.
Yes, ideally I would have started testing sooner (given the date that I started this thread), but development was stalled for extended periods due to some other obligations that required my attention. In any case, would you like to help test the map?
I must admit that your testing process sounds a bit boring until the later stages. But it is a moot point really. From my perspective SC2 mapping is not worth the time of day with the popularity system. I only continue with it (slowly) because I have ulterior motives.
Yes, your intuition is correct - my tests are rather boring in the early stages. I should make that clear to everyone who has volunteered thus far: I can pretty much guarantee that you won't have much fun during the first period of testing (sorry!). However, it will gradually get better over time until it finally becomes a full game.
As for your comment on the popularity system - I agree that it's broken, and a pretty terrible idea in general. However, the little we've seen from the HotS redesign seems promising, so I'd like to have a map ready when that hits. Also, it is still possible to create a popular map with the current system - it just takes far more work than it should to get the map sufficient exposure.
Hi all,
If you are familiar with Warcraft III Tower Defense games, you may have played one of my maps before, such as Zoator TD, Zoator Survivor TD, or Sprout TD. I have been working on a new TD for SC2, and after quite a bit of on-and-off development, and a nearly complete overhaul of the game mechanics since I first tested it about a year ago, I am just about prepared to begin the multiplayer testing process once again.
I prefer to test my map early and often, far before it reaches completion. This allows me to incorporate player feedback as I go, and makes it easier for me to make critical design choices early on in the development process before it's too late. However, since I start testing with my map in such an incomplete state, I prefer to keep my beta tests private with a fairly consistent group of testers. If anyone is interested in being a part of said group, please let me know! I'd appreciate all of the help I could get.
If you are interested, please post in this thread with your SC2 username and character code so I can add you to my friends list. I will post updates in this thread regarding testing times and organization.
Thank you!
@Zoator456: Go
Your tower defense is amazing on WC3. This will easily be a top three td, I look forward to trying out as a tester if you are on NA.
@Zoator456: Go
Wish you joined sooner :D Would be good to have you around the site.
But yeah I'll come along. I'm onetwo.855 (north america), and an easier method for setting up the testing could be to just do an sc2mapster PM to everyone here (in a multi-user PM) and just send updates through that as well since it'll alert people. We might forget to check this thread.
@OneTwoSC: Go
Yes, good idea. I'll use a multi-user PM for testing updates.
Also, I forgot to mention this in my original post, but I'm on the North American servers, so I'll only be able to work with testers there. My username is Zoator and my character code is 456 (thus my SC2Mapster account name, since Zoator was already taken :\).
@Zoator456: Go
soulcarver 741
hit me up when im available.
@Zoator456: Go
Awesome thanks.
@Zoator456: Go
Ishadowwolf 258
I loved Sprout TD, one of my favorites, besides THE OLD gemtd.
Thanks to everyone who volunteered thus far! I'm working on getting a testable version up soon.
Also, I should be clear that while the title of this map is "Zoator TD," it is not a remake or port of one of my existing WC3 maps (personally, I think we've seen a few too many WC3 ports in SC2 already). It is an entirely new game with new mechanics and ideas behind it. I'm looking to seeing what you guys think!
Great cant wait, your other works were awesome.
Well, I'll like to test your map ! Name on sc2 : xKennyx
character code : 108
Hello old friend :)
I offer you my services (MGmagic.556), although this post is somewhat old now, but if you still need it lemme know.
Great necro >.<
Ok, I'm just about ready to start testing. Tests will be held beginning next week (week of February 12th). I will most likely be testing during the evenings (after 6:00 PM EST), and I will be organizing all tests in channel Zoator. If you are interested in testing, I encourage you to make channel Zoator your default chat channel between games. This will make it a little easier to get people together to run tests.
I should note that in the beginning stages of testing, the tests will likely be very short (5-10 minutes) since I start testing with relatively little content. The primary purpose of these tests is to ensure that the game concepts work well, and to fix any bugs that show up. As testing progresses and I add more content, the length of the tests will increase, and we'll begin to tackle some of the finer issues like balance.
Thanks! Zoator
P.S. Anyone who still wants to test that hasn't posted yet is still welcome! Just please let me know so I can add you to my list.
@ScorpSCII: Go
Was hardly a necro.
EDIT: You can add me zoa if you need testers. I might be on.
EDIT2: Why does it look like all you do is go around looking to post "Necro"?
@Enexy: Go
I may have typed it a few times, but it's not like all my posts are 'Great necro' posts. I just feel annoyed when I see someone necroing a post, and feel like I should notify the person about it. I'll stay silent if it annoys you though.
@Zoator456: Go
Wow, that sure took long enough.
Yes, ideally I would have started testing sooner (given the date that I started this thread), but development was stalled for extended periods due to some other obligations that required my attention. In any case, would you like to help test the map?
@Zoator456: Go
I would love to test your map. I'm a big TD fan. Hit me up if you see me on.
Primemover 475.
I must admit that your testing process sounds a bit boring until the later stages. But it is a moot point really. From my perspective SC2 mapping is not worth the time of day with the popularity system. I only continue with it (slowly) because I have ulterior motives.
@Karawasa: Go
Yes, your intuition is correct - my tests are rather boring in the early stages. I should make that clear to everyone who has volunteered thus far: I can pretty much guarantee that you won't have much fun during the first period of testing (sorry!). However, it will gradually get better over time until it finally becomes a full game.
As for your comment on the popularity system - I agree that it's broken, and a pretty terrible idea in general. However, the little we've seen from the HotS redesign seems promising, so I'd like to have a map ready when that hits. Also, it is still possible to create a popular map with the current system - it just takes far more work than it should to get the map sufficient exposure.