Use your starting units, fortresses, and teamwork to obtain 600 kills and then wipe out the enemy with your choice of units! Unlimited Resources, 200 Supply at start!
Anyone know how to make the map 4v4? Whenever I log into game it always makes it 5v3, and I cannot drop players into team 2, it seems to be full at 3. Thanks!
Anyone have any triggers they would not mind sharing for an 8 player map that gives Rewards at 100 kills, 200 kills, etc, for 8 different players? I have been trying to figure out this trigger for 2 weeks, and every time I can get it to work correctly for player 1, but then all other players add all kill scores together as one. Thanks so much!
I was able to get the kills to count correctly for player 1, but when it comes to player 2 even if I change (Condition Owner of killing unit) == 2 it counts all the kills and adds up grades for player 2. I thought I had gotten it figured out until it came to player 2. And soulcarverr thanks, I am actually using your killtracking and leaderboard already :)
I can not for the life of me figure out what is wrong with my trigger and I know it is something simple.
This is basically the trigger I have.
Event - Any Unit Dies
If ( kIlls[propietary of killing unit] >= 200
then "set name_of_upgrade" to player 1
For some reason it adds up all the kills of all the players and then sets the upgrade for player 1. I want it to stop combining all kill scores to add up to 200, so that it only counts player 1s kills as player 1s kills. Any help would be greatly appreciated. Thank you!
For some reason it's adding the kills together for all players.
Been googling and searching this website for answers, but I can not seem to come up with any that will work for me.
I would really appreciate if someone could take a few minutes to explain how a trigger that would grant upgrades or units based on the number of kills for each player.
Say player 1 gets 100 kills, then they are granted a 2nd tier of ground research, and then at 200 they get a specific unit.
Any information would be greatly appreciated, this trigger is the only thing that holds me back from being able to release the map, everything else is set. I have been battling with this trigger for about a week now. Thanks again!
Thanks for the response. The thing is, is that I want it to be completely random. At this point in time, I have Zerglings, Zealots, and Marines all able to be built from Planetary Fortress, but I only want one of the three available depending on the race that is randomly chosen for you. I've heard triggers can do it, but I spent 3 hours today working with a trigger that would not work. >< If anyone knows where I can start or which actions to use apprpriately, that would be very helpful!
Is it possible to set up a Planetary Fortress where-as, it can train either a marine, zergling, or zealot depending on which random race you have been given?
I've been messing with triggers all day and can't seem to find one that would work. It does not seem that at this point, the map editor has a "Requirement (race)" option on the command cards as well, which would solve the problem.
Is it possible to create a research facility, as an Engineering Bay on the Map Editor, but depending on which race has been randomly selected to you in game it will change to the correct facility instead of staying as an Engineering Bay? Such as Forge if Protoss, or Evolution Chamer if Zerg, or it stays as an engineering bay if Terran?
I figured I could use a trigger for it, but I have no idea how to trigger something like that. Thanks for the info, I'll try that out. Not sure what I switch is. I'm basically learning the map editor and such. I have a few triggers figured out, learning new ones with help along that way. Appreciate it!
0
@Feldeat: Go
Yes, it is from AoE! It should be called an AoW?
0
New Map is Live!
200 Kills - Upgrade Tier 1 350 Kills - Upgrade Tier 2 500 Kills - Upgrade Tier 3 600 Kills - SCV/Probe/Drone
4v4 Map, All Go Random!
Use your starting units, fortresses, and teamwork to obtain 600 kills and then wipe out the enemy with your choice of units! Unlimited Resources, 200 Supply at start!
0
@M0rt1mer: Go
Thank you for the help, I appreciate it!
0
@TawnosSC2: Go
Thank you!!
0
Anyone know how to make the map 4v4? Whenever I log into game it always makes it 5v3, and I cannot drop players into team 2, it seems to be full at 3. Thanks!
0
Anyone have any triggers they would not mind sharing for an 8 player map that gives Rewards at 100 kills, 200 kills, etc, for 8 different players? I have been trying to figure out this trigger for 2 weeks, and every time I can get it to work correctly for player 1, but then all other players add all kill scores together as one. Thanks so much!
0
@SouLCarveRR: Go
@Anthius: Go
I was able to get the kills to count correctly for player 1, but when it comes to player 2 even if I change (Condition Owner of killing unit) == 2 it counts all the kills and adds up grades for player 2. I thought I had gotten it figured out until it came to player 2. And soulcarverr thanks, I am actually using your killtracking and leaderboard already :)
0
@Helral: Go
Hmm, Ill try that out. Makes sense what you are saying. Thank you!
0
I can not for the life of me figure out what is wrong with my trigger and I know it is something simple.
This is basically the trigger I have.
Event - Any Unit Dies
If ( kIlls[propietary of killing unit] >= 200
then "set name_of_upgrade" to player 1
For some reason it adds up all the kills of all the players and then sets the upgrade for player 1. I want it to stop combining all kill scores to add up to 200, so that it only counts player 1s kills as player 1s kills. Any help would be greatly appreciated. Thank you!
For some reason it's adding the kills together for all players.
0
@fr0d0b0ls0n: Go
Thanks so much for the quick reply. I'll get to it! Appreciate it!
0
Been googling and searching this website for answers, but I can not seem to come up with any that will work for me.
I would really appreciate if someone could take a few minutes to explain how a trigger that would grant upgrades or units based on the number of kills for each player.
Say player 1 gets 100 kills, then they are granted a 2nd tier of ground research, and then at 200 they get a specific unit.
Any information would be greatly appreciated, this trigger is the only thing that holds me back from being able to release the map, everything else is set. I have been battling with this trigger for about a week now. Thanks again!
0
@Sephiex: Go
Thanks for the response. The thing is, is that I want it to be completely random. At this point in time, I have Zerglings, Zealots, and Marines all able to be built from Planetary Fortress, but I only want one of the three available depending on the race that is randomly chosen for you. I've heard triggers can do it, but I spent 3 hours today working with a trigger that would not work. >< If anyone knows where I can start or which actions to use apprpriately, that would be very helpful!
0
Is it possible to set up a Planetary Fortress where-as, it can train either a marine, zergling, or zealot depending on which random race you have been given?
I've been messing with triggers all day and can't seem to find one that would work. It does not seem that at this point, the map editor has a "Requirement (race)" option on the command cards as well, which would solve the problem.
Thanks!!
0
Is it possible to create a research facility, as an Engineering Bay on the Map Editor, but depending on which race has been randomly selected to you in game it will change to the correct facility instead of staying as an Engineering Bay? Such as Forge if Protoss, or Evolution Chamer if Zerg, or it stays as an engineering bay if Terran?
0
@Grogian: Go
I figured I could use a trigger for it, but I have no idea how to trigger something like that. Thanks for the info, I'll try that out. Not sure what I switch is. I'm basically learning the map editor and such. I have a few triggers figured out, learning new ones with help along that way. Appreciate it!