I'm sorry if this is not the correct place to post this, but I am new to these forums.
I created a custom map, it's not anything special, but simply a melee map with 8 players.
However, when me and my friends tested it out, we have lots of lag issues.
At the start of the game, everything was fine, but as the game went on, I started to receive under 1 FPS.
I tried turning the settings down all the way to low, but it wasn't working.
I know it's not my computer's fault, since I can play normal 4v4s just fine, and my friends were also having lag, although not as much.
If anyone knows what the problem is, please respond.
I'm sorry if this is not the correct place to post this, but I am new to these forums. I created a custom map, it's not anything special, but simply a melee map with 8 players. However, when me and my friends tested it out, we have lots of lag issues. At the start of the game, everything was fine, but as the game went on, I started to receive under 1 FPS. I tried turning the settings down all the way to low, but it wasn't working. I know it's not my computer's fault, since I can play normal 4v4s just fine, and my friends were also having lag, although not as much. If anyone knows what the problem is, please respond.
The problem with lag could be the triggers
in my map i found that the main source of lag was with high intensive actions ex
The command repeat actions forever <- check While Loops
Anything that repeats its self over with no wait action could be the source of your lag
I deleted all triggers except the default "Start Melee" ones. It still lags the same.
2 types of lag
Network: if your FPS have not dropped but ur lagging, either triggers or players
System Lag: if your fps drop, means ur comp cant handle whatever is on the map.