So I have vehicles on my map that use a load/unload ability.
Works great, except with thor. If thor is being attacked while attacking, my hero inside vanishes from the game and also returns that it unloaded a unit
idk what the problem is. Is it an actor event? No friggin clue...
Hey all, I was mostly wondering how to make projectiles come out of the unit that is using the weapon.
I have a bunch of really cool weapons, the `DAM laser rifle for instance, but the thing shoots out of the my units feet and not his rifle. Also I was wondering how to modify muzzle flashes so that there is one and maybe a way to change the color of it..
For examples, pretend its a marine shooting the weapon.
OO this sounds better than triggering it.. I havent used actor events at all.. But i just went in there and tried adding an actor event+ and its way different than making a trigger... care to explain a little on how i make this setup?
I see i can make the action a model swap, but i dont know how to make the has behavior requirement.
The best way would probably have a morph behavior applied via trigger. Setting this behavior up and the effects of the behavior is what i would like to know more about.
Does anyone know of any way to make the buildings labeled infestable colony __ appear infested? I found the models for the stuff that goes on top of them and tried apply different behaviors.. But everything failed. I'm sure its not that hard.
It seems like the missle attack which is used to infest the colonies in the campaign is a "unit" named Weapon - somethin... Ill have to post the exact name later. Im super tired.
I'm pretty new at triggering, but I am innovative!
Maybe make a really strong custom unit with an invisible model, or just cloaked with no detectors around. Give the unit high enuff damage to kill in one hit and order him properly through triggers and then remove him. I'm sure there may be a better way.. but if you pull that off, it should work.
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So I have vehicles on my map that use a load/unload ability.
Works great, except with thor. If thor is being attacked while attacking, my hero inside vanishes from the game and also returns that it unloaded a unit
idk what the problem is. Is it an actor event? No friggin clue...
0
Hey all, I was mostly wondering how to make projectiles come out of the unit that is using the weapon.
I have a bunch of really cool weapons, the `DAM laser rifle for instance, but the thing shoots out of the my units feet and not his rifle. Also I was wondering how to modify muzzle flashes so that there is one and maybe a way to change the color of it..
For examples, pretend its a marine shooting the weapon.
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ohhh i figured it out! works like a charm!!
THanks so much for making me delve into more data editing haha! woot works perfecttt
Its so nice when things work right :)
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@RileyStarcraft: Go
OO this sounds better than triggering it.. I havent used actor events at all.. But i just went in there and tried adding an actor event+ and its way different than making a trigger... care to explain a little on how i make this setup?
I see i can make the action a model swap, but i dont know how to make the has behavior requirement.
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Well thats cool and all, but I really just wanna change the actor and not the unit.
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@sherardt: Go
I have no idea :) I still havent fully figured out multiple levels of abilities heh
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Hey so I need help understanding a morph behavior.
Lets say I want the behavior to make the unit look like the Merc Marine.
I'm assuming Ill have to make an affect as well? Could I receive help on the effect too plzzz
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@kakafieso: Go
I would like to know more on this too.
The best way would probably have a morph behavior applied via trigger. Setting this behavior up and the effects of the behavior is what i would like to know more about.
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WHere is this preserve trigger option or action located? I really need it for my map. Ive checked every action lol
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A little update for anyone reading this:
you can also just modify the unit to have the behavior instead of triggering it.
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Sweet man. I saw that behavior. Ill give it a try
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Does anyone know of any way to make the buildings labeled infestable colony __ appear infested? I found the models for the stuff that goes on top of them and tried apply different behaviors.. But everything failed. I'm sure its not that hard. It seems like the missle attack which is used to infest the colonies in the campaign is a "unit" named Weapon - somethin... Ill have to post the exact name later. Im super tired.
Som1 help me infest my colonists!!
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@Matezius: Go
ooo or, make a unit with no attack that sits somewhere on the map that has an ability with insane range and just does instant damage.
Use a use ability trigger to command his instant death ability!
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@AtlasRedux: Go
I'm pretty new at triggering, but I am innovative!
Maybe make a really strong custom unit with an invisible model, or just cloaked with no detectors around. Give the unit high enuff damage to kill in one hit and order him properly through triggers and then remove him. I'm sure there may be a better way.. but if you pull that off, it should work.
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Topic^ Lets overthrow the energy drink market. Intramuscular Stimulants!