Hey again guys - got my last issue resolved and now I'm onto a new one. I want to store a big group of variables for each monster in my RPG map (current health, max health etc...) and when a battle starts load up those stats and change them without messing with the global variable and initial values. My idea was to create a record of the monsters stats, copy that record to another variable used for the current specific battle and modify the values there. However it seems like its not possible to copy a record variable as an event. Any ideas on how I can implement this type of functionality using the editor?
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Hey again guys - got my last issue resolved and now I'm onto a new one. I want to store a big group of variables for each monster in my RPG map (current health, max health etc...) and when a battle starts load up those stats and change them without messing with the global variable and initial values. My idea was to create a record of the monsters stats, copy that record to another variable used for the current specific battle and modify the values there. However it seems like its not possible to copy a record variable as an event. Any ideas on how I can implement this type of functionality using the editor?