I am working on a map and I am wanting to have random falling debris/factory/barracks/battle cruisers crashing like the ones that appear in the third to last map during the Melee Campaign. I found them in the doodads, placed them around the map randomly. But they only fall once, and that is right at map start. Do I change that from the doodad itself? Or is it trigger based? Just wanna get a general basis before I spend a few hours looking to fix it the wrong way.
You can load up that map in the editor to find out how they did it.
It's trigger-based. Load up TValerian01, navigate to the GAMEPLAY triggers, and near the bottom in that folder, there are two subfolders: Crashing Structures folder and Random Crashing Debris. Those are what you want to review. (Yes, they basically created those crashing doodads when they wanted them to occur.)
Hello,
I am working on a map and I am wanting to have random falling debris/factory/barracks/battle cruisers crashing like the ones that appear in the third to last map during the Melee Campaign. I found them in the doodads, placed them around the map randomly. But they only fall once, and that is right at map start. Do I change that from the doodad itself? Or is it trigger based? Just wanna get a general basis before I spend a few hours looking to fix it the wrong way.
Thanks
Zacs/Genesis X
You can load up that map in the editor to find out how they did it.
It's trigger-based. Load up TValerian01, navigate to the GAMEPLAY triggers, and near the bottom in that folder, there are two subfolders: Crashing Structures folder and Random Crashing Debris. Those are what you want to review. (Yes, they basically created those crashing doodads when they wanted them to occur.)
@DeProgrammer: Go
Oh. Duh. I forgot you could open up the Campaign maps. Haha. *Noob* Thanks!