Before TFT, the WC3 RoC editor was limited. Once the expansion came out, butt ton of stuff was made available on the editor. If you wanted to make a spell with the RoC editor, you'd be hairless by the time you finish the map. TFT's batch of changes is what allowed maps like Dota and Footmen to flourish.
However, Sc2's editor doesn't really lack in functionality, it lacks in simplicity. I'm hoping Blizzard would focus on making Galaxy simpler in HotS instead of what they've done with World Editor, which added functionality. That's what I believe will make it catch up to WC3s scene
The map is awesome. That's the least thing I could say, but the biggest beef I have with the map is the "choice" that player's have to "choose" when the game begins. If you're playing through the popularity system, the choice will almost ALWAYS be very easy. Now this isn't a flaw within the game its self, it's players' psychology, but you get tired after a while of playing it only on very easy.
Just played it twice. It's definitely more aware and responsive than Blizzard's AI. I was hooked even with the "GL HF", even though it's a simple chat command. However, I did get a wall of errors in both of those games, so that is something that needs to be taken care.
But I also have to say, this is one of those things that is really cool in concept, but is extremely difficult to achieve. You sir did an awesome job, but it' still needs inhuman amounts of work.
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@Lonami: Go
Even if it did. Blizzard would remove it by the time this sentence is written.
Not to mention that Starcraft 2 doesn't make much sense as a Target (Unless other stuff is attached to the account), World of Warcraft does.
If I was a hacker and I wanted your password, it'd be much easier for me to con it out of you or do it with Malicious .EXE file.
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Doesn't beat banelings for me, still more awesome
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Before TFT, the WC3 RoC editor was limited. Once the expansion came out, butt ton of stuff was made available on the editor. If you wanted to make a spell with the RoC editor, you'd be hairless by the time you finish the map. TFT's batch of changes is what allowed maps like Dota and Footmen to flourish.
However, Sc2's editor doesn't really lack in functionality, it lacks in simplicity. I'm hoping Blizzard would focus on making Galaxy simpler in HotS instead of what they've done with World Editor, which added functionality. That's what I believe will make it catch up to WC3s scene
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The map is awesome. That's the least thing I could say, but the biggest beef I have with the map is the "choice" that player's have to "choose" when the game begins. If you're playing through the popularity system, the choice will almost ALWAYS be very easy. Now this isn't a flaw within the game its self, it's players' psychology, but you get tired after a while of playing it only on very easy.
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Marketing graduate working for an Advertising agency here :).
I started mapping when warcraft 3 was just out (Was still in middle school back then) and I found it to be more fun than playing the game its self :P.
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Just played it twice. It's definitely more aware and responsive than Blizzard's AI. I was hooked even with the "GL HF", even though it's a simple chat command. However, I did get a wall of errors in both of those games, so that is something that needs to be taken care.
But I also have to say, this is one of those things that is really cool in concept, but is extremely difficult to achieve. You sir did an awesome job, but it' still needs inhuman amounts of work.
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@b0ne123: Go
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@Xtremedesyr: Go
Good grief this thing jumped in popularity, atleast on the EU side.