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    posted a message on Fortress Blood New Map!

    @Feldeat: Go

    Yes, it is from AoE! It should be called an AoW?

    Posted in: Map Feedback
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    posted a message on Fortress Blood New Map!

    New Map is Live!

    200 Kills - Upgrade Tier 1 350 Kills - Upgrade Tier 2 500 Kills - Upgrade Tier 3 600 Kills - SCV/Probe/Drone

    4v4 Map, All Go Random!

    Use your starting units, fortresses, and teamwork to obtain 600 kills and then wipe out the enemy with your choice of units! Unlimited Resources, 200 Supply at start!

    Posted in: Map Feedback
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    posted a message on Making a map 4v4

    @M0rt1mer: Go

    Thank you for the help, I appreciate it!

    Posted in: Miscellaneous Development
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    posted a message on Kill count rewards

    @TawnosSC2: Go

    Thank you!!

    Posted in: Miscellaneous Development
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    posted a message on Making a map 4v4

    Anyone know how to make the map 4v4? Whenever I log into game it always makes it 5v3, and I cannot drop players into team 2, it seems to be full at 3. Thanks!

    Posted in: Miscellaneous Development
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    posted a message on Kill count rewards

    Anyone have any triggers they would not mind sharing for an 8 player map that gives Rewards at 100 kills, 200 kills, etc, for 8 different players? I have been trying to figure out this trigger for 2 weeks, and every time I can get it to work correctly for player 1, but then all other players add all kill scores together as one. Thanks so much!

    Posted in: Miscellaneous Development
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    posted a message on Problem with Kill Rewards and Counting trigger

    @SouLCarveRR: Go

    @Anthius: Go

    I was able to get the kills to count correctly for player 1, but when it comes to player 2 even if I change (Condition Owner of killing unit) == 2 it counts all the kills and adds up grades for player 2. I thought I had gotten it figured out until it came to player 2. And soulcarverr thanks, I am actually using your killtracking and leaderboard already :)

    Posted in: Triggers
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    posted a message on Problem with Kill Rewards and Counting trigger

    @Helral: Go

    Hmm, Ill try that out. Makes sense what you are saying. Thank you!

    Posted in: Triggers
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    posted a message on Problem with Kill Rewards and Counting trigger

    I can not for the life of me figure out what is wrong with my trigger and I know it is something simple.

    This is basically the trigger I have.

    Event - Any Unit Dies

    If ( kIlls[propietary of killing unit] >= 200

    then "set name_of_upgrade" to player 1

    For some reason it adds up all the kills of all the players and then sets the upgrade for player 1. I want it to stop combining all kill scores to add up to 200, so that it only counts player 1s kills as player 1s kills. Any help would be greatly appreciated. Thank you!

    For some reason it's adding the kills together for all players.

    Posted in: Triggers
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    posted a message on Rewards for kills

    @fr0d0b0ls0n: Go

    Thanks so much for the quick reply. I'll get to it! Appreciate it!

    Posted in: Miscellaneous Development
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    posted a message on Rewards for kills

    Been googling and searching this website for answers, but I can not seem to come up with any that will work for me.

    I would really appreciate if someone could take a few minutes to explain how a trigger that would grant upgrades or units based on the number of kills for each player.

    Say player 1 gets 100 kills, then they are granted a 2nd tier of ground research, and then at 200 they get a specific unit.

    Any information would be greatly appreciated, this trigger is the only thing that holds me back from being able to release the map, everything else is set. I have been battling with this trigger for about a week now. Thanks again!

    Posted in: Miscellaneous Development
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    posted a message on Individual Units depending on randomization

    @Sephiex: Go

    Thanks for the response. The thing is, is that I want it to be completely random. At this point in time, I have Zerglings, Zealots, and Marines all able to be built from Planetary Fortress, but I only want one of the three available depending on the race that is randomly chosen for you. I've heard triggers can do it, but I spent 3 hours today working with a trigger that would not work. >< If anyone knows where I can start or which actions to use apprpriately, that would be very helpful!

    Posted in: Miscellaneous Development
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    posted a message on Individual Units depending on randomization

    Is it possible to set up a Planetary Fortress where-as, it can train either a marine, zergling, or zealot depending on which random race you have been given?

    I've been messing with triggers all day and can't seem to find one that would work. It does not seem that at this point, the map editor has a "Requirement (race)" option on the command cards as well, which would solve the problem.

    Thanks!!

    Posted in: Miscellaneous Development
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    posted a message on Building changing at start

    Is it possible to create a research facility, as an Engineering Bay on the Map Editor, but depending on which race has been randomly selected to you in game it will change to the correct facility instead of staying as an Engineering Bay? Such as Forge if Protoss, or Evolution Chamer if Zerg, or it stays as an engineering bay if Terran?

    Posted in: Miscellaneous Development
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    posted a message on Making different units in the same building depending on Race

    @Grogian: Go

    I figured I could use a trigger for it, but I have no idea how to trigger something like that. Thanks for the info, I'll try that out. Not sure what I switch is. I'm basically learning the map editor and such. I have a few triggers figured out, learning new ones with help along that way. Appreciate it!

    Posted in: Miscellaneous Development
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