Well I played it now on normal settings. It seems it is pretty much same as the wc3 version of ele td. Some towers seemed similar but a lot of new ones too...There still is lots of settings to adjust skill level and it also has few different modes.
Its a fun map. I most likely wont be playing much, but maybe every now and then. If you havent played ele td in wc3 its a great game!...but if you have...I dont think it offers too much of anything new. It the same stuff and as polished as it was in wc3.
I think it was pretty much what I expected, a good td...but still pretty much same stuff iv seen before...
10 minute load time
game starts, first thing I See 'x has left the game' 'x has left the game' 'x has left the game'
then I see all the element things, alright interresting
then I see em all again
and again
and again
and again
and again
and that kept going like that for like 5 mins til I decided it clearly wasnt 'working as intended'
Same in US...it took all it's hours out of other TDs (all except mine...so I jumped up. YAY)
A few issues:
The difficulty dialogs at the start really mess up if the host disconnects before pressing anything. I had multiple difficulty dialogs on top of each other and wasn't able to choose half the settings (easy and very easy disappeared...luckily I don't play that low)
The balance is a little confusing. It's not a bug, more just an enquiry. It seems that up until level 30 or so, on any difficulty the game is just too easy, but then once you go up past 30 you lose lives nearly every round and there's nothing you can do about it (maybe I just suck?)
Some towers seem incredibly strong for their price (the long range warbot tower (cannon) and the boomerang towers), but others just seem useless, like the buffing towers for instance. The poison tower is also misleading, because it doesn't actually poison anybody and its damage is really low (I know about its splash ability)
Light and fire towers are waaaaay stronger than the other starting element towers
The weapon icons on the towers don't say what element the tower uses. It tells you what element the tower will hit with when you're looking at upgrades, but after that you just need to figure it out by looking at the strength/weaknesses. Maybe some custom icons that match your loading screen would make the elements more identifiable as weapon icons?
A lot of the icons in the game are just the generic heart
It seems like a ton of the game's towers all use the same missile, occassionally coloured. It's not really an issue, but more variety is always good. Plus it's sort of tough for me to tell what's shooting what
In one game I played where the host left during difficulty selection, nobody got any starting resources
Loved the warcraft III version of the game. The SC2 version still has that addictive feel, but it seems like it needs a little more love :). Good progress so far though!
I've definitely noticed some similar issues. We're still considering it to be at a "beta" level at this time and are issuing daily updates to address stuff like this.
We're getting a ton of good feedback on aesthetics and balance now that we've got a lot of people playing :)
First, just wanted to point out we released as beta for a reason. Second, there is a thread in map feedback I'd like to start using instead. With that said;
The difficulty dialogs at the start really mess up if the host disconnects before pressing anything. I had multiple difficulty dialogs on top of each other and wasn't able to choose half the settings (easy and very easy disappeared...luckily I don't play that low)
The balance is a little confusing. It's not a bug, more just an enquiry. It seems that up until level 30 or so, on any difficulty the game is just too easy, but then once you go up past 30 you lose lives nearly every round and there's nothing you can do about it (maybe I just suck?)
It's quite possible we have a balance issue here. We will definitely be working on this.
Some towers seem incredibly strong for their price (the long range warbot tower (cannon) and the boomerang towers), but others just seem useless, like the buffing towers for instance.
The buffing towers are definitely not useless :P. Tower balance on a micro level is a work in progress.
The weapon icons on the towers don't say what element the tower uses. It tells you what element the tower will hit with when you're looking at upgrades, but after that you just need to figure it out by looking at the strength/weaknesses. Maybe some custom icons that match your loading screen would make the elements more identifiable as weapon icons?
I thought the current icons were easily recognizable as is, but perhaps I was wrong?
It seems like a ton of the game's towers all use the same missile, occassionally coloured. It's not really an issue, but more variety is always good. Plus it's sort of tough for me to tell what's shooting what
Oh, I agree. We are definitely working on this one. That, and sounds.
Good to know that you guys are on this stuff. I can't recall if I saw that generic icon anywhere else, but I think the fact that it's the upgrade progress bar icon makes it stand out more.
"I thought the current icons were easily recognizable as is, but perhaps I was wrong?"
I might just be slow on learnign the icons :P. I find the earth one to be the most confusing. For some reaosn I always forget what it represents. Light and darkness were very clear though.
Trailer hyped with shiny text and let me down afterwards 8[
But, I don't really like TDs, so... Looks very polished and it's probably THE choice for TDs on SC2 right now. Took you long enough, too. <insert lame "like duke nukem" joke here>
It's already up. Just search for "element" because technically the name is Element Tower Defense not Element TD. You can also just find it on the first page.
First i'd like to say that i really loved the old element TD, it was without doubt the best TD in my oppinion back in the days.
So i had high expectations for this TD, unfortunatley i got dissapointed by the way undertuned difficulty (I'm not sure how all the difficulty options are since i didnt play them all so just take this with a grain of salt kk?). And i got the feeling the TD was done in an afternoon of just scrapping together some stuff to release a TD. This is prolly just me glorifying the old TD but yeah, maybe once the TD gets out of beta i'll like it again, we will see :). I wish you luck on development etc!
