If i enable the "placement Grid" (the red and green squares that shows where i can put buildings) and try to put down a building,
i see a white square shape below the unit/structure im trying to place. If i place the structure close to the edge of a slope, the white
square generates terrain below it and ruins the side of the slope.
Is this white square the "splat" and how the hell do i remove the bugger so i can place towers close to my slope without them bulging out
all over the place =).
If i rotate the units faceing in the data editor this square follows round.
You need to use the Data Editor to remove that (Under Events+ for the building's Actor, I used a Missile Turret in my example)
The events blocked in with red in my screenshot are what make it happen. Delete those and the building will never flatten the terrain.
Alternately, just delete the bottom one (with the blue arrow) and placing it in the editor won't flatten the terrain, but building it with an SCV in-game will.
If i enable the "placement Grid" (the red and green squares that shows where i can put buildings) and try to put down a building, i see a white square shape below the unit/structure im trying to place. If i place the structure close to the edge of a slope, the white square generates terrain below it and ruins the side of the slope.
Is this white square the "splat" and how the hell do i remove the bugger so i can place towers close to my slope without them bulging out all over the place =).
If i rotate the units faceing in the data editor this square follows round.
You need to use the Data Editor to remove that (Under Events+ for the building's Actor, I used a Missile Turret in my example)
The events blocked in with red in my screenshot are what make it happen. Delete those and the building will never flatten the terrain.
Alternately, just delete the bottom one (with the blue arrow) and placing it in the editor won't flatten the terrain, but building it with an SCV in-game will.
Thank you man. Thats perfect.
You guys here are really awesome at lending a hand.
Thanks again.