I have looked through several threads and none of them have helped me, I need to figure out how to make a building (command Bio-Dome) able to train a unit that doesn't have a preset train ability (Prisoner Zealot) I already set up the command bio dome with the command centers train ability, and tried to change the things it could train but I could not find a Train prisoner zealot ability...
Also how do I make an upgrade that changes all current units on the field, and make it so you can only purchase the upgraded unit?
I got that far, the only problem is that when i change the command center train set I cant pick train (prisoner zealot) because its not normally trainable can you tell me how to make the train command?
This would actually be useful if someone could figure this out, ive been trying to make the Zerg Lurker i found in the data editor trainable through the morphing Hydralisk's in my RP map, but have been unable to make it work thus far (same issue as Darkling). Ive tested the lurker otherwise and it does work.
Only other way I can figure out how to make the unit available is to rip of my hero spawning system and make one for the units you cant train normally. Too many dialogs can be a bit messy though.
If you switch out of tab view (into list view) there's an Info+ field that you can change (in the train ability). This affects what units are built/cost/build time/count/etc.
See the reason i wanna know this is because i am making a map called Upgrade wars, and my plans are to make it so you build units and try to destroy the enemy buildings, and to advance in tech you have branches of upgrades
Dope why didnt i think of that, thanks! (dont use the tab view, and the amount of ability editing ive done rescently I dont know why that didnt click, lol).
I have looked through several threads and none of them have helped me, I need to figure out how to make a building (command Bio-Dome) able to train a unit that doesn't have a preset train ability (Prisoner Zealot) I already set up the command bio dome with the command centers train ability, and tried to change the things it could train but I could not find a Train prisoner zealot ability...
Also how do I make an upgrade that changes all current units on the field, and make it so you can only purchase the upgraded unit?
working on a step by step for you, refresh ths page in about 10 mins.
actully it looks like I dont need to.
http://forums.sc2mapster.com/development/map-development/6562-building-a-custom-unit-from-a-command-center/
let me know if you need more help than that.
I got that far, the only problem is that when i change the command center train set I cant pick train (prisoner zealot) because its not normally trainable can you tell me how to make the train command?
This would actually be useful if someone could figure this out, ive been trying to make the Zerg Lurker i found in the data editor trainable through the morphing Hydralisk's in my RP map, but have been unable to make it work thus far (same issue as Darkling). Ive tested the lurker otherwise and it does work.
Only other way I can figure out how to make the unit available is to rip of my hero spawning system and make one for the units you cant train normally. Too many dialogs can be a bit messy though.
@K89Slavik: Go
If you switch out of tab view (into list view) there's an Info+ field that you can change (in the train ability). This affects what units are built/cost/build time/count/etc.
See the reason i wanna know this is because i am making a map called Upgrade wars, and my plans are to make it so you build units and try to destroy the enemy buildings, and to advance in tech you have branches of upgrades
@Grogian: Go
Dope why didnt i think of that, thanks! (dont use the tab view, and the amount of ability editing ive done rescently I dont know why that didnt click, lol).
Thanks Grogian!
@K89Slavik: Go
No problem!
thanks so much :D I can finally continue this map!