Now lets watch you be a fanboy and claim that this statistical proof backing up my statement doesn't matter for what ever reason you can pull out of your *.
If you poked out your eyes you wouldn't be missing much more than you already are. All you are doing is trolling on behalf of Blizzard.
Don't worry! You already won. No need to keep trolling. Blizzard is done working on Battle.net. The scene is at it's absolute minimum and this is summer (almost over for me). You got what you have been so desperately trolling for all along, a dead Blizzard custom modding scene. StarCraft 2 is the last game that will have one of any considerable size. Once WarCraft 3's fire finally burns out, it will be the end of it. The reason? The people who made up the scene, some of them around for the full 10 years are going to leave. The accumulated knowledge and experience is the biggest loss here. Not just in mechanics, but also game design. All of the hard lessons many have learned are going to have to be re-learned by a new community.
If Blizzard wants it back they are going to have to spend a lot of money and effort on it. Since that they have admitted early on that custom map search system sucks and yet did nothing for 2 years it is safe to claim that the entire decline was done willingly and with full knowledge on Blizzard's part.
Are you really so foolhardy that you keep coming up with your 'statistical proof' consisting out of one single google trends link that I already adressed with five of my own four pages ago? Either explain why your one bit of data is more important than five others coming from the same source, provide us with other sources, or admit you're wrong.
Now lets watch you be a fanboy and claim that this statistical proof backing up my statement doesn't matter for what ever reason you can pull out of your *.
If you poked out your eyes you wouldn't be missing much more than you already are. All you are doing is trolling on behalf of Blizzard.
Don't worry! You already won. No need to keep trolling. Blizzard is done working on Battle.net. The scene is at it's absolute minimum and this is summer (almost over for me). You got what you have been so desperately trolling for all along, a dead Blizzard custom modding scene. StarCraft 2 is the last game that will have one of any considerable size. Once WarCraft 3's fire finally burns out, it will be the end of it. The reason? The people who made up the scene, some of them around for the full 10 years are going to leave. The accumulated knowledge and experience is the biggest loss here. Not just in mechanics, but also game design. All of the hard lessons many have learned are going to have to be re-learned by a new community.
If Blizzard wants it back they are going to have to spend a lot of money and effort on it. Since that they have admitted early on that custom map search system sucks and yet did nothing for 2 years it is safe to claim that the entire decline was done willingly and with full knowledge on Blizzard's part.
All that link shows is that sc2mapster is a dead site and we've known that for years. Do you even understand what you're talking about?
Regardless of what graphics "improvements" they have made, the fact is that those changes were largely useless. They've been wasted on a game that isn't growing.
StarCraft 2 should have as large or bigger player base at this point as when it was released. Its player base, for the most part, have already been playing some blizzard RTS for at least 3 straight years.
StarCraft 2 was supposed to be a golden age that never happened. They are focusing on E-Sports. Besides South Korea it isn't a safe investment. Furthermore in South Korea the E-Sports scene is a complete prop. The real reason it ever got that big has as much to do with shielding South Korea's youth from North Korean communist propaganda.
The viewer base for the largest tournament was under 150k viewers. Still a good number, but not a growing viewer base.
Why say "imporvements" in quotes? So according to you they haven't made any graphic improvements from WoW? yay cartoony graphics? They made perfect balance between not too high technical specs and awesome graphics - fact.
Ofc the Bnet 2.0 killed lots of the player base, you have forgotten that I criticized Bnet 2.0 in the early state like anyone else back in 2010.
Quote:
The real reason it ever got that big has as much to do with shielding South Korea's youth from North Korean communist propaganda.
Now that's nonsense and it shows how little you know about esports and its history. It started the interest in Broodwar became big and Koreans turned it into a national sport. According to your logic China started Warcraft and the interest in it and making it a national sport? Also because of some anti-enemy propaganda? Why it started doesn't matter, what matters is the EFFECT - now you have hundreds of zombified people who have HUGE interest in Starcraft and you cannot deny this is what keeps the game there - well you know nothing of Broodwar's succes it seems.
