My full name is David C. Rynearson or "Icicle" as you prefer :).
I'm a full time developer for Turtle Entertainment that owns the Electronic Sports League. I'm originally from the United States in Arizona where I did a Bachelors of Science in Information Systems, then I went on to Edinburgh Scotland to do a Masters of Computing and then I found myself in Cologne, Germany working for the eSports scene :).
One of my recent duties is to build a Custom User Interface for the ESL I have very little design input, I just code the XML :). I look forward to learning a lot from the community and I hope I can contribute as well in time.
Oh, we met in reddit already when I gave you some feedback about your interface. :D
Also, yay, for information systems. I'm working on finishing my Bachelors degree in that right now. Well, sort of, the actual name is "Wirtschaftsinformatik" in German, my master would be called IS.
Welcome and enjoy the stay, learn and ask.
If you want to crash the editor and the game with a compiled interface, I know a way. ;)
Interfaces use xml code that was first used in a UI modification method we called "aiur chef method". With the UI module in the editor, you can write and create Layout files in there.
SC2 has an ingame UI editor that is available via editor tests ("test document" button). It's default hotkey is ctrl + alt + F12. It's great to alter a few values and find offsets to make things look right or to learn the structure of existing elements.
Use Blizzard's interfaces as a reference. They contain pretty much every aspect you can do with interfaces.
The best way to test interfaces is to take a map from battle.net, set player 1 and 2 to computer in the Map->PlayerProperties, set all other slots to "None", set the default observed player to Neutral, save the map without a space in a folder named "Maps" within your SC2 installation folder and put the file name like "InterfaceTestMap.SC2Map" in the options as default used map.
Then you can just "test document" your interface.
Ingame, you can write "speed #" with # = speed value. If you write "speed 8", the game runs with 8 times the "normal" game speed. This makes testing your interface much faster. With the "Numpad +" on your keyboard you can return to the default "Faster" speed.
If you alter the interface code in an external XML editor like notepadPP and it fails to save the file because the file is still in use (= map still loaded in sc2), then you need to re-paste your code into the layout and compile+save again after closing the map. The editor forgets that it compiled the pasted code. It even forgets that there is new code in the displayed layout file.
And I think that is everything that comes to my mind that you might want to know.
Ah hey Ahli I saw you around on sc2Mapster when I was trying to build the map :).
That information on testing interfaces has been a huge boon, thank you very much for that. I've got it all setup now, hopefully I can edit the elements a bit more easily now :D.
Will be happy to show off the next few iterations :)
I'm a tad confused - do you map? You say you edit UI's... as in - UI's in maps or on websites?
Either way, welcome to Mapster, enjoy your stay! :)
He tinkered with Blizzard's interfaces and now got a task in his company to create an observer UI. Thus, he needs to learn it.
Also, I just found out that you can just test interfaces that are components folders without the saving error. Technically it's a mod and not a limited interface then, but it works better for testing.
I'm a tad confused - do you map? You say you edit UI's... as in - UI's in maps or on websites?
Either way, welcome to Mapster, enjoy your stay! :)
I am designing the overlay for ESL right now. So no I don't really map, but it is something I am looking into as time goes on.
The new Observer Interface feature that came out has been of great interest to the casting community ,and I am trying to make the most of the tools available. Sadly my decisions regarding the UI design are not my own and are controlled by others, they point and I shoot so to speak :).
I would highly encourage more Go4Sc2, all skills are welcome and playing in the cups will only increase your abilities since you play against more skilled opponents. As a side note are you really in Antarctica? ^^
Greetings and Salutations
My full name is David C. Rynearson or "Icicle" as you prefer :).
I'm a full time developer for Turtle Entertainment that owns the Electronic Sports League. I'm originally from the United States in Arizona where I did a Bachelors of Science in Information Systems, then I went on to Edinburgh Scotland to do a Masters of Computing and then I found myself in Cologne, Germany working for the eSports scene :).
