Cool on the version updates....i like that reason...
On the bomber for Chaos...I would love that...esp if they were random. I have seen it where it revives the towers and i played yesterday were it did not. Not sure if you stated their purpose anywhere (or if you dont want to ... cool) but I thought it was to increase the leaks for that round....I thought if you dont attack the bommers they will destroy your tower therefore increasing the leaks for that round. soo...by defending your spawn by keeping your build in mind of a potential attack adds complexity to play.
Is the intent to get the towers back after the trap rounds???
@Helix
Great ideas. Love the voting. I feel that niceness should happen. but unfortunatly the problem isnt the nice people...its the dicks..Some of the ideas you have about helping players that are new to vexal is a great idea!
KEEP VEXAL ALIVE! Its a fun game and great entertainment!
Thanks for taking the time to reply. I made those suggestions more along the lines of just trying to find a way to bridge the gap between advanced players and new players together on the same team. You've seen the problems it causes.
New players don't like being new, confused, and frustrated at holding back the team. And I consider myself experienced, and I'm happy to work with new players (I want them enjoying the game the first time they play it rather than being yelled at. Because I hated getting yelled as a new player.) But I'll admit, first thing I do is check global stats to see if there's a player with a string of zeros. If so, I'll sigh and think "Well, no chance to win this game. Time to teach. I hope someone drops to give me an excuse to drop too...I'm tired of teaching." That's where a lot of the suggestions of very basic training tidbits, or separating people into insane and easy groups came from. In hopes of preventing some of this.
The other part just came from a disconnect in the game's branding and what you hope people get out of the game. The game seems to want perfection and exactness, and rewards are given for those who study it out to a ridiculous level. So naturally, people want this kind of perfection among teammates. Then I read your comments, and I see a different picture in your ideals. You want people to be more laid back about the game, to not take it so seriously, and to be nice and train new people or let them experiment at the cost of the rest of the team wasting time and not winning. You seem to get frustrated at people leaving if the team isn't great, but you reward wins with new races and special unlocks. So the suggestion of posting your philosophy or giving an unlock for niceness was two attempts at addressing what I think is an issue.
Great ideas. Love the voting. I feel that niceness should happen. but unfortunatly the problem isnt the nice people...its the dicks..Some of the ideas you have about helping players that are new to vexal is a great idea!
KEEP VEXAL ALIVE! Its a fun game and great entertainment!
Thanks. But it is Vexal's game, so he can ignore all my suggestions. I've never made an SC2 map, let alone one that gets to the first or second page (which tells me Vexal is doing many, many things right that we don't understand). I just know that it's not possible to please everyone. I once took over a massively popular Mozilla extension a few years back (on the scale of millions of downloads). Trying to listen and incorporate everyone's ideas is a mind numbing task. Even for the simplest of things. And some ideas are just downright stupid or increase scope far, far beyond anything practical or that you have time for. Fortunately, I didn't get too many people yelling at me...because it's an extension, not a team based game. :)
I do love Vexal TD though. I really like the game. I find it surprisingly balanced and meeting a lot of Vexal's goals. I hope it keeps getting better. I just hope that somehow the game can be tweaked so social groups in the community are managed well (i.e. jerks are punished or persuaded to be nice, advanced players don't have to wait for 10+ games to find a good group, new players can play together and enjoy learning together, etc.)
voting would probably be one of the worst ideas for this. this would not eliminate the problem of people leaving or raging. it would simply put if off until the vote passed. people would still leave when they see a version they do not wish to play. also, it takes away the ability to choose the desired version for those who are not playing public games. even the "best teams" have people who aren't going to pay attention; or who turn away at the wrong time and fail to vote. once again, if you wish to play a certain type of game, then form a team and pick your difficulty accordingly.
removing team mode only solves the "we don't wanna play that version" part of the frustration. it's not a fix for people quitting when they don't get what they want. people still want to play team mode. it's a new challenge. don't remove it simply because people can't be arsed to form a 5 man team of their own.
