Trying to make the rubble sections feel a bit more realistic, so added some internal walls, and neon tubes as a frayed power line. let me know what you guys think.
but uh yeah, the neon tubes are a little excessive detail. Unless you're doing third person shooter it will enver be visible. It took me 10 minutes to even find it.
sorry about that happy, there is a electrical arc doodad in there too, just didnt show in the pic, ill keep thinking of other ways to make buildings feel more realistic.
ahh, if you are referring to the edges of the building, i used streched window boards with neon tubes placed against them, if you shrink the z to about 15, stretch the y to about 450, you get the boards. took alot of messing around to get them where i wanted them.
Hahahaha ^ ^ I should have made a video for what I did. I like to get everyones feedback. Growth is the most exciting part of life.
Damn, There are no other words to discribe this other than Epic.
Trying to make the rubble sections feel a bit more realistic, so added some internal walls, and neon tubes as a frayed power line. let me know what you guys think.
@replaywarrior: Go
I love the interior wall supports idea! oh my god brilliance!
@replaywarrior: Go
but uh yeah, the neon tubes are a little excessive detail. Unless you're doing third person shooter it will enver be visible. It took me 10 minutes to even find it.
@happy04: Go
sorry about that happy, there is a electrical arc doodad in there too, just didnt show in the pic, ill keep thinking of other ways to make buildings feel more realistic.
@replaywarrior: Go
add me on msn or skype, i'll send you my work in progress and you can check out what i've been doing with the actual map.
[email protected]
superduperguy2 on skype
Was playing around with a sewer idea, so enlarged some pipe doodads, and set no pathing along the edges so units have to run through the middle.
i cant figure out how to make it possible to move over the top yet, was thinking it might be a cool way to access certain areas of a map.
now i just need to work out how to remove the green flowing stuff from the pipe doodads but keep the breaks in them so u can see your units.
@replaywarrior: Go
what doodad did you use to line the building edges
@michaelknives: Go
need you to be a little more specific if thats ok Michael, ive posted heaps of diff pics in this thread :D
I think he meant the pipe. Looks really nice. Makes me wonder some things.
@replaywarrior: Go
bj's clam shack
@michaelknives: Go
ahh, if you are referring to the edges of the building, i used streched window boards with neon tubes placed against them, if you shrink the z to about 15, stretch the y to about 450, you get the boards. took alot of messing around to get them where i wanted them.
you should keep the green stuff in the pipe, could be radioactive water or something.
I thought I'd contribute. I made more of bunker-like structure.
@Cbrag: Go
That's definetely something I haven't seen before in SC. Looks good :)
@Mogranlocky: Go
I agree, looks great, nice idea
if u dont make a rpg (or join som1 whos making a rpg like SU) and put these buildings in it i will rage.
I guess I could post some screenshots of the map I'm working on. It also makes clever use of doodads in some areas.
@Cbrag: Go
Raised entrances are actually pretty clever. Instantly completely removes one integral weakness from a defensive structure.