I'm creating a map which involves taking over the builder/worker of a player that leaves or when a team is inbalanced it will spawn an extra worker for you to control. However I'm having trouble getting the resource-spending settings the way I want them.
I want the player to control the other player's builder and be able to spend their own resources to construct buildings. However the only resource-spending settings I can find will allow the resources of both players be pooled together to construct stuff. I want players being able to control other player's workers, but maintain separate resource-pools. Can someone enlighten me with a way to make this work?
This feature was removed during the StarCraft II Wings of Liberty Beta due to abuse if I recall correctly. It was also removed at the same time as merged resource pools (where all your resources would appear together in a common quantity). It is not possible to spend other player's resources anymore as far as I know with it always spending your resources first before theirs. The closest you can get is mutual pooling of resources such that you and him can spend both of your resources so the order which they are removed is unimportant.
You could try using player wide ability charges to represent resources. These should be unique to each player and still be able to be spent using standard shared control.
So the only way to get the resource system the way I described is by doing all costs by triggers then, working around these limitations?
It strikes me odd for them to have a feature and then to remove it from the editor. If people "abused it" , wouldnt it be up to the individual mapcreator to determine wether it's implemented in his/her map?
Hey,
I'm creating a map which involves taking over the builder/worker of a player that leaves or when a team is inbalanced it will spawn an extra worker for you to control. However I'm having trouble getting the resource-spending settings the way I want them.
I want the player to control the other player's builder and be able to spend their own resources to construct buildings. However the only resource-spending settings I can find will allow the resources of both players be pooled together to construct stuff. I want players being able to control other player's workers, but maintain separate resource-pools. Can someone enlighten me with a way to make this work?
Many thanks in advance
This feature was removed during the StarCraft II Wings of Liberty Beta due to abuse if I recall correctly. It was also removed at the same time as merged resource pools (where all your resources would appear together in a common quantity). It is not possible to spend other player's resources anymore as far as I know with it always spending your resources first before theirs. The closest you can get is mutual pooling of resources such that you and him can spend both of your resources so the order which they are removed is unimportant.
You could try using player wide ability charges to represent resources. These should be unique to each player and still be able to be spent using standard shared control.
So the only way to get the resource system the way I described is by doing all costs by triggers then, working around these limitations? It strikes me odd for them to have a feature and then to remove it from the editor. If people "abused it" , wouldnt it be up to the individual mapcreator to determine wether it's implemented in his/her map?
Thanks alot the response though