It got big because it was a new thing that emerged there in Korea, never seen before, people were like 'Wow that's so cool - playing online, outplaying, tournaments, money prizes' - let's make this a sport.
Did you know that esports was born in Korea? - thanks to it occuring there, you see the LoL and Dota 2 and Warcraft III and any other online esports.
Yes there are problems in Arcade and mapmaking, yes SC2 isn't the sucess that Broodwar and War3 had, maybe Blizzard aren't as good as they were, so what?
Are you telling me that there aren't many people watching WCS, Dreamhack, IEM, MLG, many others? Not enough success outside Korea? What do you know of the European scene - not as much as in Asia but there it is there as well. NA region has the weakest players but I can say esports have grown pretty well there as well.
Lots of players SERIOUS ones transitioned from WC3 to SC2, me included. Stephano, Kas, Happy, elfi, Naniwa, Sase, Demuslim are only few of the names that I can think of now.
Why not see where SC2 is in popularity?
Top 3 or Top 5, Dota 2 or LoL among them, either way esports has been increasing compared to years ago because there are now lots of streams, better organization with years of experience, professional casters - something that barely existed years ago
And this is one of if not the best RTS besides Warcraft 3... any serious player is here. QQers who think of reasons to whine will always complain, then again no one should pay attention to such. Like REDDIT - a place for clueless morons.
Please don't talk when you don't know anything about esports.
To be fair, you picked the Twitch rankings from March 2013, which is when HotS was released. It's not very strange that it's high on the Twitch watched list during that month. Additionally, all the games below SC2 on that list are games that I feel like have virtually no E-sports following; CoD is the only game I know is actually played at a high level, I haven't seen any streams, news or hints of any of the other games at all.
If you want to make a better point, show us the rankings from April, May, June and July 2013.
It's a matter of +- 1-2-3-4 places up and down and not -10 as those who complain make it look.
I cannot see the later one, but WCS Season 1 was in June, a lot of people watched WCS Season 1 Grand Finals which were in June.. Besides, I am not arguing that for now SC2 does not have the success that War3 and Broodwar had but let's give the game at leasy 7 years (another 4 years) before we judge it.
I am arguing Fockewolf's weak points that are based on not knowing much about it and speak like an average Reddit poster.
Honestly I am fine with the way the Editor is (and I am not even knowing it very well), the way esports is, it looks to me only casuals complain. Serious players just shut up and play or watch or make maps...
Are you really so foolhardy that you keep coming up with your 'statistical proof' consisting out of one single google trends link that I already adressed with five of my own four pages ago? Either explain why your one bit of data is more important than five others coming from the same source, provide us with other sources, or admit you're wrong.
Last try...
I already did dude. You failed to respond to my reply to yours. And your last try expired when you stopped developing maps completely. I gained "more tries" - as you so put it - when I got back into it. I've already stated my reasons for doing so.
Further more to the point. You have failed to provide any viable solutions to our current issue. You will never succeed in business with your mentality. You don't like how customers think? Great!
Get over it or get out. You are never changing customers. They have something you need and you are trying to convince them to want your product. and they know it. They will be so cruel as to taunt you about it. Either do the work for them (hence why they are paying you in the first place) or fail.
Whether or not you claim that I'm wrong is irrelevant. All along I've been trying to find and get solutions implemented. All you seem to be doing is bitching about it.
Go on ahead and just keep trying to be right. Heck you may actually slip something convincing in. It won't matter though, until you can provide a reasonable and particle solution to the problem your quest to win a petty forum argument means jack .
And you keep one very important point in mind. Very few people in the entire community, active, inactive, left or otherwise have done as much as me to actually get things changed. I hunted down and pestered developers, I did everything I could to hit the right nails on the head. And you just sat on your fat %%%. Did I go about it all the right way? Probably not. Only those who put as much or more effort as I did into recovering the scene have any moral right to judge me on that count. And that is most certainly not you.
