Just recently go back into messing around with the editor and decided to work on terraining. So far I've done two 44x44 maps and I'd like some comments and help.
Some questions:
How do I get skyboxes to fill the entire bg of the map?
Can I change the color of the lava?
How can I tilt doodads? I saw something about ops and etc, but I have no idea what the post was talking about.
I've tried doing this before also, but there is no way to get any polygonal shaped region other than a circle or a rectangle/square perpendicular to the x and y axis.
Hopefully Blizz will fix this problem by the time of release.
There needs to be a more features for alliance changes at the start of the game and during.
Either that or make them more noticeable, because I've yet to find anything on the sort.
Well, you could do a work around with skill keys set with the hotkeys being wasd. It'd be really messy, but now you're only checking if a skill in initiated.
There is a cinematic module for the editor. Maps>Cinematics...
Its a bit different from the trigger editor, but its more geared towards cinematics.
Also, because you can start and end a cinematic at any time with triggers. I'm pretty sure it would be an easy feat to just have it cancel the current cinematic with a keypress.
Well, if you want something easy. A page system should work out nicely.
All you need to do is make a symbol consisting of a few frames. Each one of those frames will be a page.
Action script it so that it only shows one frame and holds it. Then when the user presses a button, make it switch to the according frame.
Either add a new trigger to add polygons, or change it so that we can input rectangles at angles. Right now, I can't create a proper vision detection trigger because of this.
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So I played with the textures and the terrain and the maps look way better now. Thanks for the tips.
What size map do you suggest I play around with now? I've been doing 44x44 since I can usually finish the maps off in a single sitting.
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Just recently go back into messing around with the editor and decided to work on terraining. So far I've done two 44x44 maps and I'd like some comments and help.
Some questions:
Map 1
http://i1231.photobucket.com/albums/ee506/ThisIsSpoofed/sc2/Terrain007-1.jpg http://i1231.photobucket.com/albums/ee506/ThisIsSpoofed/sc2/Terrain008.jpg http://i1231.photobucket.com/albums/ee506/ThisIsSpoofed/sc2/Terrain006.jpg
Map 2
http://i1231.photobucket.com/albums/ee506/ThisIsSpoofed/sc2/Terrain005.jpg http://i1231.photobucket.com/albums/ee506/ThisIsSpoofed/sc2/Terrain004.jpg http://i1231.photobucket.com/albums/ee506/ThisIsSpoofed/sc2/Terrain003.jpg http://i1231.photobucket.com/albums/ee506/ThisIsSpoofed/sc2/Terrain002.jpg
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Thanks. I guess I could use a unit, but it'd just be so awkward and make it that much harder to code for multi. >.<
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Can I make a camera follow a point?
Can I detect Middle Mouse button input?
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I've tried doing this before also, but there is no way to get any polygonal shaped region other than a circle or a rectangle/square perpendicular to the x and y axis. Hopefully Blizz will fix this problem by the time of release.
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What Blizz does is use two sub menus, one for basic and one for advance buildings. Then they put each ability to construct in the respective sub menu.
If you just want the SCVs to look like Hellions then you should just change the SCVs actor instead, that might be easier.
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I think you might just have to copy and past all the upgrades for the amount of players possible and go from there.
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There needs to be a more features for alliance changes at the start of the game and during.
Either that or make them more noticeable, because I've yet to find anything on the sort.
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Well, you could do a work around with skill keys set with the hotkeys being wasd. It'd be really messy, but now you're only checking if a skill in initiated.
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Oh, so that's what happened. My friend thought his internet went down.
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There is a cinematic module for the editor. Maps>Cinematics...
Its a bit different from the trigger editor, but its more geared towards cinematics.
Also, because you can start and end a cinematic at any time with triggers. I'm pretty sure it would be an easy feat to just have it cancel the current cinematic with a keypress.
0
Well, if you want something easy. A page system should work out nicely.
All you need to do is make a symbol consisting of a few frames. Each one of those frames will be a page.
Action script it so that it only shows one frame and holds it. Then when the user presses a button, make it switch to the according frame.
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You could try scripting a scroll bar. Either that or make it into each race into different pages depending on the amount of buttons.
^That sounds weird.
What I mean is that each race and critters have a tab. Those tabs have subpages that you can page through.
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Is it really that hard to read?
You post in the announcement not in the forums if you want a beta key. Begging won't help since the choice is random.
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Either add a new trigger to add polygons, or change it so that we can input rectangles at angles. Right now, I can't create a proper vision detection trigger because of this.