So I'm making a third person game, and pretty much everything works including the camera and the movement. The problem, is when the player gets close to a new terrain level (not via raise / lowered heights, but levels) then the camera starts going up and down randomly, not far, but repeatedly so it eventually ends up really high in the air.
I'm not entirely sure if the terrain levels are the source of the problem, but it's REALLY annoying and definitely takes away from the game. I took off Camera Displacement and Camera Smoothing, which I heard from someone else to be a potential cause. Has anyone else had this problem, and does anyone know how to fix it?
P.S. in the editor, my terrain levels also have raised ground surrounding them even though they disappear in-game; a fix for this would be awesome :> but not mandatory.
Cheers, Bored.322.
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So I'm making a third person game, and pretty much everything works including the camera and the movement. The problem, is when the player gets close to a new terrain level (not via raise / lowered heights, but levels) then the camera starts going up and down randomly, not far, but repeatedly so it eventually ends up really high in the air.
I'm not entirely sure if the terrain levels are the source of the problem, but it's REALLY annoying and definitely takes away from the game. I took off Camera Displacement and Camera Smoothing, which I heard from someone else to be a potential cause. Has anyone else had this problem, and does anyone know how to fix it?
P.S. in the editor, my terrain levels also have raised ground surrounding them even though they disappear in-game; a fix for this would be awesome :> but not mandatory.
Cheers, Bored.322.