The "Space Platform Cliff Door" doodad is perfect for my map, except that it has a particle system I don't want, and the door isn't see-through; there's a black plane on the back of it.
Is there any way to get rid of those parts of the model? I don't have 3ds max, nor do I have the many thousands of dollars needed to get it. And I'm very opposed to stealing software (why do you think we have DRM?)
Perhaps open up the model for the space platform cliff door in the previewer and see if a specific frame in it's animations causes the state you wish. If it does, you can do an actor event to force it to play and freeze that specific animation to create the illusion of the effect you want.
I have a related question - can you remove the floating orb of a photo cannon without going through a 3D editing software? (other than forcing it to stay in it's unpowered animation)
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The "Space Platform Cliff Door" doodad is perfect for my map, except that it has a particle system I don't want, and the door isn't see-through; there's a black plane on the back of it.
Is there any way to get rid of those parts of the model? I don't have 3ds max, nor do I have the many thousands of dollars needed to get it. And I'm very opposed to stealing software (why do you think we have DRM?)
Perhaps open up the model for the space platform cliff door in the previewer and see if a specific frame in it's animations causes the state you wish. If it does, you can do an actor event to force it to play and freeze that specific animation to create the illusion of the effect you want.
I have a related question - can you remove the floating orb of a photo cannon without going through a 3D editing software? (other than forcing it to stay in it's unpowered animation)