In two MPQs texture.mpq and interface.mpq. In the directory World and then sub-directory Minimaps in texture.mpq you can find them. In interface.mpq go to INTERFACE and then WorldMap though most of the .blps present are simply highlights of zones on the world-map. Some like BLASTEDLANDS have the zone map.
HuskyStarcraft moved to california and close to LA and talks about how he loves the "fast pace of life, everyone's doing something all the time" well that's the mainstream definition of a zombie-trendy groups. Husky got him self into stupido central, crawling with youtube/smartphone freaks who just live the rattlife on food stamps and making stupid youtube videos for boring basement dwellers to watch, these people are the first one's that will suffer, these drones have zero idea what planet they live on.
Agreed, how do we stop the Illuminati mind-control? What if Gabe Newell is actually subliminally indoctrinating people through Steam? After all, there was mind-control water in Half-Life 2. What if he's actually trying to warn us? What if the Combine actually is real, and Gabe made Half-Life 2 to warn us of it?
Yeah... probably. A method would be to use an array variable of a point. If Then Else - If (Unit blah blah height = Sea level) Then = move unit to Position [unit's number in the array] Else = Set current position as Position [unit's number in the array].
Yes, you can track a unit's height in triggers, and basically block a unit from higher/lower heights. Wish Blizzard would introduce naval pathing though.
It's a pity the Forums have gotten so in-active. If you want opinions on
a topic you get 4-5 different responses at best. People aren't
particularly interested in new projects, seems like everyone expects
projects to just fail. Suppose it's a valid opinion considering how many
projects go down the drain.
Well people expecting projects to fail is in a way a self-fulfilling prophecy.
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In two MPQs
texture.mpq and interface.mpq. In the directory World and then sub-directory Minimaps in texture.mpq you can find them. In interface.mpq go to INTERFACE and then WorldMapthough most of the .blps present are simply highlights of zones on the world-map. Some like BLASTEDLANDS have the zone map.0
Yes, I suppose I can.
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Agreed, how do we stop the Illuminati mind-control? What if Gabe Newell is actually subliminally indoctrinating people through Steam? After all, there was mind-control water in Half-Life 2. What if he's actually trying to warn us? What if the Combine actually is real, and Gabe made Half-Life 2 to warn us of it?
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Very sadly, no. In WarCraft III I think modding made this possible (not over B.NET though) but modding is illegal in StarCraft II.
Banks...
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Does troll mean someone you don't agree with these days?
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Good idea, only problem is you'd need a flag to distinguish them from air units; e.g. so missile-turrets/anti-air don't attack them.
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I don't think so. There's too much you can't do with data. Until Blizzard includes Naval pathing then we are stuck with clumsy, laggy triggering.
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Yeah... probably. A method would be to use an array variable of a point. If Then Else - If (Unit blah blah height = Sea level) Then = move unit to Position [unit's number in the array] Else = Set current position as Position [unit's number in the array].
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Yes, you can track a unit's height in triggers, and basically block a unit from higher/lower heights. Wish Blizzard would introduce naval pathing though.
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So it's like Solar Conquest from WC3?
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Well people expecting projects to fail is in a way a self-fulfilling prophecy.
http://en.wikipedia.org/wiki/Self-fulfilling_prophecy
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I'm not very good at data, but I can do triggers.
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help with what?
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No, nothing RTS-wise.