I noticed after enabling shields on a Marauder that the size of the shield is smaller than the Marauder itself. I want the shield to act like what most Protoss shields do. They are slightly bigger than the unit. However, I can't seem to find the data field for shield size. I tried changing Actors->Shield Impact->Actor Radius (Medium), but from the description, I think the field is for separating unit size. I also don't believe Shield Impact has anything to do with what I want, because turning it off only changed the shield animations that played.
I also noticed that the shield size is relative to the model size of the unit. Scaling the unit to half its size still yields small shields.
yeah i wonder this to, cept i made a thor with a scale of 0.4 and the shields are still to big and not really that relative to the model so im hoping sum1 will know how to adjust it
Although it fixes how shields look when a unit gets hit, please note that the solution below is only a workaround because projectiles go through the shield instead of impacting on it. If anyone knows how to get the shields to function properly, please do not hesitate to reply.
Thanks to Kelv for finding this:
I found the solution for you and me.
From sc2mapster forums xenrathe
Quote:
@Etravex: the "selection radius" can be found under the Thor model (not the actor, the model) look for "selection radius"... the default thor selection radius is something like 1.37.
As for the shields, this took me about an hour to find so I hope you appreciate You'll want to alter the field "Visual Radius" underneath the thor's model (again not the actor, the model). For a 0.5 scaled Thor actor, a visual radius of 5 was a pretty good fit.
For me using a 1.5 scaled marine, a radius of .8 worked.
Dekuleaf to get a shield outline u wud need to make the nessary button for the shield outline, then u can add it under the Shield Layer under Actor field. im pretty sure you just need to set the max & starting shields.
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I noticed after enabling shields on a Marauder that the size of the shield is smaller than the Marauder itself. I want the shield to act like what most Protoss shields do. They are slightly bigger than the unit. However, I can't seem to find the data field for shield size. I tried changing Actors->Shield Impact->Actor Radius (Medium), but from the description, I think the field is for separating unit size. I also don't believe Shield Impact has anything to do with what I want, because turning it off only changed the shield animations that played.
I also noticed that the shield size is relative to the model size of the unit. Scaling the unit to half its size still yields small shields.
Does anyone know how to do it?
yeah i wonder this to, cept i made a thor with a scale of 0.4 and the shields are still to big and not really that relative to the model so im hoping sum1 will know how to adjust it
Although it fixes how shields look when a unit gets hit, please note that the solution below is only a workaround because projectiles go through the shield instead of impacting on it. If anyone knows how to get the shields to function properly, please do not hesitate to reply.
Thanks to Kelv for finding this:
I found the solution for you and me.
From sc2mapster forums xenrathe
Quote: @Etravex: the "selection radius" can be found under the Thor model (not the actor, the model) look for "selection radius"... the default thor selection radius is something like 1.37.
As for the shields, this took me about an hour to find so I hope you appreciate You'll want to alter the field "Visual Radius" underneath the thor's model (again not the actor, the model). For a 0.5 scaled Thor actor, a visual radius of 5 was a pretty good fit. For me using a 1.5 scaled marine, a radius of .8 worked.
Hey is it possible to get a shield outline on the unit wireframe when adding shields to terran units?
and when you say "enable shields" is there more to it than simply modding the max and starting shield value?
thanks pragm4 and i do appreciate the help =D
Dekuleaf to get a shield outline u wud need to make the nessary button for the shield outline, then u can add it under the Shield Layer under Actor field. im pretty sure you just need to set the max & starting shields.