Hi everyone! Im getting started into the map editor and i wanted to know about 2 lil things. Exemple i wanna make beacon one warp a unit into beacon 2 how could i do that? And how could i do also that if i put 1 unit of a kind into the first beacon, 5 units of that same kind pops out into the second beacon? I need some guidance please!
There are many tutorials you can check out, on this site and others. Blizzard themselves put up a few that are great for beginners.
Attached is a map demonstrating the systems you requested, which are done through some pretty basic triggers.
First, you must have an Event in your trigger in order for it to fire off. In this case, you want a Unit Enters Region event, with the region being one that you've placed on top of your beacon.
Then I've put in a condition verifying that the unit entering the region is owned by player 1, and the beacons are not owned by player 1. Otherwise, the beacons are treated just like any other unit: they would teleport or multiply depending on which beacon it was.
Finally, there are the actions. For the teleport beacon, I simply used a Move Unit Instantly action. "Triggering unit" refers to the unit that caused the Event to occur, which means the unit that entered the region is the one being teleported. For the destination, I used a Position of Unit function.
For the multiply beacon, I simply used a Create Unit with Default Facing action, and where it asks for the unit type, I used a Unit Type of Unit function. Because I referenced the Triggering Unit in that action, I made sure not to remove the Triggering Unit before that action occurs.
Ty it worked! Next question : How do i make teams (my map is a 3v3) ? And my 3v3 concept is that player 1 is terran player zerg player3 toss player 4zerg player 5 protoss player 6 terran. How can i make that there is no choice in that?.
Also I would like to know how i not allow every airs except vikings in my map? but probes and SCVs and Drones can build though but id like them to not be able to build air spawner and starport but only vikings available in it, is that a Triggering system?
Ok anyone can tell me the reason why i can't scale up or down the buildings i have made? And also how can i modify the hp and armor of my buildings? the ones i want to modify are Nexus,Overmind and Logistic Headquarters.
I did all I had to but my alliance thing does not work. Does it HAS to be into that "melee initialization" thing? cuz i deleted mine shuld i find it aback?
Actions
Player - Make player 1 and player 2 treat each other as Ally With Shared Vision
Player - Make player 1 and player 3 treat each other as Ally With Shared Vision
Player - Make player 2 and player 3 treat each other as Ally With Shared Vision
Player - Make player 4 and player 5 treat each other as Ally With Shared Vision
Player - Make player 4 and player 6 treat each other as Ally With Shared Vision
Player - Make player 5 and player 6 treat each other as Ally With Shared Vision
Player - Make player 1 and player 4 treat each other as Enemy
Player - Make player 1 and player 5 treat each other as Enemy
Player - Make player 1 and player 6 treat each other as Enemy
Player - Make player 2 and player 4 treat each other as Enemy
Player - Make player 2 and player 5 treat each other as Enemy
Player - Make player 2 and player 6 treat each other as Enemy
Player - Make player 3 and player 4 treat each other as Enemy
Player - Make player 3 and player 5 treat each other as Enemy
Player - Make player 3 and player 6 treat each other as Enemy
Nvm it worked i just fixed it !!! :D So teams are working and the multiplying thing IS def working. My next problem i made a "pathing and sight Blocker" but air units can go through it! how can i do that airs cant pass? i make invisible wall?
You just have to 'modify player property' "resources" its an action in the trigger editor.
I'm not sure about victory conditions but i know you set it up in triggers.
Try using something like if then else.
in "if" put your condition
in "then" put your trigger action victory for player _
What do you mean by "If then else" is this a trigger i must find?ut the heroes? how can i do that zeratul gains experience, level up and everything? i plan on adding heroes in my game!
Hi everyone! Im getting started into the map editor and i wanted to know about 2 lil things. Exemple i wanna make beacon one warp a unit into beacon 2 how could i do that? And how could i do also that if i put 1 unit of a kind into the first beacon, 5 units of that same kind pops out into the second beacon? I need some guidance please!
There are many tutorials you can check out, on this site and others. Blizzard themselves put up a few that are great for beginners.
Attached is a map demonstrating the systems you requested, which are done through some pretty basic triggers.
