I need to know as much as possible about sprites in the engine.
Any threads, tutorials, games I can download, information, anything.
I'm looking around a lot and everything you guys could help me with would be SUPER!
The only time I've ever even heard of people trying to use sprites is in the carbot mod, of which I don't think they have it entirely down yet themselves. You could try contacting one of them, unless you're part of that team yourself, haha.
The main idea is creating a model, that plays sprites. I covered the process in the .
If you have many units, it's better to place each animation on the same area of each spritesheet. Then you just create one model for all those sprites. Or you could create a separate model for each sprite if it's not possible to create animations with similar offsets.
But how would it be possible to tell the sprite in which direction to go, so the walk animation fits the walk direction of the unit, without using to much triggers? I am playing with the idea to import all sprites from brood war into the SC2 engine.
make the unit that uses sprite model not rotatable, and create at least four walk animations, that would have the same names as immortal's ones (check immortal in cutscene editor, press +/- to list the animations, you'll see those Walk A, Walk B, and so on), the letters represent directions
So, that thing with adding letters to Attack animation name doesn't work?
Ask in data subforum, maybe there's something in actor events, that could help you to play the correct animation, maybe validating angle between unit and its target.
I tried Attack A, Attack B and so on, also Attack 01, Attack 02, ... unfortunately this didn´t work.
I just watched the carbot mod video and I noticed that units attack at different angles. So it has to be possible somehow, I just can´t figure out how.
I´ll give some validators a try. I consider something like the "Location Arc" validator.
I tried Attack A, Attack B and so on, also Attack 01, Attack 02, ... unfortunately this didn´t work.
I just watched the carbot mod video and I noticed that units attack at different angles. So it has to be possible somehow, I just can´t figure out how.
I´ll give some validators a try. I consider something like the "Location Arc" validator.
try to change animation with triggers
Use angle system
Egod
I need to know as much as possible about sprites in the engine.
Any threads, tutorials, games I can download, information, anything.
I'm looking around a lot and everything you guys could help me with would be SUPER!
Thanks!
Duke
The only time I've ever even heard of people trying to use sprites is in the carbot mod, of which I don't think they have it entirely down yet themselves. You could try contacting one of them, unless you're part of that team yourself, haha.
http://www.sc2mapster.com/assets/sprite-engine/
http://www.sc2mapster.com/forums/player-zone/map-suggestions-requests/55235-using-sprites/
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
The main idea is creating a model, that plays sprites. I covered the process in the .
If you have many units, it's better to place each animation on the same area of each spritesheet. Then you just create one model for all those sprites. Or you could create a separate model for each sprite if it's not possible to create animations with similar offsets.
Edited.
@Zolden: Go
That´s pretty amazing!
But how would it be possible to tell the sprite in which direction to go, so the walk animation fits the walk direction of the unit, without using to much triggers? I am playing with the idea to import all sprites from brood war into the SC2 engine.
@newone90: Go
make the unit that uses sprite model not rotatable, and create at least four walk animations, that would have the same names as immortal's ones (check immortal in cutscene editor, press +/- to list the animations, you'll see those Walk A, Walk B, and so on), the letters represent directions
@Zolden: Go
Awesome! Thank you!
My progress so far:
Whats working:
I am still struggeling with the attack animation, so it shows up in the right direction.
@newone90: Go
Yea, looks good.
So, that thing with adding letters to Attack animation name doesn't work?
Ask in data subforum, maybe there's something in actor events, that could help you to play the correct animation, maybe validating angle between unit and its target.
I tried Attack A, Attack B and so on, also Attack 01, Attack 02, ... unfortunately this didn´t work.
I just watched the carbot mod video and I noticed that units attack at different angles. So it has to be possible somehow, I just can´t figure out how.
I´ll give some validators a try. I consider something like the "Location Arc" validator.
try to change animation with triggers Use angle system Egod
This seem to be the same methode the carbot mod uses: https:www.youtube.com/watch?v=Q1Aczzg-N_A