Were my solutions, many of them I listed, actually going to work? We will never know because they were never tried. Was the fact that were not tried due to the methods I used to get the point across? Once again we will never know. Blizzard had no intention of committing the kind of resources and effort any of my solutions. Or for that matter anyone else's either.
Edit: Stray thought just occurred to me.
How many of you were claiming that everything was doing fine and the scene would succeed back when I was predicting that it would fail? I seem to recall Mozared was one of them...
Actually come to think of it anyone who dug in and kept saying the scene would succeed should not have anything they say taken seriously. Track records must be remembered...
I already did dude. You failed to respond to my reply to yours. And your last try expired when you stopped developing maps completely. I gained "more tries" - as you so put it - when I got back into it. I've already stated my reasons for doing so.
My last try was referring to my attempt in making you see sense. I 'failed to respond' because I went on holiday and didn't care enough when I got back. Which was mostly because you're not actually saying anything new in your replies. Yes, I see your arguments that Blizzard did wrong, but I think there is a bigger thing causing the decline of the SC2 mapping scene. The arguments I've provided back that up. All you've done in your last 2-3 replies is say "But Blizzard messed up bnet 2.0!!!". You're not answering my arguments, you're just repeating your own - even though I've already rebuked them (and you aren't answering my rebukes).
Further more to the point. You have failed to provide any viable solutions to our current issue. You will never succeed in business with your mentality. You don't like how customers think? Great!
That's ironic, seeing as how I'm currently making a living of being a game designer.
Get over it or get out. You are never changing customers. They have something you need and you are trying to convince them to want your product. and they know it. They will be so cruel as to taunt you about it. Either do the work for them (hence why they are paying you in the first place) or fail.
People work this way, but only to an extent. There's more to it than this. I'll paraphrase Eiviyn in saying that it's bullshit to assume that every game player knows exactly what they want. This isn't true at all. People try new things all the time. Nobody in the world has an exact idea of a game and goes to look for that game specifically, discarding games that don't live up to the idea. There's expectations, sure, but no exact ideas. Which is what I meant at the start of this paragraph: there's more to it than that.
Whether or not you claim that I'm wrong is irrelevant. All along I've been trying to find and get solutions implemented. All you seem to be doing is bitching about it.
Go on ahead and just keep trying to be right. Heck you may actually slip something convincing in. It won't matter though, until you can provide a reasonable and particle solution to the problem your quest to win a petty forum argument means jack .
... what?
I don't care about any of this. I barely do any SC2 mapping anymore and I think the scene is without saving no matter what Blizzard does (because the cause lies far beyond them). I don't need to be right at all - exactly the opposite, in fact; I'm trying to get you to provide a decent argument for your point of view so I can decide if it has any merit. You're not delivering, so I've been giving up.
And you keep one very important point in mind. Very few people in the entire community, active, inactive, left or otherwise have done as much as me to actually get things changed. I hunted down and pestered developers, I did everything I could to hit the right nails on the head. And you just sat on your fat %%%. Did I go about it all the right way? Probably not. Only those who put as much or more effort as I did into recovering the scene have any moral right to judge me on that count. And that is most certainly not you.
Please quote me where I judge you on the effort you put into changing the SC2 mapping scene.
How many of you were claiming that everything was doing fine and the scene would succeed back when I was predicting that it would fail? I seem to recall Mozared was one of them...
Actually come to think of it anyone who dug in and kept saying the scene would succeed should not have anything they say taken seriously. Track records must be remembered...
Please quote me on this, too. I never outright said 'the scene will succeed anyway' or such. I did say "people shouldn't make such a fuss, Blizzard is working on it and things will change". Which was true. That was mostly in response to the tons of people who blamed the popularity system for everything bad, including their (terrible) maps failing. What I'm saying now in fact echo's that message: "There's more to it". All I'm trying to do is to get people to think with measure. If you claim everything is completely the fault of X, you're very likely to be wrong in any case. I want to encourage people to think through all the angles.
