Having the custom map Desert Strike in mind. How could I duplicate units from a region into another region. In a sense copy paste what player X has into BattleRegion. Units in BattleRegion can die but the original units cannot..
That helped for sure thanks for sharing the map, ZeShmoutt. After I learned to make it from scratch myself. I will look into how to make sure they not only attack one individual unit but the whole battallion.
Is there or can there please be a place to get a list of unlocked maps (so these can be opened in sc2 editor).
The downside of the protecting player maps is that the information gets locked too. So what about intentionally have a list of unlocked maps for education purposes... We learn a lot quicker by example then by any other method.
I hoped I would find with your hints how to make a "zergling battalion" work but there is so much missing to it that it does not work at all.
Googling for it also doesn't help much as I only stumble on unanswered questions.
Here is a little test I did based on the info you have given me. Could you tell me in some more detail how to make it happen.
How to morph a unit (ex. a hydralisk into an ultralisk)
Step 1; Buttons: One button is recommended for each morph, but in reality you can use any button you like. It is purely for aesthetic value. Images will only be posted for the creation of one, you will be able to create others on your own using the same methods. Button making instructions can be found in many unit and ability creation tutorials around www.sc2mapster.com.
Step 2; Abilities: Once again, one will be needed for each morph. I recommend using the Warp Prism - Phasing Mode morph as a base. It can be found by clicking the abilities tab then typing in Warp Prism - Phasing Mode in the search field. You will need to make a copy of this for each morph you want to make, along with renaming it something that you can remember. Don't forget to suggest a new ID. Over on the right side of the data editor we need to modify the Info + field from warp prism to ultralisk. Do this now. It is unnecessary to change anything else, it will work but you may want to go back and fine tune it later.
Step 3; Command Cards: The units cant cast their morphs if they are not found in the command cards of those units, so lets add those now. After finding our units in the units tab we must scroll to the bottom and modify both the command card + and abilities + fields. First add the ability, it makes it easier to do the command card if this is done first. In the command card after adding the button you must set it as an ability command, then choose the respective morph, in my case "Warp Prism - Ultralisk Morph" and set it as phasing mode. Phasing mode is simply the old abilities version of "Yeah i want you to transform" It is the alternative of cancel which we do not want. Repeat this for all units mentioned.
Step 4; Actors: The units will continue to look the same if we don't edit their actors, so we will be adding four actor events for each unit. One pair to change the models, and one pair to play and remove a morph animation. (The morph animation is unnecessary.) After finding our unit's actor in the actors tab, find the Event - Events + field and modify it. It will bring up a box with a long list of information that is not important to our morph, but it is important for the unit to function properly. DO NOT DELETE IT. Right click near the list on the left and press "Add Event". Click on the new event and change the fields msg type, source name, and sub name to what i show in the picture. (Or your own custom morphs if you are not following my hydralisk -> ultralisk morph in the pictures) Click on action impact below your new event and change the message type to destroy while also changing the field below from normal to immediate. Next Copy the event you just created and go straight to where it says destroy immediate and change it to create. You will have to press the button labeled actor, then change the field to baneling cocoon unnamed like the picture shows. Half done with the actor. Create a new event in the same process you created the first event, but rather than pressing start you want to press finish. Modify the action impact field to destroy and change the field below to destroy once again. Copy this new event and go straight to the field where it says destroy immediate and change it to create. Once again press the actor button and select ultralisk this time.
You now have a working morph ability! Put down a few hydralisks and some minerals and gas on the map and press test!
For me there was a problem with the unit's actor vanishing. I don't know why but sometimes this happens. To alleviate this change the actor events that destroy actors to model swaps to (none). Also take away the events that have to do with the baneling cocoon actor. I have had this work on a map done in the exact same method as above, and also had it not work. I think it is circumstantial based on the other actor events that the unit has already. I cant be sure... perhaps it has to do with the order in which they are actually done by the game engine. Not sure how to change that so at the moment the modelswap workaround is the best i can come up with.
Anyone an idea on how I could accomplish unit battalions?
You buy a battalion of units instead of a single unit. Each unit still has their own health bars however selecting one member of the battalion selects the whole battalion.