First, you must have an Event in your trigger in order for it to fire off. In this case, you want a Unit Enters Region event, with the region being one that you've placed on top of your beacon.
Then I've put in a condition verifying that the unit entering the region is owned by player 1, and the beacons are not owned by player 1. Otherwise, the beacons are treated just like any other unit: they would teleport or multiply depending on which beacon it was.
Finally, there are the actions. For the teleport beacon, I simply used a Move Unit Instantly action. "Triggering unit" refers to the unit that caused the Event to occur, which means the unit that entered the region is the one being teleported. For the destination, I used a Position of Unit function.
For the multiply beacon, I simply used a Create Unit with Default Facing action, and where it asks for the unit type, I used a Unit Type of Unit function. Because I referenced the Triggering Unit in that action, I made sure not to remove the Triggering Unit before that action occurs.
Okay Its GamingJake I've posted the map i made below.
@gamemore: Go Where do I go to put an objective to the map? cuz i cant test it as soon as i get in game its end game menu
Delete the "Melee Initialization" trigger entirely if you don't want it to be a melee map.
Ty it worked! Next question : How do i make teams (my map is a 3v3) ? And my 3v3 concept is that player 1 is terran player zerg player3 toss player 4zerg player 5 protoss player 6 terran. How can i make that there is no choice in that?.
Also I would like to know how i not allow every airs except vikings in my map? but probes and SCVs and Drones can build though but id like them to not be able to build air spawner and starport but only vikings available in it, is that a Triggering system?
I'm made a video answering your questions. Its currently being compressed so i'll upload it to youtube tomorrow and post it here for you.
Ok anyone can tell me the reason why i can't scale up or down the buildings i have made? And also how can i modify the hp and armor of my buildings? the ones i want to modify are Nexus,Overmind and Logistic Headquarters.
And it seems i Can't log into Battle.Net into the editorial for an unknown reason.
I've attached a imagine below of what i'm talking about.
I did all I had to but my alliance thing does not work. Does it HAS to be into that "melee initialization" thing? cuz i deleted mine shuld i find it aback?
highlight everything in your trigger, left click and copy as text. Post that here and i'll tell you what you did wrong.
Map Initialization:
Actions Player - Make player 1 and player 2 treat each other as Ally With Shared Vision Player - Make player 1 and player 3 treat each other as Ally With Shared Vision Player - Make player 2 and player 3 treat each other as Ally With Shared Vision Player - Make player 4 and player 5 treat each other as Ally With Shared Vision Player - Make player 4 and player 6 treat each other as Ally With Shared Vision Player - Make player 5 and player 6 treat each other as Ally With Shared Vision Player - Make player 1 and player 4 treat each other as Enemy Player - Make player 1 and player 5 treat each other as Enemy Player - Make player 1 and player 6 treat each other as Enemy Player - Make player 2 and player 4 treat each other as Enemy Player - Make player 2 and player 5 treat each other as Enemy Player - Make player 2 and player 6 treat each other as Enemy Player - Make player 3 and player 4 treat each other as Enemy Player - Make player 3 and player 5 treat each other as Enemy Player - Make player 3 and player 6 treat each other as Enemy
Nvm it worked i just fixed it !!! :D So teams are working and the multiplying thing IS def working. My next problem i made a "pathing and sight Blocker" but air units can go through it! how can i do that airs cant pass? i make invisible wall?
@Malgamarium: Go
Options:
1. Use the evil, uses and sucky air blocker things
2. Make a region, and when units levee it make them back up.
Ty! And can some1 tell me how i can modify the starting resources/supply limit? and where do i put the victory conditions and defeat conditions?
You just have to 'modify player property' "resources" its an action in the trigger editor.
I'm not sure about victory conditions but i know you set it up in triggers.
Thats how i would do it basically.
What do you mean by "If then else" is this a trigger i must find?ut the heroes? how can i do that zeratul gains experience, level up and everything? i plan on adding heroes in my game!
@Malgamarium: Go
Okay if then else is a trigger action.
I've attached a video below that starts explaining how heros are made. The links below are the parts of the tutorial.
Ok biggest problem ever : I just cant log in to publish my map... wtf? it sits on "connecting" for hours and hours ..