What I mean by this, is if its possible for someone to work on the terrain layout on their computer, while another person works on creating the data like custom units and triggers and the like.
Obviously in this case one or the other would have to be able to import the other's changes. So my question is if anyone knows if something like this is possible. I'd assume there's a way to import terrain data or ways to save off custom units but I'm having a hard time finding any info on it. I don't need a graceful solution.. just A solution if there is one at all.
You could do this by setting up all the units in a mod, then creating the map separately. It's not a bad idea to do anyway because then you can easily use the same units in more than one map without having to copy/import anything
Ok awesome. From a quick glance.. it looks like you can't set up triggers in a mod? (not a big deal since those are easy to copy and paste over.. the units are the real problem)
Is the Data module basically the only thing that's changeable in a mod, aside from some map settings I'm assuming?
What I mean by this, is if its possible for someone to work on the terrain layout on their computer, while another person works on creating the data like custom units and triggers and the like.
Obviously in this case one or the other would have to be able to import the other's changes. So my question is if anyone knows if something like this is possible. I'd assume there's a way to import terrain data or ways to save off custom units but I'm having a hard time finding any info on it. I don't need a graceful solution.. just A solution if there is one at all.
Thanks in advance!
-Orothin
You could do this by setting up all the units in a mod, then creating the map separately. It's not a bad idea to do anyway because then you can easily use the same units in more than one map without having to copy/import anything
Ok awesome. From a quick glance.. it looks like you can't set up triggers in a mod? (not a big deal since those are easy to copy and paste over.. the units are the real problem)
Is the Data module basically the only thing that's changeable in a mod, aside from some map settings I'm assuming?
-Orothin
@Orothin: Go
You could use the program TeamViewer
@Orothin: Go
You can do triggers in a mod, you do this via a Library. It's pretty cool.
In triggers turn the library view on, then right click and create a new library. From here you create triggers just like you do in a map.
@KratsAU: Go
Man you rock. Thanks a ton for your help.
@Orothin: Go
Just passing on what others told me, take a look at my other thread though, I had some quirkiness to get the triggers working in the map. Pretty simple, but I'm not sure if this is the way it's meant to work: http://forums.sc2mapster.com/development/galaxy-scripting-and-trigger-lib/6639-trigger-libraries-in-mods-linked-to-maps/
@ZeroAme: Go
What's this TeamViewer thing you're mentioning about? Is there a link that could point me towards learning more about it?
Forgive me if its some place obvious on this site.
-Orothin