"oh noes! he talking about WoW!!!"
yes, i'm going to use an example here from WoW. when i was just starting to get my character into the ICC runs (look it up) i had a tough time of it. there was AN EXACT science with what you had to do to beat the bosses depending on your character class and role. we had a lot of frustrating runs, but we also had a lot of fun and rewarding runs. i met a lot of people and had a lot of fun. i am a big believer in a Learning Curve. unfortunately, in today's age of giving out trophies for last place this curve seems to get lost in the shuffle. everyone wants to win every time. it's not going to happen.
moving along... then in comes Cataclysm and now everyone is bitching and moaning of how "easy" things are. and, sadly, they are very much correct. the dungeoning system is catered to the casual players. it's frustrating to be in one with a "noob" and have them mess things up. but that is life. i don't HAVE TO use the random system. and neither do you or anyone else. i'm sorry but when you click "join game" as you sit there in your underwear, you do so at your own risk. if you want a less casual game with "no noobs", then... *sigh*... FORM A TEAM. you have numerous tools to do so: the Vexal channel, other channels, your friends list, various IRC rooms, ventrillo/teamspeak, skype, etc...
don't force me to walk when i am capable of running. it's not fair to those who want to run. let the people who wish to walk, suffer through it. let those people who want to run spread their legs and achieve harder goals. don't dumb down the system through voting so everyone has to jog at a leisurely pace, and/or carry those who are still going to walk.
also, voting gives you very similar results and reactions as noobplay and quitters does. i have been in numerous maps where you can vote on difficulty, picked the hardest one, and then got yelled at for 15 minutes about how much of a jerk i am for choosing brutal/insane. OR, getting called nubcakes for picking normal or easy.
bottom line: voting is not the fix. it merely forces everyone to deal with the lowest common denomenator. FORCES being the operative word.
What I mean to say is, if whether you're a moderator is important to you in the context of this thread, do you really have any business posting here in the first place?I don't think so.Everything you've brought up is irrelevant and you're just attempting to argue.
I have to question your constructiveness as a poster if all you wanted by creating this thread was to rant about how people on the internet are jerks. I also find it highly amusing that you don't like me posting in your thread when all i'm doing is trying to help :P
@Molsterr: Go
I also have this gun that turns people's avatars into pink Zerglings. People keep them tough, which starts too bother me. Maybe it's time for a Justin Bieber gun?
@wOlfLisK: Go
No worries. I quit on SC2. I'll be around from time to time and on the IRC, but I lost pretty much 100% of my interest in this game. UDK, here I come!
@ Vexal
Cool on the version updates....i like that reason...
On the bomber for Chaos...I would love that...esp if they were random. I have seen it where it revives the towers and i played yesterday were it did not. Not sure if you stated their purpose anywhere (or if you dont want to ... cool) but I thought it was to increase the leaks for that round....I thought if you dont attack the bommers they will destroy your tower therefore increasing the leaks for that round. soo...by defending your spawn by keeping your build in mind of a potential attack adds complexity to play.
Is the intent to get the towers back after the trap rounds???
@Helix
Great ideas. Love the voting. I feel that niceness should happen. but unfortunatly the problem isnt the nice people...its the dicks..Some of the ideas you have about helping players that are new to vexal is a great idea!
KEEP VEXAL ALIVE! Its a fun game and great entertainment!
how much did you pay this guy come come post here vexal?
(im kidding!!)
and the guy below me (im for serious now >_> I have my eye on you =P )
@Vexal: Go
Thanks for taking the time to reply. I made those suggestions more along the lines of just trying to find a way to bridge the gap between advanced players and new players together on the same team. You've seen the problems it causes.
New players don't like being new, confused, and frustrated at holding back the team. And I consider myself experienced, and I'm happy to work with new players (I want them enjoying the game the first time they play it rather than being yelled at. Because I hated getting yelled as a new player.) But I'll admit, first thing I do is check global stats to see if there's a player with a string of zeros. If so, I'll sigh and think "Well, no chance to win this game. Time to teach. I hope someone drops to give me an excuse to drop too...I'm tired of teaching." That's where a lot of the suggestions of very basic training tidbits, or separating people into insane and easy groups came from. In hopes of preventing some of this.
The other part just came from a disconnect in the game's branding and what you hope people get out of the game. The game seems to want perfection and exactness, and rewards are given for those who study it out to a ridiculous level. So naturally, people want this kind of perfection among teammates. Then I read your comments, and I see a different picture in your ideals. You want people to be more laid back about the game, to not take it so seriously, and to be nice and train new people or let them experiment at the cost of the rest of the team wasting time and not winning. You seem to get frustrated at people leaving if the team isn't great, but you reward wins with new races and special unlocks. So the suggestion of posting your philosophy or giving an unlock for niceness was two attempts at addressing what I think is an issue.
