I'm a tiny bit annoyed right now. Either I'm just not getting it, or the dependency system isnt working the way it's supposed to.
For the map I'm working on right now, I wanted to have the models and spells used in the campaign, so I added the 2 dependencies for the campaign.
So far, so good. However, the additional units regularly VANISH from the data editor, leaving me only with the copies I created. So far, I could solve that problem by deleting the local files of that dependency and then restart the editor, which is annoying enough.
This time however, doing this messed up pretty much everything. It RENAMED pretty much anything I created to "blablabla (unnamed)". This destroyed pretty much any links created. Actors dont belong to units anymore, spells and behaviours cant be found anymore, which sets me back alot. On top of that, renaming these Objects will often not work, only after multiple tries the name will be accepted(?) Is there any way I can prevent this from happening in the future, am I doing something wrong?
On a second note, I was working on abilities and stumbled across a few problems, so if you have any tips regarding this, feel free to post:
1. I was working on abilities and because I wanted to be able to create more freely and even more because I feel alot more comfortable with the trigger editor than with the data, I decided to create triggered abilities. However, this didnt really work very well. Any general tips about triggering abilities with the editor, aswell as how I can deal damage to a unit WITHOUT workarounds (I googled some, but I stil hope that I'm just too dumb to see it) would be appreciated. I especially found it to be alot easier to create custom effects with the old warcraft editor.
2. When creating multiple abilities (think hero system) there is a neat "learn" ability which can be created to manage learing different ability levels. However, I only seem to be able to change cost and duration of an ability, not any other factors like range ore damage. Am I once again too blind, or do I have to create a workaround with one ability for each level?
Each time I re-open the editor, I have to first modify the dependencies so that I can then REMOVE them, just to readd them, even then it changes back all my graphics (though when you play, they look correct) it only does it on this map... NO idea whats going on, its really annoying thats for sure, no reply tho, gald to see im not the only one with the issue.
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I'm a skimmer, so bear with me if I screw this up:
What I think is going on is that you set up Campaign dependencies, throw down campaign units, party, close the editor, open it again, and they're GONE.
That happened to me. I fixed it with this:
Move "Liberty (Campaign)" and "Liberty Story (Campaign)" ABOVE "Liberty (Mod)" and "Liberty Multi (Mod)" in the dependencies window (File -> Dependencies...). Then select all your dependencies, hit "Clear Local File" and then "Add Standard" and re-add all four.
Essentially, move the campaign ones to the top, clear the local files, and re-add all four. That's the quick version. I'm not sure the last two steps are necessary, I think better safe than sorry.
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I'm a tiny bit annoyed right now. Either I'm just not getting it, or the dependency system isnt working the way it's supposed to. For the map I'm working on right now, I wanted to have the models and spells used in the campaign, so I added the 2 dependencies for the campaign. So far, so good. However, the additional units regularly VANISH from the data editor, leaving me only with the copies I created. So far, I could solve that problem by deleting the local files of that dependency and then restart the editor, which is annoying enough. This time however, doing this messed up pretty much everything. It RENAMED pretty much anything I created to "blablabla (unnamed)". This destroyed pretty much any links created. Actors dont belong to units anymore, spells and behaviours cant be found anymore, which sets me back alot. On top of that, renaming these Objects will often not work, only after multiple tries the name will be accepted(?) Is there any way I can prevent this from happening in the future, am I doing something wrong?
On a second note, I was working on abilities and stumbled across a few problems, so if you have any tips regarding this, feel free to post: 1. I was working on abilities and because I wanted to be able to create more freely and even more because I feel alot more comfortable with the trigger editor than with the data, I decided to create triggered abilities. However, this didnt really work very well. Any general tips about triggering abilities with the editor, aswell as how I can deal damage to a unit WITHOUT workarounds (I googled some, but I stil hope that I'm just too dumb to see it) would be appreciated. I especially found it to be alot easier to create custom effects with the old warcraft editor.
2. When creating multiple abilities (think hero system) there is a neat "learn" ability which can be created to manage learing different ability levels. However, I only seem to be able to change cost and duration of an ability, not any other factors like range ore damage. Am I once again too blind, or do I have to create a workaround with one ability for each level?
Thanks in advance, Wightnish
I posted about the same thing
http://forums.sc2mapster.com/development/map-development/5963-bug-dependencies/
Each time I re-open the editor, I have to first modify the dependencies so that I can then REMOVE them, just to readd them, even then it changes back all my graphics (though when you play, they look correct) it only does it on this map... NO idea whats going on, its really annoying thats for sure, no reply tho, gald to see im not the only one with the issue.
I'm a skimmer, so bear with me if I screw this up:
What I think is going on is that you set up Campaign dependencies, throw down campaign units, party, close the editor, open it again, and they're GONE.
That happened to me. I fixed it with this:
Move "Liberty (Campaign)" and "Liberty Story (Campaign)" ABOVE "Liberty (Mod)" and "Liberty Multi (Mod)" in the dependencies window (File -> Dependencies...). Then select all your dependencies, hit "Clear Local File" and then "Add Standard" and re-add all four.
Essentially, move the campaign ones to the top, clear the local files, and re-add all four. That's the quick version. I'm not sure the last two steps are necessary, I think better safe than sorry.