Or maybe think it that way - SC2 is only 3.5 years old, War3 is what - 11 years old (that's right RoC was 2001-2002). Are you another of these "hiveworkshop' members? Please keep this out, the world doesn't revolve around 'Hiveworkshop' - it is currently the biggest war3 mapmaking community site although the way it goes there it's starting to look like a place for trolling and progrmaming and barely any modding (i've been there since 2004 and until I couldn't stand the BS there anymore, just fyi).
The comparison is totally irrelevant, the majority of players are Asians even Phillipinoo - guys who in most cases didn't even buy the game.. (such an example to give - some who do war 3 - noobs and bad at everything), we all know Phillpines likes Dota, China likes War3, overall War3 is more spread while SC has traditions in Korea and people just get SCARED to play vs Koreans. So yes, SCBW was a complex game that is normal to have less community when people weren't good at it. And thus with War3 being more widely spread in Asia, that's where your numbers are comign from at hive workshop.
Also because SC2 is more complex game for modding:
- the editor
- the models - making one probably takes as much as making 3 on war3 and if you have the tools...
Yep, Blizz went behind in that but most of it is NATURAL - more features means more difficulty, means harder to make, means less people will engage, means less community, does NOT mean Blizz fail only - most of it comes from the complexity.
And when will you people stop comparing a 10+ year old game with a 3 year old one, that just starts developing, i said it, give it another 4 years then we will talk - Yeah I know the game will never reach the numbers of War3 but WHO CARES?
Just crybabies, that's what Fockewolf is - any normal person just shuts up and deals with the tools, the editor, the bnet they have..
don't take yourself so seriously, MANY have contribution to get some features back, you are saying it as if it wasn't you, Blizzard wouldn't listen, Blizzard should only listen to you...
Personally I was for bringing the Stats back, I did express these things were missing but I am not THE HERO, I know many others got a lot more engaged and asked for the same, the overall demand of people returned those, not because 'Look at me I did it!'
Just crybabies, that's what Fockewolf is - any normal person just shuts up and deals with the tools, the editor, the bnet they have..
So should the people in North Korea starving just stop their 'whining QQing'? I think people are entitled to get what could have easily been a part of launch three years ago. Were people just to stop their 'whining QQing' when Battle.net 0.2 came out with no chat channels?
... i said it, give it another 4 years then we will talk - Yeah I know the game will never reach the numbers of War3 but WHO CARES?
lol?
I get that Fockewulf can be annoying at times, but saying SC2 being in an overall better place in 4 years is just silly. Waiting to talk about it until it's barren in 4 years is silly.
I was saying similar things when SC2 was released, that it will improve with time. I seriously doubt it would have been improved near as much had people listened to me and stopped complaining.
The map system has improved drastically but the community has hardly grown in the last few years.
You can't include any headings in your signature, and you can only have up to 2 images. Don't be rude or make it too garrish, or we'll have to put in more restrictions.
Unto what jurisdiction does one have to arbitrarily alter my signature when there is no such violation of rules?
Agreed, it was unnecessary for EW to needlessly derail the topic. As I was saying, the fact that Hiveworkshop is far more popular then SC2Mapster indicates that it is StarCraft II's fault for it's own popularity. Just because the Editor is complex, doesn't mean that there couldn't have been some kind of module that simplified things.
I don't know how 'Philippinos' factor into things.
@Eiviyn: Go
I like how you fanboys always seem to forgot evidence presented previously in the same damned thread.
I found the graphs via another source but here it is nice and clean: http://www.google.com/trends/explore?q=sc2mapster#q=%22hive%20workshop%22%2C%20sc2mapster&cmpt=q
Now lets watch you be a fanboy and claim that this statistical proof backing up my statement doesn't matter for what ever reason you can pull out of your *.