Thanks. But it is Vexal's game, so he can ignore all my suggestions. I've never made an SC2 map, let alone one that gets to the first or second page (which tells me Vexal is doing many, many things right that we don't understand). I just know that it's not possible to please everyone. I once took over a massively popular Mozilla extension a few years back (on the scale of millions of downloads). Trying to listen and incorporate everyone's ideas is a mind numbing task. Even for the simplest of things. And some ideas are just downright stupid or increase scope far, far beyond anything practical or that you have time for. Fortunately, I didn't get too many people yelling at me...because it's an extension, not a team based game. :)
I do love Vexal TD though. I really like the game. I find it surprisingly balanced and meeting a lot of Vexal's goals. I hope it keeps getting better. I just hope that somehow the game can be tweaked so social groups in the community are managed well (i.e. jerks are punished or persuaded to be nice, advanced players don't have to wait for 10+ games to find a good group, new players can play together and enjoy learning together, etc.)
voting would probably be one of the worst ideas for this. this would not eliminate the problem of people leaving or raging. it would simply put if off until the vote passed. people would still leave when they see a version they do not wish to play. also, it takes away the ability to choose the desired version for those who are not playing public games. even the "best teams" have people who aren't going to pay attention; or who turn away at the wrong time and fail to vote. once again, if you wish to play a certain type of game, then form a team and pick your difficulty accordingly.
removing team mode only solves the "we don't wanna play that version" part of the frustration. it's not a fix for people quitting when they don't get what they want. people still want to play team mode. it's a new challenge. don't remove it simply because people can't be arsed to form a 5 man team of their own.
"oh noes! he talking about WoW!!!"
yes, i'm going to use an example here from WoW. when i was just starting to get my character into the ICC runs (look it up) i had a tough time of it. there was AN EXACT science with what you had to do to beat the bosses depending on your character class and role. we had a lot of frustrating runs, but we also had a lot of fun and rewarding runs. i met a lot of people and had a lot of fun. i am a big believer in a Learning Curve. unfortunately, in today's age of giving out trophies for last place this curve seems to get lost in the shuffle. everyone wants to win every time. it's not going to happen.
moving along... then in comes Cataclysm and now everyone is bitching and moaning of how "easy" things are. and, sadly, they are very much correct. the dungeoning system is catered to the casual players. it's frustrating to be in one with a "noob" and have them mess things up. but that is life. i don't HAVE TO use the random system. and neither do you or anyone else. i'm sorry but when you click "join game" as you sit there in your underwear, you do so at your own risk. if you want a less casual game with "no noobs", then... *sigh*... FORM A TEAM. you have numerous tools to do so: the Vexal channel, other channels, your friends list, various IRC rooms, ventrillo/teamspeak, skype, etc...
don't force me to walk when i am capable of running. it's not fair to those who want to run. let the people who wish to walk, suffer through it. let those people who want to run spread their legs and achieve harder goals. don't dumb down the system through voting so everyone has to jog at a leisurely pace, and/or carry those who are still going to walk.
also, voting gives you very similar results and reactions as noobplay and quitters does. i have been in numerous maps where you can vote on difficulty, picked the hardest one, and then got yelled at for 15 minutes about how much of a jerk i am for choosing brutal/insane. OR, getting called nubcakes for picking normal or easy.
bottom line: voting is not the fix. it merely forces everyone to deal with the lowest common denomenator. FORCES being the operative word.
/ignore ftw?
I have to question your constructiveness as a poster if all you wanted by creating this thread was to rant about how people on the internet are jerks. I also find it highly amusing that you don't like me posting in your thread when all i'm doing is trying to help :P
@RCIX: Go
You don't have to question anything. And if this thread is enough to amuse you then you I'm sure you can find something better to do.
EDIT: Diction / spelling.
/you'readouchebag ftw?
@capnflummox: Go /you'renewitakeit ftw
People are idiots. No helping it. Ignore is there for a reason.
@capnflummox: Go
Never. Ever. Insult Gorandor. He has a few giant hammers he likes using :P. A ban hammer and a giant rubber mallet he stole from Bugs Bunny xD
he has no ban hammer, your safe , the rubber mallet on the other hand... dun dun dunnn
@Molsterr: Go I also have this gun that turns people's avatars into pink Zerglings. People keep them tough, which starts too bother me. Maybe it's time for a Justin Bieber gun?
@Gorandor: Go
Oh god, not the JBG! Anything but that!
@wOlfLisK: Go No worries. I quit on SC2. I'll be around from time to time and on the IRC, but I lost pretty much 100% of my interest in this game. UDK, here I come!
@Gorandor: Go
mine was a request feature 8)
and i concur with your statements...
and you didn't have the premium account earlier, did you? i did not notice it earlier...
Mod ranks comes before premium, so you didnt see premium.
@capnflummox: Go
The order goes like this I think:
It shows whatever one is higher up on the list.
@wOlfLisK: Go
i want mine to say 'author' very soon. (sorry about hijacking the thread. please continue to hate on each other... )
8)