you can have 3 game attributes (like colour): on the left : JOIN, mid: THE, right: TUTORIAL.
i have a tutorial for my map since ages and ppl still complain about that there is no tutorial for the map.
You can't expect as many as 10% of the players to bother with the tutorial. A lot of people join games with a group, and what do you expect them to do? Stop playing together for a moment and go do the tutorial individually?
The best solution is a learning curve that flows with the standard game. Start out with minimal complexity, then add it over time. There's a reason the first SC2 campaign mission only lets you build marines. Like the campaigns, you can use this as an opportunity to give players a choice in how they grow stronger.
Is there anyway I can notify people to open the map info stating that it contains a tutorial for my map?
Surely you cant force this...
Perhaps I could change the name of a computer player in the lobby to "Check map info for tutorial" or something?
Thanks
Is an ingame tutorial possible for your kind of map? Then I would rather recommend doing that, at least a very basic one.
I tried that with the wc3 variant of the map... Just can't explain things very well in a short time constraint
you can have 3 game attributes (like colour): on the left : JOIN, mid: THE, right: TUTORIAL.
i have a tutorial for my map since ages and ppl still complain about that there is no tutorial for the map.
You can't expect as many as 10% of the players to bother with the tutorial. A lot of people join games with a group, and what do you expect them to do? Stop playing together for a moment and go do the tutorial individually?
The best solution is a learning curve that flows with the standard game. Start out with minimal complexity, then add it over time. There's a reason the first SC2 campaign mission only lets you build marines. Like the campaigns, you can use this as an opportunity to give players a choice in how they grow stronger.
I do suppose I will bother with the cut scene editor and implement a skip-able in-game tutorial...
Without at least 60 seconds of quick instructions the game is unplayable, the engine is too far away from regular melee gameplay to be recognizable.
I'll make a video tutorial as well, but I'm sure no one will watch it... :/