It isn't a tower defense map, by rounds I mean, for example, the game starts, and team 1 wins, they only win round 1, and the game goes to round 2, but with a score of 1-0 with the exact same game again, and let's say team 2 wins that game, then it will go to round 3, but with a score of 1-1, and it continues until...let's say a team get's to 10 wins, then the game ends, and the team with 10 wins is the winner.
And for the upgrades, I wanted each player to receive 100 minerals at the end of each round, and each upgrade would cost 50 or 100 minerals each.
I've had an idea to make an arcade map for a while, but only just now got around to making it. However, I've been constantly running into many problems, and with some help, I was able to solve. Now, I've searched many sites, forums, etc., but I cannot find a tutorial to create multiple "rounds" to a single game, or an upgrades menu system at the end of every round.
I'm sure there are experienced people here, and thus I am asking if anyone can tell me how.
Unit - Create 3 Stalker for player 1 at Point 001 using default facing (No Options)
When I tested the map I was able to create Zealots, but when I tried to create Stalkers, it still made Zealots.
EDIT 2: After I changed Variable A and B to Dialog Item, both buttons create 4 Zealots and 3 Stalkers again...
EDIT 3: I got it to work after finding
General - If (Conditions) then do (Actions) else do (Actions)
I suppose I am bad at finding things...
Thanks for everyone's help!
Hi. I've recently learned to create dialogs and dialog items. I created a dialog button that spawns 4 Zealots when clicked, and destroys the dialog. Now I've been trying to create multiple buttons for that dialog, such as one that spawns 3 Stalkers when clicked, and destroying the dialog as well.
The problem is that when I try to test the map, both buttons spawn the stalker and the zealot, instead of just one, and it shows this error:
Scri: Trigger Error in 'gt_ZealotSpawn1_Func': Could not get 'triggerControl' from parameter in 'DialogControlGetDialog' (value:2)? Near line 113 in gt_ZealotSpawn1_Func() in MapScript.galaxy
I'm sorry if this is not the correct place to post this, but I am new to these forums.
I created a custom map, it's not anything special, but simply a melee map with 8 players.
However, when me and my friends tested it out, we have lots of lag issues.
At the start of the game, everything was fine, but as the game went on, I started to receive under 1 FPS.
I tried turning the settings down all the way to low, but it wasn't working.
I know it's not my computer's fault, since I can play normal 4v4s just fine, and my friends were also having lag, although not as much.
If anyone knows what the problem is, please respond.
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Sorry :x
I already asked the people of the IRC earlier, and have found a way to create rounds. Thank you for you help however. ^_^
Also, I have played Photon Cycles before with friends, and know of the rounds system, I just couldn't find a map file.
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Thank you.
Also, does the action "Restart Game for all players", redo the actions under the event "Map initialization"?
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Thanks, how do I have a team win when it reaches a certain score though?
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@houndofbaskerville: Go
Where can I download the sc2map file for photon cycles?
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Can you link me to a tutorial on how? :x
Or any other way to help me make that? D:
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Anyone? D:
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It isn't a tower defense map, by rounds I mean, for example, the game starts, and team 1 wins, they only win round 1, and the game goes to round 2, but with a score of 1-0 with the exact same game again, and let's say team 2 wins that game, then it will go to round 3, but with a score of 1-1, and it continues until...let's say a team get's to 10 wins, then the game ends, and the team with 10 wins is the winner. And for the upgrades, I wanted each player to receive 100 minerals at the end of each round, and each upgrade would cost 50 or 100 minerals each.
0
I've had an idea to make an arcade map for a while, but only just now got around to making it. However, I've been constantly running into many problems, and with some help, I was able to solve. Now, I've searched many sites, forums, etc., but I cannot find a tutorial to create multiple "rounds" to a single game, or an upgrades menu system at the end of every round.
I'm sure there are experienced people here, and thus I am asking if anyone can tell me how.
0
@SoulTaker916: Go
I changed the condition to used Dialog Item == Viariable A
So it should be easier now ^^
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What conditions and actions am I supposed to put in the Dialog Item Used trigger?
EDIT: I realized that I already had 2 of those triggers and didn't notice it...
In Conditions I put:
Within Bounds - 0 <= 1 <= 1
In Actions I put:
Dialog - Destroy (Dialog containing (Used dialog item))
Unit - Create 4 Zealot for player 1 at Point 001 using default facing (No Options)
And the other one was:
Conditions:
2 <= 3 <= 3
Actions:
Dialog - Destroy (Dialog containing (Used dialog item))
Unit - Create 3 Stalker for player 1 at Point 001 using default facing (No Options)
When I tested the map I was able to create Zealots, but when I tried to create Stalkers, it still made Zealots.
EDIT 2: After I changed Variable A and B to Dialog Item, both buttons create 4 Zealots and 3 Stalkers again...
EDIT 3: I got it to work after finding General - If (Conditions) then do (Actions) else do (Actions) I suppose I am bad at finding things... Thanks for everyone's help!
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How do I find "(Last created dialog item)" in the Set Variable A = ?
And what is "dialog item used" and how do I find it?
Sorry if I seem extremely bad at using the map editor.
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Hi. I've recently learned to create dialogs and dialog items. I created a dialog button that spawns 4 Zealots when clicked, and destroys the dialog. Now I've been trying to create multiple buttons for that dialog, such as one that spawns 3 Stalkers when clicked, and destroying the dialog as well. The problem is that when I try to test the map, both buttons spawn the stalker and the zealot, instead of just one, and it shows this error:
Scri: Trigger Error in 'gt_ZealotSpawn1_Func': Could not get 'triggerControl' from parameter in 'DialogControlGetDialog' (value:2)? Near line 113 in gt_ZealotSpawn1_Func() in MapScript.galaxy
Can anyone help me with this?
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I deleted all triggers except the default "Start Melee" ones. It still lags the same.
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I'm sorry if this is not the correct place to post this, but I am new to these forums. I created a custom map, it's not anything special, but simply a melee map with 8 players. However, when me and my friends tested it out, we have lots of lag issues. At the start of the game, everything was fine, but as the game went on, I started to receive under 1 FPS. I tried turning the settings down all the way to low, but it wasn't working. I know it's not my computer's fault, since I can play normal 4v4s just fine, and my friends were also having lag, although not as much. If anyone knows what the problem is, please respond.