If you poked out your eyes you wouldn't be missing much more than you already are. All you are doing is trolling on behalf of Blizzard.
Don't worry! You already won. No need to keep trolling. Blizzard is done working on Battle.net. The scene is at it's absolute minimum and this is summer (almost over for me). You got what you have been so desperately trolling for all along, a dead Blizzard custom modding scene. StarCraft 2 is the last game that will have one of any considerable size. Once WarCraft 3's fire finally burns out, it will be the end of it. The reason? The people who made up the scene, some of them around for the full 10 years are going to leave. The accumulated knowledge and experience is the biggest loss here. Not just in mechanics, but also game design. All of the hard lessons many have learned are going to have to be re-learned by a new community.
If Blizzard wants it back they are going to have to spend a lot of money and effort on it. Since that they have admitted early on that custom map search system sucks and yet did nothing for 2 years it is safe to claim that the entire decline was done willingly and with full knowledge on Blizzard's part.
@FockeWulf: Go
Are you really so foolhardy that you keep coming up with your 'statistical proof' consisting out of one single google trends link that I already adressed with five of my own four pages ago? Either explain why your one bit of data is more important than five others coming from the same source, provide us with other sources, or admit you're wrong.
Last try...
All that link shows is that sc2mapster is a dead site and we've known that for years. Do you even understand what you're talking about?
Why say "imporvements" in quotes? So according to you they haven't made any graphic improvements from WoW? yay cartoony graphics? They made perfect balance between not too high technical specs and awesome graphics - fact.
Ofc the Bnet 2.0 killed lots of the player base, you have forgotten that I criticized Bnet 2.0 in the early state like anyone else back in 2010.
Now that's nonsense and it shows how little you know about esports and its history. It started the interest in Broodwar became big and Koreans turned it into a national sport. According to your logic China started Warcraft and the interest in it and making it a national sport? Also because of some anti-enemy propaganda? Why it started doesn't matter, what matters is the EFFECT - now you have hundreds of zombified people who have HUGE interest in Starcraft and you cannot deny this is what keeps the game there - well you know nothing of Broodwar's succes it seems.
It got big because it was a new thing that emerged there in Korea, never seen before, people were like 'Wow that's so cool - playing online, outplaying, tournaments, money prizes' - let's make this a sport.
Did you know that esports was born in Korea? - thanks to it occuring there, you see the LoL and Dota 2 and Warcraft III and any other online esports.
Yes there are problems in Arcade and mapmaking, yes SC2 isn't the sucess that Broodwar and War3 had, maybe Blizzard aren't as good as they were, so what?
Are you telling me that there aren't many people watching WCS, Dreamhack, IEM, MLG, many others? Not enough success outside Korea? What do you know of the European scene - not as much as in Asia but there it is there as well. NA region has the weakest players but I can say esports have grown pretty well there as well.
Lots of players SERIOUS ones transitioned from WC3 to SC2, me included. Stephano, Kas, Happy, elfi, Naniwa, Sase, Demuslim are only few of the names that I can think of now.
Why not see where SC2 is in popularity?
Top 3 or Top 5, Dota 2 or LoL among them, either way esports has been increasing compared to years ago because there are now lots of streams, better organization with years of experience, professional casters - something that barely existed years ago
And this is one of if not the best RTS besides Warcraft 3... any serious player is here. QQers who think of reasons to whine will always complain, then again no one should pay attention to such. Like REDDIT - a place for clueless morons.
Please don't talk when you don't know anything about esports.
To be fair, you picked the Twitch rankings from March 2013, which is when HotS was released. It's not very strange that it's high on the Twitch watched list during that month. Additionally, all the games below SC2 on that list are games that I feel like have virtually no E-sports following; CoD is the only game I know is actually played at a high level, I haven't seen any streams, news or hints of any of the other games at all.
If you want to make a better point, show us the rankings from April, May, June and July 2013.
@Mozared: Go
It's a matter of +- 1-2-3-4 places up and down and not -10 as those who complain make it look.
