Then you want actor events. "Morph" in the context of the editor refers specifically to a type of ability, so you're inviting confusion by phrasing your question in the way you did.
Anyway in your unit's actor add an event that looks like this:
Behavior.YourBehaviorHere.On
ModelSwap MercMarine
Behavior.YourBehaviorHere.Off
ModelSwap (whatever the regular model is)
OO this sounds better than triggering it.. I havent used actor events at all.. But i just went in there and tried adding an actor event+ and its way different than making a trigger... care to explain a little on how i make this setup?
I see i can make the action a model swap, but i dont know how to make the has behavior requirement.
Hey so I need help understanding a morph behavior.
Lets say I want the behavior to make the unit look like the Merc Marine.
I'm assuming Ill have to make an affect as well? Could I receive help on the effect too plzzz
@Matezius: Go
Moprhing tutorial
heres a tutorial I found on morphing, hopefully it will get you in the right directon.
Well thats cool and all, but I really just wanna change the actor and not the unit.
Then you want actor events. "Morph" in the context of the editor refers specifically to a type of ability, so you're inviting confusion by phrasing your question in the way you did.
Anyway in your unit's actor add an event that looks like this:
Behavior.YourBehaviorHere.On
ModelSwap MercMarine
Behavior.YourBehaviorHere.Off
ModelSwap (whatever the regular model is)
@RileyStarcraft: Go
OO this sounds better than triggering it.. I havent used actor events at all.. But i just went in there and tried adding an actor event+ and its way different than making a trigger... care to explain a little on how i make this setup?
I see i can make the action a model swap, but i dont know how to make the has behavior requirement.
ohhh i figured it out! works like a charm!!
THanks so much for making me delve into more data editing haha! woot works perfecttt
Its so nice when things work right :)