I was wondering this too, but if there is a way, I haven't found it yet.
I tend to just colour in the hotkey by hand and then add a second event to the "Dialog Item Used"-trigger, along with an or-statement in which the trigger checks which dialog item was used, or which key was pressed... not a perfect workaround, but at the end of the day, it's simple and works.
Is this possible?
I was wondering this too, but if there is a way, I haven't found it yet.
I tend to just colour in the hotkey by hand and then add a second event to the "Dialog Item Used"-trigger, along with an or-statement in which the trigger checks which dialog item was used, or which key was pressed... not a perfect workaround, but at the end of the day, it's simple and works.
Yeah but that's not good for multi-player maps with spamming players.
@iMisu: Go
You need to define them in the UI Layout with this tag; ex. <Shortcut val="Control+H"/>