I am currently working on a map where a structure's height changes every time it uses an ability, to make it hover. Basically, the first trigger that changes the height always works as specified in the trigger. The second time the units height is modified by a trigger, the unit is returned to ground level. The third time a trigger modifies the units height, the unit flies up into the air and disappears. This pattern is repeated no matter how I set up the trigger or what unit is affected. I have tried using variables for the specified height and for the triggering unit but to no avail. This bug seems very strange, try it out on any map using stimpack as the triggering ability on a marine or marauder. Any suggestions would be appreciated.
Trigger set up as follows:
Any unit uses ability-stimpack-marauder
Action- set triggering unit height to 0.1
Do you use a time interval for adjusting the height?
Please paste a screenshot of your trigger (upload it to e.g. www.imageshack.us or install Dropbox (www.dropbox.com) on your computer and make a public link). I doubt anyone will steal your ideas. Besides, if people are bright enough to help you out with the trigger they're bright enough to make the trigger themselves. ;)
I am currently working on a map where a structure's height changes every time it uses an ability, to make it hover. Basically, the first trigger that changes the height always works as specified in the trigger. The second time the units height is modified by a trigger, the unit is returned to ground level. The third time a trigger modifies the units height, the unit flies up into the air and disappears. This pattern is repeated no matter how I set up the trigger or what unit is affected. I have tried using variables for the specified height and for the triggering unit but to no avail. This bug seems very strange, try it out on any map using stimpack as the triggering ability on a marine or marauder. Any suggestions would be appreciated. Trigger set up as follows: Any unit uses ability-stimpack-marauder Action- set triggering unit height to 0.1
@rush8192: Go
Do you use a time interval for adjusting the height?
Please paste a screenshot of your trigger (upload it to e.g. www.imageshack.us or install Dropbox (www.dropbox.com) on your computer and make a public link). I doubt anyone will steal your ideas. Besides, if people are bright enough to help you out with the trigger they're bright enough to make the trigger themselves. ;)
@Kafoso: Go
Please dont use either of those options, simply upload the picture here (theres an attachment button below the reply box"
@rush8192: Go
there are two options for height, Relative and absolute. which are you using?