So I was thinking whilst watching the WoW Terrain showcase Click here to see the Thread.
I wonder how possible it is, to create an MMO within the editor.
Is it possible to link 1 map to another. so lets call these Maps Zone and instances, I know that obviously you can create quite a few Zone on one of the largest map sizes, But to create an MMO im assuming you would need to have a larger map, so this is where the map linking comes in, if its possible??
So if it is possible, obviously the game would need to transport the players character from 1 map to another, keep all items, XP etc etc which i know is possible to save those.
But then is it possible to do all that, but also add another player to the same map if they choose to go into that zone.
so for example....
Player A joins game at Map 1 then they decide to enter a zone which is situated in Map 2 they enter.
Player B decides 10mins later the want to join Player A in Map 2 so they enter Map 2 and are then able to join Player A in Map 2.
Is this possible?
and also my last question, How similar do you think the Galaxy editor is to what Blizzard use, to create the Terrain and data for WoW its self?
The editor they use for WoW probably works in a similar manner but it is alot different because first of all, just looking at terrain you can see the wireframe of WoW terrain is MUCH more complex. The terrain you make on a 256x256 is probably only a small part compared to what you'd see on WoW. There are definetely similarities. And currently it is not possible to have 2 maps running which you can join at any time but you can have all the people from one map jump to another, in theory. I haven't looked into that myself. To bring data from one map to another you will need to use 'Banks' which is able to store limited data locally and can be opened into a map.
I'm hoping for solutions which make this possible because, i wanna push my map into a WoW style RPG which everything linked together. Dungeons, different areas and cities.
I think part of the problem is that I don't believe you can join a game in progress, so player A and B would have to start at the same time.
How I could see this kind of working is that you have multiple maps that all share the same resources as well as banks. One map would be Stormwind and the surrounding areas and another map would be Ironforge and it's areas. This would allow the world to appear larger and add more quests and dungeons. As for dungeons I think you'd have to add them into the map. Which means if you had a Deadmines, it would have to be part of the Stormwind map.
For larger group dungeons or raids you could make them their own separate map that players have to join.
I think part of the problem is that I don't believe you can join a game in progress, so player A and B would have to start at the same time.
How I could see this kind of working is that you have multiple maps that all share the same resources as well as banks. One map would be Stormwind and the surrounding areas and another map would be Ironforge and it's areas. This would allow the world to appear larger and add more quests and dungeons. As for dungeons I think you'd have to add them into the map. Which means if you had a Deadmines, it would have to be part of the Stormwind map.
For larger group dungeons or raids you could make them their own separate map that players have to join.
yeah i agree, but how would we go about doing something like that? Has anyone herd of anything like map linking been done, or attempted??
Quote from Saintbob001:
So I was thinking whilst watching the WoW Terrain showcase Click here to see the Thread. I wonder how possible it is, to create an MMO within the editor.
Is it possible to link 1 map to another. so lets call these Maps Zone and instances, I know that obviously you can create quite a few Zone on one of the largest map sizes, But to create an MMO im assuming you would need to have a larger map, so this is where the map linking comes in, if its possible?? So if it is possible, obviously the game would need to transport the players character from 1 map to another, keep all items, XP etc etc which i know is possible to save those. But then is it possible to do all that, but also add another player to the same map if they choose to go into that zone.
so for example....
Player A joins game at Map 1 then they decide to enter a zone which is situated in Map 2 they enter. Player B decides 10mins later the want to join Player A in Map 2 so they enter Map 2 and are then able to join Player A in Map 2.
Is this possible?
and also my last question, How similar do you think the Galaxy editor is to what Blizzard use, to create the Terrain and data for WoW its self?
Not possible at all. WoW uses an engine designed for MMO gameplay. Its built around that, unlike GE.
So I was thinking whilst watching the WoW Terrain showcase Click here to see the Thread. I wonder how possible it is, to create an MMO within the editor.
Is it possible to link 1 map to another. so lets call these Maps Zone and instances, I know that obviously you can create quite a few Zone on one of the largest map sizes, But to create an MMO im assuming you would need to have a larger map, so this is where the map linking comes in, if its possible?? So if it is possible, obviously the game would need to transport the players character from 1 map to another, keep all items, XP etc etc which i know is possible to save those. But then is it possible to do all that, but also add another player to the same map if they choose to go into that zone.
so for example....
Player A joins game at Map 1 then they decide to enter a zone which is situated in Map 2 they enter. Player B decides 10mins later the want to join Player A in Map 2 so they enter Map 2 and are then able to join Player A in Map 2.
Is this possible?
and also my last question, How similar do you think the Galaxy editor is to what Blizzard use, to create the Terrain and data for WoW its self?
It's probably a lot more buggy and ugly as it's an internal tool. They don't have to get it as polished as the Galaxy Editor.
The editor they use for WoW probably works in a similar manner but it is alot different because first of all, just looking at terrain you can see the wireframe of WoW terrain is MUCH more complex. The terrain you make on a 256x256 is probably only a small part compared to what you'd see on WoW. There are definetely similarities. And currently it is not possible to have 2 maps running which you can join at any time but you can have all the people from one map jump to another, in theory. I haven't looked into that myself. To bring data from one map to another you will need to use 'Banks' which is able to store limited data locally and can be opened into a map.
@Mogranlocky: Go
Map transitions are not possible at this time. You can do it while using the editor, but for maps on Bnet, it does not function.
I'm hoping for solutions which make this possible because, i wanna push my map into a WoW style RPG which everything linked together. Dungeons, different areas and cities.
Any reason why it doesnt work at the moment on bnet?
And i deff think this is the way forward for RPG's/MMO's on Bnet.
I think part of the problem is that I don't believe you can join a game in progress, so player A and B would have to start at the same time.
How I could see this kind of working is that you have multiple maps that all share the same resources as well as banks. One map would be Stormwind and the surrounding areas and another map would be Ironforge and it's areas. This would allow the world to appear larger and add more quests and dungeons. As for dungeons I think you'd have to add them into the map. Which means if you had a Deadmines, it would have to be part of the Stormwind map.
For larger group dungeons or raids you could make them their own separate map that players have to join.
yeah i agree, but how would we go about doing something like that? Has anyone herd of anything like map linking been done, or attempted??