I'm currently having a problem in which I want to resume a soundtrack after pausing it and have it pick up where it left off. I've tried using the "Pause Soundtrack" and "Resume Soundtrack" options but it just restarts the song instead of going where it left off. Any ideas?
Anyone know if there's a good black texture I could use for a Dialog Item Image? I'm trying to emulate a pitch black background for a hero select screen after the player has explored the map a bit. Also, if there's a better way to do this please let me know :)
Hey again guys - got my last issue resolved and now I'm onto a new one. I want to store a big group of variables for each monster in my RPG map (current health, max health etc...) and when a battle starts load up those stats and change them without messing with the global variable and initial values. My idea was to create a record of the monsters stats, copy that record to another variable used for the current specific battle and modify the values there. However it seems like its not possible to copy a record variable as an event. Any ideas on how I can implement this type of functionality using the editor?
Hey guys, I'm currently setting up a custom UI using a whole bunch of dialogs. My current problem is that I want the dialog's to have a completely black background. Even setting the transparency to 0.0 results in a semi transparent dialog! Any good solutions out there? I've tried almost everything, not sure if I have to resort to creating a texture thats all black and setting that as the dialog image.
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I'm currently having a problem in which I want to resume a soundtrack after pausing it and have it pick up where it left off. I've tried using the "Pause Soundtrack" and "Resume Soundtrack" options but it just restarts the song instead of going where it left off. Any ideas?
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Anyone know if there's a good black texture I could use for a Dialog Item Image? I'm trying to emulate a pitch black background for a hero select screen after the player has explored the map a bit. Also, if there's a better way to do this please let me know :)
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Hey again guys - got my last issue resolved and now I'm onto a new one. I want to store a big group of variables for each monster in my RPG map (current health, max health etc...) and when a battle starts load up those stats and change them without messing with the global variable and initial values. My idea was to create a record of the monsters stats, copy that record to another variable used for the current specific battle and modify the values there. However it seems like its not possible to copy a record variable as an event. Any ideas on how I can implement this type of functionality using the editor?
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Hey guys, I'm currently setting up a custom UI using a whole bunch of dialogs. My current problem is that I want the dialog's to have a completely black background. Even setting the transparency to 0.0 results in a semi transparent dialog! Any good solutions out there? I've tried almost everything, not sure if I have to resort to creating a texture thats all black and setting that as the dialog image.
Thanks in advance!