I appreciate any advice you can provide. I am working on my first custom map (going for a short campaign). I used the old SC editor for several years, but this new one is taking me a long time to wrap my head around (currently put in ~10 hours). I didn't think they could make triggers more complicated, but they found a way. I have little to no VB code experience, so I'm thinking that's where the handicap lies.
Some walls I'm currently running into:
-Duplicating and modifying Raynor Marine (Commando). His portrait in-game blacks out on animation, but I didn't adjust that from the original
-Successfully change lighting during the campaign
-Set walls as industructable; gates to open/close
-Rain for the whole map - all trigger combinations I try cause the game to lag-out when it starts
-Finding and "rescuing" units - was an easy trigger in the old version, now I'm completely lost
-Opening doodad doors (Valhalla door to be exact) - I tried looking at the campaign map for hints but couldn't find anything
-Opening scene drop-ship sequence like raynor level 1 - again, tried to look at duplicating the campaing map but was unsuccessful
-Centering the game-start camera on a specific location
-Can you modify unit colors (change Nova's hair color, etc.)?
If anyone can send me samples of the code, or point me in the right direction, I would greatly appreciate it.
Most of these walls that you are running into people on ventrilo can help you with :D! Feel Free to hop on any time. The only one that I do not think is possible without a modeling program is changing the color of nova's hair.
I can help with the centering the game-start camera. You can either set the starting point to that location or use the camera script "pan on (whatever location you choose) over 0 seconds using 100% acceleration and 0% something else) sorry im on a public computer now so i cant give the exact trigger but that should guide you through it.
The resource that I have been using (other than this site) has been on youtube.
Search for the channel OneTwo. This guy has a series of tutorials that could possibly help you. They helped me. In particular, unit duplication, lighting manipulation, cameras, and basic triggers.
Hey all,
I appreciate any advice you can provide. I am working on my first custom map (going for a short campaign). I used the old SC editor for several years, but this new one is taking me a long time to wrap my head around (currently put in ~10 hours). I didn't think they could make triggers more complicated, but they found a way. I have little to no VB code experience, so I'm thinking that's where the handicap lies.
Some walls I'm currently running into:
-Duplicating and modifying Raynor Marine (Commando). His portrait in-game blacks out on animation, but I didn't adjust that from the original
-Successfully change lighting during the campaign
-Set walls as industructable; gates to open/close
-Rain for the whole map - all trigger combinations I try cause the game to lag-out when it starts
-Finding and "rescuing" units - was an easy trigger in the old version, now I'm completely lost
-Opening doodad doors (Valhalla door to be exact) - I tried looking at the campaign map for hints but couldn't find anything
-Opening scene drop-ship sequence like raynor level 1 - again, tried to look at duplicating the campaing map but was unsuccessful
-Centering the game-start camera on a specific location
-Can you modify unit colors (change Nova's hair color, etc.)?
If anyone can send me samples of the code, or point me in the right direction, I would greatly appreciate it.
Thanks in advance!!
@nameispending: Go
Most of these walls that you are running into people on ventrilo can help you with :D! Feel Free to hop on any time. The only one that I do not think is possible without a modeling program is changing the color of nova's hair.
I can help with the centering the game-start camera. You can either set the starting point to that location or use the camera script "pan on (whatever location you choose) over 0 seconds using 100% acceleration and 0% something else) sorry im on a public computer now so i cant give the exact trigger but that should guide you through it.
The resource that I have been using (other than this site) has been on youtube.
Search for the channel OneTwo. This guy has a series of tutorials that could possibly help you. They helped me. In particular, unit duplication, lighting manipulation, cameras, and basic triggers.
Here is the link: http://www.youtube.com/user/OneTwoSC
Hope I pointed you in the direction needed.
thanks for the help!