Ahh now i see. i couldnt find the option "any unit on the map". thats why i was still needing a unit group i guess. this is awesome. Thank you very much
If i enable the "placement Grid" (the red and green squares that shows where i can put buildings) and try to put down a building,
i see a white square shape below the unit/structure im trying to place. If i place the structure close to the edge of a slope, the white
square generates terrain below it and ruins the side of the slope.
Is this white square the "splat" and how the hell do i remove the bugger so i can place towers close to my slope without them bulging out
all over the place =).
If i rotate the units faceing in the data editor this square follows round.
What if i have 3 creep players, how would i make it happen only if all 3 have 0 left. Make the condition and add "and" next creep player "and" creep next player?
As it is now my spawner advances a wave counter, (X) numbers of unit type spawns at different points,
then it waits 45 secs before re running the trigger.
What i would like to do is
Mod Current wave +1
Repeat (actions) wave count[current wave] times
Create unit
Order unit to move
Then instead of waiting 45 secs, i would like to listen for when all the units are dead. Then give the players
a end of round reward and start the next wave.
Can anyone help me out with this ?
Sorry if its already on the forums, but i cant seem to find it. A link will be fine if i am guilty of such crimes =P
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Thank you man. Thats perfect.
You guys here are really awesome at lending a hand.
Thanks again.
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Ahh now i see. i couldnt find the option "any unit on the map". thats why i was still needing a unit group i guess. this is awesome. Thank you very much
0
If i enable the "placement Grid" (the red and green squares that shows where i can put buildings) and try to put down a building, i see a white square shape below the unit/structure im trying to place. If i place the structure close to the edge of a slope, the white square generates terrain below it and ruins the side of the slope.
Is this white square the "splat" and how the hell do i remove the bugger so i can place towers close to my slope without them bulging out all over the place =).
If i rotate the units faceing in the data editor this square follows round.
0
I think my problem is that i need to setup a unit group first maybe ?
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Ah damn, i wish it was me =) Hope it's good.
Im looking forward to that then. Thx again.
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Hmm i cant seem to get this set up. Can you be bothered to specify it a bit further?
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Thx a ton mate.
What if i have 3 creep players, how would i make it happen only if all 3 have 0 left. Make the condition and add "and" next creep player "and" creep next player?
0
A quick question here.
As it is now my spawner advances a wave counter, (X) numbers of unit type spawns at different points, then it waits 45 secs before re running the trigger.
What i would like to do is
Mod Current wave +1 Repeat (actions) wave count[current wave] times Create unit Order unit to move
Then instead of waiting 45 secs, i would like to listen for when all the units are dead. Then give the players a end of round reward and start the next wave.
Can anyone help me out with this ? Sorry if its already on the forums, but i cant seem to find it. A link will be fine if i am guilty of such crimes =P