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Having the custom map Desert Strike in mind. How could I duplicate units from a region into another region. In a sense copy paste what player X has into BattleRegion. Units in BattleRegion can die but the original units cannot..
0
@ZeShmoutt: Go
That helped for sure thanks for sharing the map, ZeShmoutt. After I learned to make it from scratch myself. I will look into how to make sure they not only attack one individual unit but the whole battallion.
0
Is there or can there please be a place to get a list of unlocked maps (so these can be opened in sc2 editor).
The downside of the protecting player maps is that the information gets locked too. So what about intentionally have a list of unlocked maps for education purposes... We learn a lot quicker by example then by any other method.
0
@DrSuperEvil: Go
I hoped I would find with your hints how to make a "zergling battalion" work but there is so much missing to it that it does not work at all. Googling for it also doesn't help much as I only stumble on unanswered questions.
Here is a little test I did based on the info you have given me. Could you tell me in some more detail how to make it happen.
https://dl.dropboxusercontent.com/u/31190204/zerglings_battalion.SC2Map
0
How to morph a unit (ex. a hydralisk into an ultralisk)
Step 1; Buttons: One button is recommended for each morph, but in reality you can use any button you like. It is purely for aesthetic value. Images will only be posted for the creation of one, you will be able to create others on your own using the same methods. Button making instructions can be found in many unit and ability creation tutorials around www.sc2mapster.com.
Step 2; Abilities: Once again, one will be needed for each morph. I recommend using the Warp Prism - Phasing Mode morph as a base. It can be found by clicking the abilities tab then typing in Warp Prism - Phasing Mode in the search field. You will need to make a copy of this for each morph you want to make, along with renaming it something that you can remember. Don't forget to suggest a new ID. Over on the right side of the data editor we need to modify the Info + field from warp prism to ultralisk. Do this now. It is unnecessary to change anything else, it will work but you may want to go back and fine tune it later.
Step 3; Command Cards: The units cant cast their morphs if they are not found in the command cards of those units, so lets add those now. After finding our units in the units tab we must scroll to the bottom and modify both the command card + and abilities + fields. First add the ability, it makes it easier to do the command card if this is done first. In the command card after adding the button you must set it as an ability command, then choose the respective morph, in my case "Warp Prism - Ultralisk Morph" and set it as phasing mode. Phasing mode is simply the old abilities version of "Yeah i want you to transform" It is the alternative of cancel which we do not want. Repeat this for all units mentioned.
Step 4; Actors: The units will continue to look the same if we don't edit their actors, so we will be adding four actor events for each unit. One pair to change the models, and one pair to play and remove a morph animation. (The morph animation is unnecessary.) After finding our unit's actor in the actors tab, find the Event - Events + field and modify it. It will bring up a box with a long list of information that is not important to our morph, but it is important for the unit to function properly. DO NOT DELETE IT. Right click near the list on the left and press "Add Event". Click on the new event and change the fields msg type, source name, and sub name to what i show in the picture. (Or your own custom morphs if you are not following my hydralisk -> ultralisk morph in the pictures) Click on action impact below your new event and change the message type to destroy while also changing the field below from normal to immediate. Next Copy the event you just created and go straight to where it says destroy immediate and change it to create. You will have to press the button labeled actor, then change the field to baneling cocoon unnamed like the picture shows. Half done with the actor. Create a new event in the same process you created the first event, but rather than pressing start you want to press finish. Modify the action impact field to destroy and change the field below to destroy once again. Copy this new event and go straight to the field where it says destroy immediate and change it to create. Once again press the actor button and select ultralisk this time.
You now have a working morph ability! Put down a few hydralisks and some minerals and gas on the map and press test!
For me there was a problem with the unit's actor vanishing. I don't know why but sometimes this happens. To alleviate this change the actor events that destroy actors to model swaps to (none). Also take away the events that have to do with the baneling cocoon actor. I have had this work on a map done in the exact same method as above, and also had it not work. I think it is circumstantial based on the other actor events that the unit has already. I cant be sure... perhaps it has to do with the order in which they are actually done by the game engine. Not sure how to change that so at the moment the modelswap workaround is the best i can come up with.
0
Anyone an idea on how I could accomplish unit battalions?
You buy a battalion of units instead of a single unit. Each unit still has their own health bars however selecting one member of the battalion selects the whole battalion.