Could it be possible to have a burrow ability for zerg hatchery(?) and a warp/blink ability for protoss nexus'?
So the Terran have flying command centers, the protoss have warping nexi, and the zerg have burrowing hatchery.
Also, how would you say more than one nexus? nexuses? nexi? i don't know..
I have an Idea!
Genre : Card game
Players : 2 or 4
How to play : You have one building that constantly sends out a marine. That marine travels across a road to meet the other side. +1 mineral per kill. Minerals are used to collect cards. There are decks of cards to choose from, Terran, Protoss, Zerg. Each deck contains smaller decks. Basic units, Faster units, Bigger units, Slower units, Special units, and many more. You can collect up to 5 cards. But you can only play 2 for every 1 minute. When you play a card, 3 of that unit appears and travel across the road to the other side. First one to destroy the main building wins! Each game would last 40min - 1hr.
Pros : Could be a fun game to play, requires a little to a lot of strategy to counter the sent units.
Cons : Would take a while to make, a lot of custom units, and skills too.
The awesome, Warhammer 40k! Does anyone here play it? Heard of it? If you play, tell me your army!
A have about a 1.2k marine army!
Commander
2 Space Marine Tactical Squads
Rhino
Land Raider
Assault Squad
Devastator Squad
here is yet another idea for a map:
Two sides
3 v 3
veggies v fruit
train fruit and veggies at one building
builder builds walls to maze the enemy
once the main training build is destroyed, that team loses.
example:
Fruit team builds fruit, while the vegetable team builds veggies.
The fruit travel on a road to the main building, but have to travel in a maze to ger to the building
The fruit are halfway to the building but the fruit team did not build a maze, so the veggies get to the building and destroy it.
Alright, could you tell me if the following game would be fun to play:
There are 2+ people, and at the start of the game there are three-five different units on the screen. You can only pick one, as that will be your unit for the round. There are another set of units, pick one. And again. Now you have three units on your screen and so does your opponent. The players are required to pick one of their units. On the count of 3, the selected units now fight on a battlefield. Either controllable or not. Whoever wins the battle wins a point. And this happens for 3 turns. The person with the most points wins!
One question though, would I have to use the banks? Because I have no clue how to use them...
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But, wouldn't I need an underground model?
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Too bad, there is not enough vegetable models....
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Could it be possible to have a burrow ability for zerg hatchery(?) and a warp/blink ability for protoss nexus'?
So the Terran have flying command centers, the protoss have warping nexi, and the zerg have burrowing hatchery.
Also, how would you say more than one nexus? nexuses? nexi? i don't know..
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dude, thats sweet. Do you have them all painted up?
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:[ guessing no one likes fruit nor veggies....
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You may have to do a separate trigger.
One for going in, And one for going out.
Idk, there may be a way that makes it only one trigger...research!
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There is a flag...Idk what it is but there is a flag.
And did you base it off of the auto turret UNIT or did you use the scv UNIT?
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I have an Idea!
Genre : Card game
Players : 2 or 4
How to play : You have one building that constantly sends out a marine. That marine travels across a road to meet the other side. +1 mineral per kill. Minerals are used to collect cards. There are decks of cards to choose from, Terran, Protoss, Zerg. Each deck contains smaller decks. Basic units, Faster units, Bigger units, Slower units, Special units, and many more. You can collect up to 5 cards. But you can only play 2 for every 1 minute. When you play a card, 3 of that unit appears and travel across the road to the other side. First one to destroy the main building wins! Each game would last 40min - 1hr.
Pros : Could be a fun game to play, requires a little to a lot of strategy to counter the sent units.
Cons : Would take a while to make, a lot of custom units, and skills too.
Could be the next great game!
0
The awesome, Warhammer 40k! Does anyone here play it? Heard of it? If you play, tell me your army!
A have about a 1.2k marine army!
Commander
2 Space Marine Tactical Squads
Rhino
Land Raider
Assault Squad
Devastator Squad
0
here is yet another idea for a map:
Two sides
3 v 3
veggies v fruit
train fruit and veggies at one building
builder builds walls to maze the enemy
once the main training build is destroyed, that team loses.
example:
Fruit team builds fruit, while the vegetable team builds veggies.
The fruit travel on a road to the main building, but have to travel in a maze to ger to the building
The fruit are halfway to the building but the fruit team did not build a maze, so the veggies get to the building and destroy it.
0
Bump! Anyone else want to try it?
0
Dang....well, I did just make it up in the shower this morning.......idk
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Alright, could you tell me if the following game would be fun to play:
There are 2+ people, and at the start of the game there are three-five different units on the screen. You can only pick one, as that will be your unit for the round. There are another set of units, pick one. And again. Now you have three units on your screen and so does your opponent. The players are required to pick one of their units. On the count of 3, the selected units now fight on a battlefield. Either controllable or not. Whoever wins the battle wins a point. And this happens for 3 turns. The person with the most points wins!
One question though, would I have to use the banks? Because I have no clue how to use them...
0
SICK!
...
In the good way
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Dude, this looks sick!
...in a good way