As the name says, I'd like to know if making a upgrade teamwide was possible.
Also, if it is possible, would I be able to put them, as well as individual player upgrades on the same building?
For example, having Teamwide Extra Unit Health, with 3 levels, but also a individual upgrade with 3 levels of idk... say Weapon Damage, all on the engineering bay, controlled by Team 1 Computer.
The engineering bay is usable by anybody nearby, but I'm not sure if when a player clicks a button, if the upgrade will count for the owner of the engineering bay, or for the player that clicked the button. I also don't know if I can make it so the command card updates for each player on the Weapon Damage upgrade, but per team on the Extra Health upgrade.
Sidenote, if anybody knows how to fix a missile turret that Isn't spinning, toss a comment in here, or in the original thread thats still unsolved Here
Create a trigger activated by the research ability's complete phase being finished, then give that upgrade to all players allied with the player who researched it.
As far as the missile turret thing goes, it appears to be a bug associated with morphing. I'm guessing you have an upgrade ability that morph the turrets into the next upgrade level, and the turret stops working after that?
No, it's actually a setup where you have to progress into the opponents base, and there are 3 sets of turrets, each progressively stronger. There was no morphing, I placed them all, and none of them move. The missiles still work, but they shoot out of like, the side of the turret, etc.
That being said, thanks for the upgrade thing, I didn't realize you could set an upgrade level like that >.>
Any idea about the single building for multiple peoples upgrades?
As the name says, I'd like to know if making a upgrade teamwide was possible.
Also, if it is possible, would I be able to put them, as well as individual player upgrades on the same building?
For example, having Teamwide Extra Unit Health, with 3 levels, but also a individual upgrade with 3 levels of idk... say Weapon Damage, all on the engineering bay, controlled by Team 1 Computer.
The engineering bay is usable by anybody nearby, but I'm not sure if when a player clicks a button, if the upgrade will count for the owner of the engineering bay, or for the player that clicked the button. I also don't know if I can make it so the command card updates for each player on the Weapon Damage upgrade, but per team on the Extra Health upgrade.
Sidenote, if anybody knows how to fix a missile turret that Isn't spinning, toss a comment in here, or in the original thread thats still unsolved Here
@7MM3: Go
Create a trigger activated by the research ability's complete phase being finished, then give that upgrade to all players allied with the player who researched it.
As far as the missile turret thing goes, it appears to be a bug associated with morphing. I'm guessing you have an upgrade ability that morph the turrets into the next upgrade level, and the turret stops working after that?
No, it's actually a setup where you have to progress into the opponents base, and there are 3 sets of turrets, each progressively stronger. There was no morphing, I placed them all, and none of them move. The missiles still work, but they shoot out of like, the side of the turret, etc.
That being said, thanks for the upgrade thing, I didn't realize you could set an upgrade level like that >.>
Any idea about the single building for multiple peoples upgrades?
I think you might just have to copy and past all the upgrades for the amount of players possible and go from there.