Sorry for creating another thread about this topic, I only do so after suffering three days of straight failure in getting this ability to work. I've been having much success this week and its frustrating to get stuck on one simple (I assumed) ability that's causing a standstill in my project's progression.
The problem is I want to create an ability that targets a unit/point (shouldnt matter) and have the caster launch a missile at the point. Any units caught within a 2 radius of the target point when the missile reaches it should suffer the effect/take damage. I followed RileyStarcraft's missile tutorial, yet it is made for standard attacks that target units only and home-in on the target. I tried to edit it to suit my needs but it does not work. It has failed to deal damage, only succeeded in causing the missile to be incredibly offtarget and zoom back onto the target, causing the missile to hit the target point but still not deal damage when there are units directly at the point of impact, causing the missile to not leave the caster at all, etc etc..
I have not been very good with edits done completely from scratch before, Mostly I've edited already existing skills or copy and pasted some of them. I've done work with actors before and I feel i understand most of that but it is the ability -> effect part that I do not understand. Here is an outline of what I have.
Ability
Name - Stone Missile
Type: Effect - Target
(Under Effects)Effect: Stone Missile (Launch)
Ammo Unit: Stone Missile (Projectile Unit)
Unit
Name – Stone Missile (Projectile Unit)
Type: Projectile, Invulnerable Missile
Movers: Missile Default
Effect
Name - Stone Missile (Launch)
Type: Launch Missile
(Under Target)Impact Location – Effect: Stone Missile (Damage)
Impact Location – Value: Target Point
Effect
Name – Stone Missile (Damage)
Type: Damage
(Under Combat)Amount: 10
(Under Search) Area Arc: 360
(Under Search) Area Maximum Count: -1
(Under Search) Area Radius: 5
(Under Search) Area Arc: 360
(Under Target) Impact Location – Effect: None
(Under Target) Impact Location – Value: Target Point
As of Now he is shooting missiles off target and the projectile model does not disappear. I fear that I’ve only been making matters worse but I would appreciate if anyone can explain what causes this?
Sorry for creating another thread about this topic, I only do so after suffering three days of straight failure in getting this ability to work. I've been having much success this week and its frustrating to get stuck on one simple (I assumed) ability that's causing a standstill in my project's progression.
The problem is I want to create an ability that targets a unit/point (shouldnt matter) and have the caster launch a missile at the point. Any units caught within a 2 radius of the target point when the missile reaches it should suffer the effect/take damage. I followed RileyStarcraft's missile tutorial, yet it is made for standard attacks that target units only and home-in on the target. I tried to edit it to suit my needs but it does not work. It has failed to deal damage, only succeeded in causing the missile to be incredibly offtarget and zoom back onto the target, causing the missile to hit the target point but still not deal damage when there are units directly at the point of impact, causing the missile to not leave the caster at all, etc etc..
I have not been very good with edits done completely from scratch before, Mostly I've edited already existing skills or copy and pasted some of them. I've done work with actors before and I feel i understand most of that but it is the ability -> effect part that I do not understand. Here is an outline of what I have.
Ability
Unit
Effect
Effect
As of Now he is shooting missiles off target and the projectile model does not disappear. I fear that I’ve only been making matters worse but I would appreciate if anyone can explain what causes this?
Every time I hear the word artillery I think of grenade abilities and thors 250 mm cannon.
What grenade abilities? And I think thors cannon is channeled?
Raynor and tychus both have grenade abilities. Let me know how this works out in the end because I would like to see a unique artillery ability made
.
Ah.. Yes, I'll have to save it for tomorrow. But thank you for pointing this out.