I dont have a photobucket account, but its a simple trigger so it should be enough..
Trigger 1
Events
Game - Map initialization Local Variables
Conditions
Actions
AI - Start the campaign AI for player 15(value integer)
Trigger 2
Events
Periodic Event ( every 5 second game time)
Local Variables
Conditions
Actions
(Global Suicide) AI - suicide all player 15(value integer) units
------
Idk why this doesnt work. the global suicide is described as "flags all units owned by a player to suicide. Units flagged to suicide will seek out and attack the nearest enemy unit until they are slain, or there is nothing left to attack."
I have a bunch of player 15 units that have huge vision range of like 250 and they should seek out any player in vision I would think. Their behavior does not change if I remove the triggers. They only agro the heroes if they are within like 6 or 7 range as usual.
Ive read watched many tutorials claiming it's about AI, but theyre just about issuing orders to certain units.
I'll also note that I've looked at many AI tutorials, and all of them actually just issue orders. I wanted to use the actual "AI" and "Advanced AI" triggers
I dont have a photobucket account, but its a simple trigger so it should be enough..
Trigger 1
Events
Game - Map initialization
Local Variables
Conditions
Actions
AI - Start the campaign AI for player 15(value integer)
Trigger 2
Events
Periodic Event ( every 5 second game time)
Local Variables
Conditions
Actions
(Global Suicide) AI - suicide all player 15(value integer) units
----------------------
Idk why this doesnt work. the global suicide is described as "flags all units owned by a player to suicide. Units flagged to suicide will seek out and attack the nearest enemy unit until they are slain, or there is nothing left to attack."
I have a bunch of player 15 units that have huge vision range of like 250 and they should seek out any player in vision I would think. Their behavior does not change if I remove the triggers. They only agro the heroes if they are within like 6 or 7 range as usual.
0
I dont have a photobucket account, but its a simple trigger so it should be enough..
Trigger 1
Events
Game - Map initialization Local Variables
Conditions
Actions
AI - Start the campaign AI for player 15(value integer)
Trigger 2
Events
Periodic Event ( every 5 second game time)
Local Variables
Conditions
Actions
(Global Suicide) AI - suicide all player 15(value integer) units
------Idk why this doesnt work. the global suicide is described as "flags all units owned by a player to suicide. Units flagged to suicide will seek out and attack the nearest enemy unit until they are slain, or there is nothing left to attack."
I have a bunch of player 15 units that have huge vision range of like 250 and they should seek out any player in vision I would think. Their behavior does not change if I remove the triggers. They only agro the heroes if they are within like 6 or 7 range as usual.
Ive read watched many tutorials claiming it's about AI, but theyre just about issuing orders to certain units.
0
@wowacesucksmassivekok: Go
I dont have my editor open, and I'm no pro, but I think youd just duplicate a similar weapon and mod it?
There's a bunch of tutorials for weapons and units in the tutorials section
0
@Matezius: Go
I'll also note that I've looked at many AI tutorials, and all of them actually just issue orders. I wanted to use the actual "AI" and "Advanced AI" triggers
0
I dont have a photobucket account, but its a simple trigger so it should be enough..
Trigger 1
Events
Game - Map initialization Local Variables
Conditions
Actions
AI - Start the campaign AI for player 15(value integer)
Trigger 2
Events
Periodic Event ( every 5 second game time)
Local Variables
Conditions
Actions
(Global Suicide) AI - suicide all player 15(value integer) units
----------------------Idk why this doesnt work. the global suicide is described as "flags all units owned by a player to suicide. Units flagged to suicide will seek out and attack the nearest enemy unit until they are slain, or there is nothing left to attack."
I have a bunch of player 15 units that have huge vision range of like 250 and they should seek out any player in vision I would think. Their behavior does not change if I remove the triggers. They only agro the heroes if they are within like 6 or 7 range as usual.