I'm making a fun little game where the penalty for loosing is having your game crash.
I need to know anything you can think of that would do that. It needs to crash 100% every-time I run the trigger.
In this game there will also be a penalty for certain actions, I need a trigger that will make considerable lag for a person but not crash the game
I need to know as much as possible about sprites in the engine.
Any threads, tutorials, games I can download, information, anything.
I'm looking around a lot and everything you guys could help me with would be SUPER!
DUDE! Thanks! You're like a magical gene, but alas, I have but one more question for you.
Could I get an explained example where "triggering player" would be used? What's the difference between using "triggering player" and Pick each "Player in (Active Players)" and how should they be used differently.
So I've heard, but I am unable to find it where I can use it.
Would you be so kind as to provide me a simple example so that I might assimilate this knowledge.
In the SC1 editor there was a "current player" function, for example...
"current player" moves unit "x" to location "z"
If unit "x" owned by "current player" enters location "z", move the unit to location "s" instantly
See, where the active player was set to only the current player, or in simpler terms, only the player who meets the conditions, not namly anyone specific, and not everyone.
How is this possible in SC2, I'd really REALLY love to know.
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I asked a guy at Blizzard about it, says crashing the game is a nono, but I can "fake" crash it.
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Here is the cover for the game.
There will actually be animated clips of raynor doing stupid and funny things for it too, low res to they fit.
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I'm making a fun little game where the penalty for loosing is having your game crash. I need to know anything you can think of that would do that. It needs to crash 100% every-time I run the trigger.
In this game there will also be a penalty for certain actions, I need a trigger that will make considerable lag for a person but not crash the game
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I need to know as much as possible about sprites in the engine.
Any threads, tutorials, games I can download, information, anything.
I'm looking around a lot and everything you guys could help me with would be SUPER!
Thanks!
Duke
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-deleted, accidental repeat of my post above-
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@Necromoni: Go
Yeah, I'm replacing the entire UI with my own (improved) design.
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@hobbidude: Go
Thanks a TUN dude! Thanks a TUN everyone!
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@Ahli634: Go
DUDE! Thanks! You're like a magical gene, but alas, I have but one more question for you.
Could I get an explained example where "triggering player" would be used? What's the difference between using "triggering player" and Pick each "Player in (Active Players)" and how should they be used differently.
Thanks!
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Visibility - Create a visibility revealer for player (Triggering player) within (Entire map)
did not work though. I still not sure how to use it.
Forgive me, I still think in terms of the old editor.
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@Alevice: Go
So I've heard, but I am unable to find it where I can use it.
Would you be so kind as to provide me a simple example so that I might assimilate this knowledge.
My humble thanks.
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In the SC1 editor there was a "current player" function, for example...
"current player" moves unit "x" to location "z"
If unit "x" owned by "current player" enters location "z", move the unit to location "s" instantly
See, where the active player was set to only the current player, or in simpler terms, only the player who meets the conditions, not namly anyone specific, and not everyone.
How is this possible in SC2, I'd really REALLY love to know.
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Just a little bump.
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@MasterWrath: Go
It's the same thing that currently is in that location... just modified a bit to my liking. Thanks for your input
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I'm working on a map, and want to know if I can make a custom UI that better suits the game. I drew a sketch of it. I'll attach it.
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Alright, allow me to clarify.
The action to make my buttons is a simple one, dialog display button "1" "button name"
I want my buttons to to as their titled, one to open menu, one to open the log, and one to open help.