Hi everyones ! I have a simple question . I'm trying to make a mod where zergling can escape to tank bullet . So I was wondering how do we know or detecte where tank will shoot ? Wich units he will attack when sieged ? Exemple , when siege tank isssu order to attack ( now we detect where he will shoot ) then move this units . SO I'm trying to dodge siege tank projectile with lings ^^
Exemple : if any player say ( -gethandle ) it will show the handle of triggering player .. In a game when I say : -Handle it say : 1-S2-1-2936381 . So I write : 2936381 in the string comparaison or : 1-S2-1-2936381 ?
Well , if I join my game , I want to have a avantage . I mean , if player(xkennyx) join the game , then do this this and this . You guys understand what I mean ? Its to detect if some specified player join the game .... example for a ban system . So if he join the game , it will show losing dialog so he cant play . can you help me with name of player detection ?
Create a new region where you want to disable roach to use burrow ability . Exemple : Event - Unit triggering unit enters region - RoachRegion
Action - Unit issu order - Roach to use ability unburrow
Action - Disable ability - Burrow for unit - triggering unit
Then create another trigger to enable ability when triggering unit leave region .
Hello everyone ! Well , I created a pretty cool map but I want my unit to walk on a bridge ! I used : Bridge long - Mara Sara doodads and when I order my unit to move on the bridge , I can't ! When my unit is issu order to move , he go under the bridge . Please help ?
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I tried and its not working . I didnt make the validator yet but I set the ability to auto cast and autocast on and its not working .
Edit : Probleme solved ! I had to put Auto Cast acquire level on : defensive
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How to make queen to inject automaticly to the closes hatch ?
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Ok I will try to make it work perfectly !
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Hi everyones ! I have a simple question . I'm trying to make a mod where zergling can escape to tank bullet . So I was wondering how do we know or detecte where tank will shoot ? Wich units he will attack when sieged ? Exemple , when siege tank isssu order to attack ( now we detect where he will shoot ) then move this units . SO I'm trying to dodge siege tank projectile with lings ^^
PLZ help !
I'm trying to make that :
Go at 1:00
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@JademusSreg: Go
Ok thanks :) I will try
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@xKennyx21: Go
Exemple : if any player say ( -gethandle ) it will show the handle of triggering player .. In a game when I say : -Handle it say : 1-S2-1-2936381 . So I write : 2936381 in the string comparaison or : 1-S2-1-2936381 ?
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@JademusSreg: Go
Ok I know how but how to get player handle ?
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Well , if I join my game , I want to have a avantage . I mean , if player(xkennyx) join the game , then do this this and this . You guys understand what I mean ? Its to detect if some specified player join the game .... example for a ban system . So if he join the game , it will show losing dialog so he cant play . can you help me with name of player detection ?
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Hey vanished , are you french ? Because you said : Ca fait rien . Over your map
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Well , I'm recruting for a new team . I want to create a mod with alot of mini arcade game . PM for more information .
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PM . I'm interested
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pm ! I'm interested
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@bravojuliet: Go
Disable build ability when a contruction is finish .
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Create a new region where you want to disable roach to use burrow ability . Exemple : Event - Unit triggering unit enters region - RoachRegion Action - Unit issu order - Roach to use ability unburrow Action - Disable ability - Burrow for unit - triggering unit
Then create another trigger to enable ability when triggering unit leave region .
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Hello everyone ! Well , I created a pretty cool map but I want my unit to walk on a bridge ! I used : Bridge long - Mara Sara doodads and when I order my unit to move on the bridge , I can't ! When my unit is issu order to move , he go under the bridge . Please help ?