It's in its beta stage, open to public testing, so that more people can test all the bugs and balance and they can fix it. it just came out of alpha and map has been in development for most of this year, definitely not an afternoon.
The original Ele TD, went through how many updates till it got to its polished state? don't go into a beta or a previous mod with high expectations, 9/10 you will be disappointed, but remember its just a beta and good things take time
Quote from Qiw:
And i got the feeling the TD was done in an afternoon of just scrapping together some stuff to release a TD. This is prolly just me glorifying the old TD but yeah, maybe once the TD gets out of beta i'll like it again, we will see :). I wish you luck on development etc!
----
this upsets me alot.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Well I played it now on normal settings. It seems it is pretty much same as the wc3 version of ele td. Some towers seemed similar but a lot of new ones too...There still is lots of settings to adjust skill level and it also has few different modes.
Its a fun map. I most likely wont be playing much, but maybe every now and then. If you havent played ele td in wc3 its a great game!...but if you have...I dont think it offers too much of anything new. It the same stuff and as polished as it was in wc3.
I think it was pretty much what I expected, a good td...but still pretty much same stuff iv seen before...
ok bro nice game but, first time I played:
10 minute load time game starts, first thing I See 'x has left the game' 'x has left the game' 'x has left the game' then I see all the element things, alright interresting then I see em all again and again and again and again and again
and that kept going like that for like 5 mins til I decided it clearly wasnt 'working as intended'
@Xtremedesyr: Go
Good grief this thing jumped in popularity, atleast on the EU side.
@Diaboro: Go
Same in US...it took all it's hours out of other TDs (all except mine...so I jumped up. YAY)
A few issues:
Loved the warcraft III version of the game. The SC2 version still has that addictive feel, but it seems like it needs a little more love :). Good progress so far though!
@TacoManStan: Go
Formation Defense. :P
@Diaboro: Go
Same for NA :).
front page already? not bad
it just hit the very first place in EU :3 (in less then 3 days from 0 to 13000 hours played)
@wingednosering: Go
I've definitely noticed some similar issues. We're still considering it to be at a "beta" level at this time and are issuing daily updates to address stuff like this.
We're getting a ton of good feedback on aesthetics and balance now that we've got a lot of people playing :)
First, just wanted to point out we released as beta for a reason. Second, there is a thread in map feedback I'd like to start using instead. With that said;
Fixed.
It's quite possible we have a balance issue here. We will definitely be working on this.
The buffing towers are definitely not useless :P. Tower balance on a micro level is a work in progress.
I thought the current icons were easily recognizable as is, but perhaps I was wrong?
Just the upgrade progress bar and creep difficulty behavior use this. Or did you notice them elsewhere?
Oh, I agree. We are definitely working on this one. That, and sounds.
Fixed.
Good to know that you guys are on this stuff. I can't recall if I saw that generic icon anywhere else, but I think the fact that it's the upgrade progress bar icon makes it stand out more.
"I thought the current icons were easily recognizable as is, but perhaps I was wrong?"
I might just be slow on learnign the icons :P. I find the earth one to be the most confusing. For some reaosn I always forget what it represents. Light and darkness were very clear though.
Trailer hyped with shiny text and let me down afterwards 8[
But, I don't really like TDs, so... Looks very polished and it's probably THE choice for TDs on SC2 right now. Took you long enough, too. <insert lame "like duke nukem" joke here>
When do you plan putting it on US servers because i checked an there was no Element TD
@morphman220: Go
It's already up. Just search for "element" because technically the name is Element Tower Defense not Element TD. You can also just find it on the first page.
Random element button in element selection building? I like to play random but apparently no one else does.
@BulletWoundSC2: Go
You can always do -random (before you get your first vespene, or before you spend your vespene on short/extra short).
Did you make it not a TD yet?
Does Tower Wars count as a TD? If not, then coming soon.
First i'd like to say that i really loved the old element TD, it was without doubt the best TD in my oppinion back in the days.
So i had high expectations for this TD, unfortunatley i got dissapointed by the way undertuned difficulty (I'm not sure how all the difficulty options are since i didnt play them all so just take this with a grain of salt kk?). And i got the feeling the TD was done in an afternoon of just scrapping together some stuff to release a TD. This is prolly just me glorifying the old TD but yeah, maybe once the TD gets out of beta i'll like it again, we will see :). I wish you luck on development etc!
@Qiw: Go
It's in its beta stage, open to public testing, so that more people can test all the bugs and balance and they can fix it. it just came out of alpha and map has been in development for most of this year, definitely not an afternoon.
The original Ele TD, went through how many updates till it got to its polished state? don't go into a beta or a previous mod with high expectations, 9/10 you will be disappointed, but remember its just a beta and good things take time
Quote from Qiw:
And i got the feeling the TD was done in an afternoon of just scrapping together some stuff to release a TD. This is prolly just me glorifying the old TD but yeah, maybe once the TD gets out of beta i'll like it again, we will see :). I wish you luck on development etc!
----
this upsets me alot.