Is it possible to set up a Planetary Fortress where-as, it can train either a marine, zergling, or zealot depending on which random race you have been given?
I've been trying for two days to figure out a way that only allows one of those three different units to spawn, depending on the race. All I have been able to do myself is add all three to the Planetary Fortress, but instead of only being able to make one, you can make all three regardless of the race you have been given.
I'm not sure on the requirements part but I think you can set up a requirement for the race of the player. then attach it to the command card and bam should only show the one for that race. I'm not sure if race is a viable requirement though.
Thanks for the reply, yep, that is the problem, that a particular race is not an option for a requirement, so I'm stuck with trying to make the requirement a building or research, but I have to place a building or research to set the requirement, whereas I want it to be completely random. Being able to set up for example an engineering bay on the Map Editor, but in game if it would change to a Forge, Evolution Chamber or Engineering Bay depending on Race would work just as perfect, but I am not sure something like that exists in the map editor as well.
I figured I could use a trigger for it, but I have no idea how to trigger something like that. Thanks for the info, I'll try that out. Not sure what I switch is. I'm basically learning the map editor and such. I have a few triggers figured out, learning new ones with help along that way. Appreciate it!
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Is it possible to set up a Planetary Fortress where-as, it can train either a marine, zergling, or zealot depending on which random race you have been given?
I've been trying for two days to figure out a way that only allows one of those three different units to spawn, depending on the race. All I have been able to do myself is add all three to the Planetary Fortress, but instead of only being able to make one, you can make all three regardless of the race you have been given.
Thanks!
@chubz04: Go
I'm not sure on the requirements part but I think you can set up a requirement for the race of the player. then attach it to the command card and bam should only show the one for that race. I'm not sure if race is a viable requirement though.
@Ginsupup: Go
Thanks for the reply, yep, that is the problem, that a particular race is not an option for a requirement, so I'm stuck with trying to make the requirement a building or research, but I have to place a building or research to set the requirement, whereas I want it to be completely random. Being able to set up for example an engineering bay on the Map Editor, but in game if it would change to a Forge, Evolution Chamber or Engineering Bay depending on Race would work just as perfect, but I am not sure something like that exists in the map editor as well.
@chubz04: Go
Trigger it. "If race = Terran then upgrade dummy_Terran" or use a switch.
@Grogian: Go
I figured I could use a trigger for it, but I have no idea how to trigger something like that. Thanks for the info, I'll try that out. Not sure what I switch is. I'm basically learning the map editor and such. I have a few triggers figured out, learning new ones with help along that way. Appreciate it!