One of my recent duties is to build a Custom User Interface for the ESL I have very little design input, I just code the XML :). I look forward to learning a lot from the community and I hope I can contribute as well in time.
Kind Regards,
David "Icicle" Rynearson
Oh, we met in reddit already when I gave you some feedback about your interface. :D
Also, yay, for information systems. I'm working on finishing my Bachelors degree in that right now. Well, sort of, the actual name is "Wirtschaftsinformatik" in German, my master would be called IS.
Welcome and enjoy the stay, learn and ask.
If you want to crash the editor and the game with a compiled interface, I know a way. ;)
Anyway, these Tutorials might interest you.
Interfaces use xml code that was first used in a UI modification method we called "aiur chef method". With the UI module in the editor, you can write and create Layout files in there.
SC2 has an ingame UI editor that is available via editor tests ("test document" button). It's default hotkey is ctrl + alt + F12. It's great to alter a few values and find offsets to make things look right or to learn the structure of existing elements.
The files/aspects you can alter in interfaces are shown here.
Use Blizzard's interfaces as a reference. They contain pretty much every aspect you can do with interfaces.
The best way to test interfaces is to take a map from battle.net, set player 1 and 2 to computer in the Map->PlayerProperties, set all other slots to "None", set the default observed player to Neutral, save the map without a space in a folder named "Maps" within your SC2 installation folder and put the file name like "InterfaceTestMap.SC2Map" in the options as default used map.
Then you can just "test document" your interface.
Ingame, you can write "speed #" with # = speed value. If you write "speed 8", the game runs with 8 times the "normal" game speed. This makes testing your interface much faster. With the "Numpad +" on your keyboard you can return to the default "Faster" speed.
If you alter the interface code in an external XML editor like notepadPP and it fails to save the file because the file is still in use (= map still loaded in sc2), then you need to re-paste your code into the layout and compile+save again after closing the map. The editor forgets that it compiled the pasted code. It even forgets that there is new code in the displayed layout file.
And I think that is everything that comes to my mind that you might want to know.
Enjoy. :D
Ah hey Ahli I saw you around on sc2Mapster when I was trying to build the map :).
That information on testing interfaces has been a huge boon, thank you very much for that. I've got it all setup now, hopefully I can edit the elements a bit more easily now :D.
Will be happy to show off the next few iterations :)
Hey there Icicle!
I'm a tad confused - do you map? You say you edit UI's... as in - UI's in maps or on websites?
Either way, welcome to Mapster, enjoy your stay! :)
Maybe he means the overlay's for their matches?
Welcome, to sc2mapster.
He tinkered with Blizzard's interfaces and now got a task in his company to create an observer UI. Thus, he needs to learn it.
Also, I just found out that you can just test interfaces that are components folders without the saving error. Technically it's a mod and not a limited interface then, but it works better for testing.
I am designing the overlay for ESL right now. So no I don't really map, but it is something I am looking into as time goes on.
The new Observer Interface feature that came out has been of great interest to the casting community ,and I am trying to make the most of the tools available. Sadly my decisions regarding the UI design are not my own and are controlled by others, they point and I shoot so to speak :).
Welcome to Mapster, Icicle... Your name sounds somewhat familiar to me. Also, thought I'd mention, I'm graduating from ASU with a BS in CIS, haha.
Been in ESL since 2006 - cws, teams, should get back to Go4SC2 and such but need to get some skill more skill first...
@Sixen: Go
Hah! A fellow Sun Devil, so you are in the W.P. Carey School as well? Or has it changed since? Thank you very much I look forward to being here :).
I'm also a broadcaster as well for the ESL so maybe you've seen me doing some tournaments?
@Eimtr: Go
I would highly encourage more Go4Sc2, all skills are welcome and playing in the cups will only increase your abilities since you play against more skilled opponents. As a side note are you really in Antarctica? ^^
Yup! Just graduated from WPCarey (last week), =). It's possible I remember you from some streams, that sounds like it could be right, hehe.