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    posted a message on l

     

    Posted in: Project Workplace
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    posted a message on Behavior Damage response

    Hey,

    I have a behavior with a damage response which increases the damage done "per auto attack" via a require effect - array and a stackable buff that refreshes itself. Now the problem I'm looking at is that all units of the same type (that use the same required effect array in their auto attacks) proc and refresh/stack up the behavior. I'm looking to make the behavior's damage response to proc only from the buff's caster's required effect. Is this possible via the data editor?

    Thanks in advance

    Posted in: Data
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    posted a message on Sorting units in an order

    Hey,

    I'm trying to make a unit that prioritizes particular units. It's a very long range artillery, let's say mapwide. I'd like for it to prioritize enemy spellcaster units (units with mana and/or relatively low max life). Due to other limitations I can't just use a TargetSort, so I'd like to use a Trigger for it to prioritize units in this fashion, is there a way to sort units in the map for an issue-order attack in triggers?

    Thanks in advance

    Posted in: Triggers
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    posted a message on Hiding Upgrade Levels

    Perhaps you can go into a bit more depth to explain? I'd be grateful if your suggestion is an actual solution.

    The problem I'm having is actually referencing the right UI elements, can you replace UI elements without referring to them? Unless you know how to reference the UI-element for the Life/Shield/Weapon Upgrade Level number and the number only.

    Thanks for the response thusfar

    Posted in: UI Development
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    posted a message on Repair ability oddity

    Hey,

    I've got a working repair ability, but I've noticed that a few of my buildings "call for" repairs while theyre being constructed. It seems the health missing from the building being made calls for the repair, but it's only on a few buildings. How do I prevent this from happening?

    Thanks in advance for the help

    Posted in: Data
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    posted a message on Cursor Actor and Unit reference

    Following the guide I manged to make a query in a circle around my unit, targetting units around it. However I'm unable to figure out the following, despite alot of time spent trying:

    -Making the query target the "query director", eventhough I tried changing both the scope and/or query target

    -Getting the query or any actor to run of the Ability.Cursor event

    So for now I'm stuck, I'm hoping someone can fill in the few blanks I'm drawing.

    Posted in: Data
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    posted a message on Enemy unit command card

    A simple interact ability cast on the enemy does the trick, since I'm making the units uncommandable, thanks everyone

    Posted in: Data
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    posted a message on Enemy unit command card

    Did you give the "deceptive" marine anything like an Interact ability or shared control via triggers? Any vague description will probably help thanks for taking the time so far

    Posted in: Data
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    posted a message on Enemy unit command card

    Would anyone else know? Or do you have any idea what you were doing at the time that might've caused it, joey? Any clues would be helpful.

    Posted in: Data
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    posted a message on Cursor Actor and Unit reference

    I've yet to implement it, i'll report back when I put it in with a brief description of what I did.

    Posted in: Data
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    posted a message on Cursor Actor and Unit reference

    For anyone with the same issue, I've found a great guide on queries at:

    http://www.sc2mapster.com/forums/resources/tutorials/60079-actors-actor-regions-queries-and-query-response-actors/

    Posted in: Data
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    posted a message on Enemy unit command card

    Hey,

    Is there a way to show the command card of enemy units?

    Currently it says "Enemy Unit - You cannot control this unit". I'm simply wondering if I can display the control card as the enemy sees it. The unit is already uncommandable, so commandability is not an issue right now.

    Thanks in advance

    Posted in: Data
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    posted a message on Cursor Actor and Unit reference

    Alright, I'll edit that out my post and just scrap the idea then.

    Does anyone have any idea how to find the "casting" unit from a ability.cursor event in the actor?

    Posted in: Data
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    posted a message on Cursor Actor and Unit reference

    Hey,

    Reposting this from the Artist tavern. I'm currently trying to show an actor on a unit when the event Ability.(ability).Cursor fires, the event used for cursor-splats for aoe abilities. Whenever I try I get the message:

    "Must use Implicit Scope keyword when requestor was not created by an effect"

    I guess it means it can't find the caster unit like it usually does because of the nature of the cursor-ability step, but is there a way to refer to my casting unit from this position?

    Thanks in advance

    Posted in: Data
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    posted a message on Temporary Shield

    Hey,

    I have an ability that gives my units a temporary shield (alike to the Defense Matrix ability). However when my units get the shield, they start showing the protoss-shield icon in the bottom of the screen, between the life and weapon icon. Is there a way to prevent the shield icon from showing up? I rather it not show since the shield is only temporary.

    Thanks in advance

    Posted in: Data
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