I've installed/extracted the following out of HOTS. I checked for triggers but don't seem like they used anything for this character to rotate. But as you mentioned "vector". It has a vector assigned here <CEffectCreatePersistent id="NecromancerSkeletalMagesOffsetPersistent">
Now I've been through this for it for a bit and I assume that you can't make it work in starcraft 2 with just Data. How would I make it work?
I tried replicating the settings from the skeletal mages but it just puts the finished building in place without able to rotate it (finished building as in it skipped the constructing part) I also failed to make the Placement model to work. Not great but ver interesting learning process to compare with HOTS thanks for that tip!
From what I understand both "triggering unit" and "last created actor" refere to "things" created through triggers. So how can I detect the Placement model that follows the cursor. And the last placed unit on the map?
So far I can change the inital rotation of the building.
But this is fixed and I want it to be turnable. I'm curious on how I can change this value between fixed values like 90, 180, 270 and 360 based on a button press.
The value I want to change is : Field BarracksField Barracks(Basic) Stats: Facing 90.000000
I'm trying to research it but not quiet sure what to look for that triggers this change.
I'm not sure if its possible but when you are about to place a building during the game. Can I make it rotate by press R for example.
Some games have a fancy drag to select direction plus with an arrow facing front. But I'd be happy with a simple press R to rotate 90°. How about would I go to change the placement model and actual model by a button press.
Ok apparently I just had to add a Ref_Origin (in 3ds max) to its new center. Then the standard selection circle uses the origin point to base the selection circle around. In hindsight how could I miss that...
I assume I have to put selection radius on 0 . Then make an event to spawn the selection actor. But then how does that stay on the model? I guess I'm looking in the wrong direction..
I tried 5, 50 and even 50 000 and it doesn't move at all. I've also tried to hide the unit ring. (None): Ring Radius is by default 0.0 . And changing it to a higher number seems to add a glow but nothing related to a selection circle. I tested this on the Terran command center.
I'm guessing its a bug in the editor... I opened a new map tried to move the selection offset in there and it doesn't move at all. Any creative ideas make a dummy object or so and use that to show the selection decal. How would I do that? Or perhaps make my own selection circle?
Putting in any value in the x y z of Selection offset doesn't change anything to the green selection circle. The selection radius does work so its the right model etc.
The reason why I move the model (in 3ds max) away from the center point is so the units spawn from that point. So I have to move the selection circle to compensate the change. Which I'm confused about why the offset doesn't do anything.
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Weekly/Monthly Data Exercise files are available again in case you missed it!
Below is a list of the good old Weekly/Monthly Data Exercises for your viewing. Great learning source to master Data!
Old:
WDE #28 - Alien Skies
WDE #27 - Ker-splat
WDE #26 - W.A.L.L.-E.
WDE #25 - Showcase
WDE #24 - Chinese Dragon
WDE #23 - It came from the vents
WDE #22 - I'm carrying What!...
WDE #21 - Day Of The Tentacle
WDE #20 - Whirr, Clank and Thunk
WDE #19 - Show me how you build
WDE #18 - Elementals
WDE #17 - When life gives you lemons
WDE #16 - Attach yourself here
WDE #15 - Multi Stage Abilities
WDE #14 - All good TD's Require... Towers!
WDE #13 - May the force be with you
WDE #12 - Recreate a WoW Spell
WDE #11 - What's a Magazine?
WDE #10 - All Turrets Active Commander!
WDE #9 - High Templar Weapon
WDE #8 - Recreation!
WDE #7 - Boy it's c-c-cold in here
WDE #6 - The Ubers
WDE #5 - What moves you?
WDE #4 - Aerial Support
WDE #3 - All About Auras
WDE #2 - Overseer Weapon
WDE #1 - Sticky Bombs
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Anyone know if 1 Starcraft 2 unit is 1 meter?
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In reply to Prodigy454:
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In reply to Forge_User_04585675:
Full file available here: https://pastebin.com/0N0yVY86
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In reply to DrSuperEvil:
From what I understand both "triggering unit" and "last created actor" refere to "things" created through triggers. So how can I detect the Placement model that follows the cursor. And the last placed unit on the map?
0
So far I can change the inital rotation of the building.
But this is fixed and I want it to be turnable. I'm curious on how I can change this value between fixed values like 90, 180, 270 and 360 based on a button press.
The value I want to change is : Field BarracksField Barracks(Basic) Stats: Facing 90.000000
I'm trying to research it but not quiet sure what to look for that triggers this change.
0
I'm not sure if its possible but when you are about to place a building during the game. Can I make it rotate by press R for example.
Some games have a fancy drag to select direction plus with an arrow facing front. But I'd be happy with a simple press R to rotate 90°. How about would I go to change the placement model and actual model by a button press.
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I did but he ignored my message :p
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None of these work since the change to the new forum board...
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@DrSuperEvil: Go
Ok apparently I just had to add a Ref_Origin (in 3ds max) to its new center. Then the standard selection circle uses the origin point to base the selection circle around. In hindsight how could I miss that...
Thanks for putting me in the right direction !
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@DrSuperEvil: Go
I assume I have to put selection radius on 0 . Then make an event to spawn the selection actor. But then how does that stay on the model? I guess I'm looking in the wrong direction..
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@DrSuperEvil: Go
I tried 5, 50 and even 50 000 and it doesn't move at all. I've also tried to hide the unit ring. (None): Ring Radius is by default 0.0 . And changing it to a higher number seems to add a glow but nothing related to a selection circle. I tested this on the Terran command center.
0
I'm guessing its a bug in the editor... I opened a new map tried to move the selection offset in there and it doesn't move at all. Any creative ideas make a dummy object or so and use that to show the selection decal. How would I do that? Or perhaps make my own selection circle?
0
Putting in any value in the x y z of Selection offset doesn't change anything to the green selection circle. The selection radius does work so its the right model etc.
The reason why I move the model (in 3ds max) away from the center point is so the units spawn from that point. So I have to move the selection circle to compensate the change. Which I'm confused about why the offset doesn't do anything.
0
@DrSuperEvil: Go
Awsome that's way quicker!