I am currently working on a map where a structure's height changes every time it uses an ability, to make it hover. Basically, the first trigger that changes the height always works as specified in the trigger. The second time the units height is modified by a trigger, the unit is returned to ground level. The third time a trigger modifies the units height, the unit flies up into the air and disappears. This pattern is repeated no matter how I set up the trigger or what unit is affected. I have tried using variables for the specified height and for the triggering unit but to no avail. This bug seems very strange, try it out on any map using stimpack as the triggering ability on a marine or marauder. Any suggestions would be appreciated.
Trigger set up as follows:
Any unit uses ability-stimpack-marauder
Action- set triggering unit height to 0.1
Inspired by all the Helms Deep maps from back in SC1 I recently made a version for SC2. It is loosely based on the SC1 map Helms Deep v. Annatar, and as of right now the map and gameplay are pretty basic. As of now there are three human players, who control Rohan, the Elves, and the 3 Fellowship heroes. The orcs are controlled by the computer for now. In any case I am looking for suggestions about where to go from here, i.e. hero abilities, special trigger events, balance changes, etc. The map is currently published in NA as Helms Deep v.1.0, and the author is ZergRush (me). The map is playable with two or three players(when there are only 2 players the Heroes are given to player 2). In any case I have no previous experience making maps and I made this map over the past few days so there is lots of room for improvement.
Thanks in advance,
ZergRush
0
I am currently working on a map where a structure's height changes every time it uses an ability, to make it hover. Basically, the first trigger that changes the height always works as specified in the trigger. The second time the units height is modified by a trigger, the unit is returned to ground level. The third time a trigger modifies the units height, the unit flies up into the air and disappears. This pattern is repeated no matter how I set up the trigger or what unit is affected. I have tried using variables for the specified height and for the triggering unit but to no avail. This bug seems very strange, try it out on any map using stimpack as the triggering ability on a marine or marauder. Any suggestions would be appreciated. Trigger set up as follows: Any unit uses ability-stimpack-marauder Action- set triggering unit height to 0.1
0
Inspired by all the Helms Deep maps from back in SC1 I recently made a version for SC2. It is loosely based on the SC1 map Helms Deep v. Annatar, and as of right now the map and gameplay are pretty basic. As of now there are three human players, who control Rohan, the Elves, and the 3 Fellowship heroes. The orcs are controlled by the computer for now. In any case I am looking for suggestions about where to go from here, i.e. hero abilities, special trigger events, balance changes, etc. The map is currently published in NA as Helms Deep v.1.0, and the author is ZergRush (me). The map is playable with two or three players(when there are only 2 players the Heroes are given to player 2). In any case I have no previous experience making maps and I made this map over the past few days so there is lots of room for improvement. Thanks in advance, ZergRush