I cannot see the later one, but WCS Season 1 was in June, a lot of people watched WCS Season 1 Grand Finals which were in June.. Besides, I am not arguing that for now SC2 does not have the success that War3 and Broodwar had but let's give the game at leasy 7 years (another 4 years) before we judge it.
I am arguing Fockewolf's weak points that are based on not knowing much about it and speak like an average Reddit poster.
Honestly I am fine with the way the Editor is (and I am not even knowing it very well), the way esports is, it looks to me only casuals complain. Serious players just shut up and play or watch or make maps...
I already did dude. You failed to respond to my reply to yours. And your last try expired when you stopped developing maps completely. I gained "more tries" - as you so put it - when I got back into it. I've already stated my reasons for doing so.
Further more to the point. You have failed to provide any viable solutions to our current issue. You will never succeed in business with your mentality. You don't like how customers think? Great!
Get over it or get out. You are never changing customers. They have something you need and you are trying to convince them to want your product. and they know it. They will be so cruel as to taunt you about it. Either do the work for them (hence why they are paying you in the first place) or fail.
Whether or not you claim that I'm wrong is irrelevant. All along I've been trying to find and get solutions implemented. All you seem to be doing is bitching about it.
Go on ahead and just keep trying to be right. Heck you may actually slip something convincing in. It won't matter though, until you can provide a reasonable and particle solution to the problem your quest to win a petty forum argument means jack .
And you keep one very important point in mind. Very few people in the entire community, active, inactive, left or otherwise have done as much as me to actually get things changed. I hunted down and pestered developers, I did everything I could to hit the right nails on the head. And you just sat on your fat %%%. Did I go about it all the right way? Probably not. Only those who put as much or more effort as I did into recovering the scene have any moral right to judge me on that count. And that is most certainly not you.
Were my solutions, many of them I listed, actually going to work? We will never know because they were never tried. Was the fact that were not tried due to the methods I used to get the point across? Once again we will never know. Blizzard had no intention of committing the kind of resources and effort any of my solutions. Or for that matter anyone else's either.
Edit: Stray thought just occurred to me.
How many of you were claiming that everything was doing fine and the scene would succeed back when I was predicting that it would fail? I seem to recall Mozared was one of them...
Actually come to think of it anyone who dug in and kept saying the scene would succeed should not have anything they say taken seriously. Track records must be remembered...
@Eimtr: Go Neverwinter? Wtf? What am I missing?
My last try was referring to my attempt in making you see sense. I 'failed to respond' because I went on holiday and didn't care enough when I got back. Which was mostly because you're not actually saying anything new in your replies. Yes, I see your arguments that Blizzard did wrong, but I think there is a bigger thing causing the decline of the SC2 mapping scene. The arguments I've provided back that up. All you've done in your last 2-3 replies is say "But Blizzard messed up bnet 2.0!!!". You're not answering my arguments, you're just repeating your own - even though I've already rebuked them (and you aren't answering my rebukes).
That's ironic, seeing as how I'm currently making a living of being a game designer.
People work this way, but only to an extent. There's more to it than this. I'll paraphrase Eiviyn in saying that it's bullshit to assume that every game player knows exactly what they want. This isn't true at all. People try new things all the time. Nobody in the world has an exact idea of a game and goes to look for that game specifically, discarding games that don't live up to the idea. There's expectations, sure, but no exact ideas. Which is what I meant at the start of this paragraph: there's more to it than that.
... what?
I don't care about any of this. I barely do any SC2 mapping anymore and I think the scene is without saving no matter what Blizzard does (because the cause lies far beyond them). I don't need to be right at all - exactly the opposite, in fact; I'm trying to get you to provide a decent argument for your point of view so I can decide if it has any merit. You're not delivering, so I've been giving up.
Please quote me where I judge you on the effort you put into changing the SC2 mapping scene.
