Hey guys, first post. I was wondering if it's possible to rotate a structure's actor?
I'm making a TD map and i want a wall structure (Supply Depot, No cost, just a structure with a 2x2 footprint) to be 100% horizontal on the map.
When i place the SupDep it is placed as a 2x2 in a diamond, 45 degree angle. I want it to be a 90 degree angle and square.
I also want it to be placed and built like that when In-Game, not just when placed in the editor
noone on has an answer for you is all.
any doodade model, you can use the rotation actor event message, however I was not able to get this to work on a structure, this does not mean its not possible.
I had terrible problems with this. The solution is that the actor has a site operation forcing a specific angle. Replace or remove that operatio, and the rotation can be different.
If you find the appropriate actor in the data editor (the one matching the unit you wish to change, in this case the supply depot), and go to the "hosting" section, you will see that at the bottom there is a list with at least 1 entry. It should have "Terran Building Rotation" or something similar. Remove that entry and the unit rotation setting should take effect.
Each unit has to have an associated actor. Actors are another data object type which manage the models, effects and animations that a unit (or whatever else uses the actor) has. Actors can be found in their own section of the data editor.
When creating a new unit, you must also create a corresponding actor, or the unit will just appear as a white sphere.
@copperfront: Go
If you find the appropriate actor in the data editor (the one matching the unit you wish to change, in this case the supply depot), and go to the "hosting" section, you will see that at the bottom there is a list with at least 1 entry. It should have "Terran Building Rotation" or something similar. Remove that entry and the unit rotation setting should take effect.
Will this also change how it is placed when build in-game? That is what I'm after! :D
If you want to be able to place it and rotate it, why don't you just tick the "Turnable" flag in the Unit- Flags. When you hover over Stats - Facing it even says that the angle is only applied to units that aren't flagged as "Turnable".
If you just want to make it horizontal, then you should only need to change the Stats - Facing property of the unit.
Afaik you shouldn't need to change the actor or anything.
If you want to be able to place it and rotate it, why don't you just tick the "Turnable" flag in the Unit- Flags. When you hover over Stats - Facing it even says that the angle is only applied to units that aren't flagged as "Turnable".
If you just want to make it horizontal, then you should only need to change the Stats - Facing property of the unit.
Afaik you shouldn't need to change the actor or anything.
If you find the appropriate actor in the data editor (the one matching the unit you wish to change, in this case the supply depot), and go to the "hosting" section, you will see that at the bottom there is a list with at least 1 entry. It should have "Terran Building Rotation" or something similar. Remove that entry and the unit rotation setting should take effect.
Each unit has to have an associated actor. Actors are another data object type which manage the models, effects and animations that a unit (or whatever else uses the actor) has. Actors can be found in their own section of the data editor.
True theres something about the uilding having a FootPrint that prevents it from turning... Im hoping its shit event on the actor doing so
My turret turns when it doesnt have a footprint but i kinda need the foot print for pathing .... ugh
When creating a new unit, you must also create a corresponding actor, or the unit will just appear as a white sphere.
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Hey guys, first post. I was wondering if it's possible to rotate a structure's actor?
I'm making a TD map and i want a wall structure (Supply Depot, No cost, just a structure with a 2x2 footprint) to be 100% horizontal on the map.
When i place the SupDep it is placed as a 2x2 in a diamond, 45 degree angle. I want it to be a 90 degree angle and square. I also want it to be placed and built like that when In-Game, not just when placed in the editor
Any help is much appreciated!
Can i get a bee you em pee?
bump!
This board seems extremely slow
@copperfront: Go
noone on has an answer for you is all.
any doodade model, you can use the rotation actor event message, however I was not able to get this to work on a structure, this does not mean its not possible.
I had terrible problems with this. The solution is that the actor has a site operation forcing a specific angle. Replace or remove that operatio, and the rotation can be different.
@TTFTCUTS: Go
there you go,
That would also explain why actor messages for structures dont work when it comes to rotations.
In the WC3 Map editor, You could make the structure a "Unit" since you can rotate units, This might give some sideeffects as walking barracks tough.
Just a suggestion.
You could possibly re-model it, or w/e it is, not sure if possible.
Units and structures are the same thing now - the only difference being some additonal actor information, pathing footprints and selection flags.
Thanks For the replies!
@TTFTCUTS: Go
How can I do this?
When you say actor, do you mean how the building looks?
http://img713.imageshack.us/img713/1919/terrain001.jpg
@copperfront: Go
If you find the appropriate actor in the data editor (the one matching the unit you wish to change, in this case the supply depot), and go to the "hosting" section, you will see that at the bottom there is a list with at least 1 entry. It should have "Terran Building Rotation" or something similar. Remove that entry and the unit rotation setting should take effect.
@KerenskyLI: Go
Each unit has to have an associated actor. Actors are another data object type which manage the models, effects and animations that a unit (or whatever else uses the actor) has. Actors can be found in their own section of the data editor.
When creating a new unit, you must also create a corresponding actor, or the unit will just appear as a white sphere.
Cant you just go to the data type unit of the building and change the angle to 180, 90, 270 or 360?
Will this also change how it is placed when build in-game? That is what I'm after! :D
Where would I find this entry? I want to give this a try, thanks!
If you want to be able to place it and rotate it, why don't you just tick the "Turnable" flag in the Unit- Flags. When you hover over Stats - Facing it even says that the angle is only applied to units that aren't flagged as "Turnable".
If you just want to make it horizontal, then you should only need to change the Stats - Facing property of the unit.
Afaik you shouldn't need to change the actor or anything.
Thanks soooo much! :D
/thread