i would like to make another list. just post your map name and link here if your map is not playable with the 64 bit client. btw does anyone know how to set editor test to 32-bit?
I would like to add "Crap Defense" which is, idk, "CP2-Official" or something now. 32 bit, it runs well, 64 bit the lag is insane; many people are unable to play it.
On crap patrol-2 i had 1 fps before patch 3.0 from the start of the game, only map on sc2 in which i had this lag while when i played it in editor it didnt lag for me.
Generally it appears 64bit client has problems with a lot of units at the same time, probably due to memory bandwidth or perhaps the size of unit quad tree structures.
Oh wow, right after 3.0 my map would drop to 0 fps during 250+ unit attack waves (when it used to be finetuned to run on at least 30 fps on my machine previously). But as pirate said, after 3.0.3 on 64 bit, those 250-350 attack wave are even smoother than before ;0. Performance increase wut? Thanks blizz!
It seems the latest patch (Tuesday October 28th) fixed this issue on many maps. Notably ones with thousands of units.
it made things better but i still have 0 fps with 64 bit client, the lag became better but is still there, just tested it.
i invite everyone to test my map (TRD) and tell me your results.
indeed, 64 bit client works now with one exception the whole game freezes as soon as it reaches 2k memory usage (according to ctrl + alt + f)
http://us.battle.net/sc2/en/forum/topic/19649634930#1 if anyone wants to see the replay.
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i would like to make another list. just post your map name and link here if your map is not playable with the 64 bit client. btw does anyone know how to set editor test to 32-bit?
maybe this helps to track down the reason for it.
I would like to add "Crap Defense" which is, idk, "CP2-Official" or something now. 32 bit, it runs well, 64 bit the lag is insane; many people are unable to play it.
Skype: [email protected] Current Project: Custom Hero Arena! US: battlenet:://starcraft/map/1/263274 EU: battlenet:://starcraft/map/2/186418
On crap patrol-2 i had 1 fps before patch 3.0 from the start of the game, only map on sc2 in which i had this lag while when i played it in editor it didnt lag for me.
Galaxy Vampirism has 10 fps with 64 bit client and 30-40 with 32 bit client. This map has over 1k mineral fields + many units of players.
http://www.youtube.com/user/RussianMapster
Generally it appears 64bit client has problems with a lot of units at the same time, probably due to memory bandwidth or perhaps the size of unit quad tree structures.
@FunkyUserName: Go
It seems the latest patch (Tuesday October 28th) fixed this issue on many maps. Notably ones with thousands of units.
@PirateArcade | I make games | Ask me things on Discord
Oh wow, right after 3.0 my map would drop to 0 fps during 250+ unit attack waves (when it used to be finetuned to run on at least 30 fps on my machine previously). But as pirate said, after 3.0.3 on 64 bit, those 250-350 attack wave are even smoother than before ;0. Performance increase wut? Thanks blizz!
O REALLY???
it made things better but i still have 0 fps with 64 bit client, the lag became better but is still there, just tested it. i invite everyone to test my map (TRD) and tell me your results.
indeed, 64 bit client works now with one exception the whole game freezes as soon as it reaches 2k memory usage (according to ctrl + alt + f) http://us.battle.net/sc2/en/forum/topic/19649634930#1 if anyone wants to see the replay.