Please quote me on this, too. I never outright said 'the scene will succeed anyway' or such. I did say "people shouldn't make such a fuss, Blizzard is working on it and things will change". Which was true. That was mostly in response to the tons of people who blamed the popularity system for everything bad, including their (terrible) maps failing. What I'm saying now in fact echo's that message: "There's more to it". All I'm trying to do is to get people to think with measure. If you claim everything is completely the fault of X, you're very likely to be wrong in any case. I want to encourage people to think through all the angles.
@FenixKissKerrigan: Go
Or maybe think it that way - SC2 is only 3.5 years old, War3 is what - 11 years old (that's right RoC was 2001-2002). Are you another of these "hiveworkshop' members? Please keep this out, the world doesn't revolve around 'Hiveworkshop' - it is currently the biggest war3 mapmaking community site although the way it goes there it's starting to look like a place for trolling and progrmaming and barely any modding (i've been there since 2004 and until I couldn't stand the BS there anymore, just fyi).
The comparison is totally irrelevant, the majority of players are Asians even Phillipinoo - guys who in most cases didn't even buy the game.. (such an example to give - some who do war 3 - noobs and bad at everything), we all know Phillpines likes Dota, China likes War3, overall War3 is more spread while SC has traditions in Korea and people just get SCARED to play vs Koreans. So yes, SCBW was a complex game that is normal to have less community when people weren't good at it. And thus with War3 being more widely spread in Asia, that's where your numbers are comign from at hive workshop.
Also because SC2 is more complex game for modding:
- the editor
- the models - making one probably takes as much as making 3 on war3 and if you have the tools...
Yep, Blizz went behind in that but most of it is NATURAL - more features means more difficulty, means harder to make, means less people will engage, means less community, does NOT mean Blizz fail only - most of it comes from the complexity.
And when will you people stop comparing a 10+ year old game with a 3 year old one, that just starts developing, i said it, give it another 4 years then we will talk - Yeah I know the game will never reach the numbers of War3 but WHO CARES?
Just crybabies, that's what Fockewolf is - any normal person just shuts up and deals with the tools, the editor, the bnet they have..
@FockeWulf: Go
don't take yourself so seriously, MANY have contribution to get some features back, you are saying it as if it wasn't you, Blizzard wouldn't listen, Blizzard should only listen to you...
Personally I was for bringing the Stats back, I did express these things were missing but I am not THE HERO, I know many others got a lot more engaged and asked for the same, the overall demand of people returned those, not because 'Look at me I did it!'
So should the people in North Korea starving just stop their 'whining QQing'? I think people are entitled to get what could have easily been a part of launch three years ago. Were people just to stop their 'whining QQing' when Battle.net 0.2 came out with no chat channels?
lol?
I get that Fockewulf can be annoying at times, but saying SC2 being in an overall better place in 4 years is just silly. Waiting to talk about it until it's barren in 4 years is silly.
I was saying similar things when SC2 was released, that it will improve with time. I seriously doubt it would have been improved near as much had people listened to me and stopped complaining.
The map system has improved drastically but the community has hardly grown in the last few years.
@FenixKissKerrigan: Go
Re-size your signature gif or it will be deleted.
Edit: Deleted
ever heard of PM mate?
Remove your signature, it hurts. :RAGE:
http://www.youtube.com/user/RussianMapster
Signature rules:
Unto what jurisdiction does one have to arbitrarily alter my signature when there is no such violation of rules?
@KorvinGump: Go
Don't you ever feed the troll :O Seriously it seems the debate has drifted a little no?
Agreed, it was unnecessary for EW to needlessly derail the topic. As I was saying, the fact that Hiveworkshop is far more popular then SC2Mapster indicates that it is StarCraft II's fault for it's own popularity. Just because the Editor is complex, doesn't mean that there couldn't have been some kind of module that simplified things.
I don't know how 'Philippinos' factor into things.
What a fucking stupid and amazingly disrespectful signature.
Do you realise how many ridiculous statements you could make with defunct logic like that?