Hey guys. I've been working with the infector neural parasite ability. Ive managed to change the duration and range to infinity but now my new problem that when I capture a unit, that units' allies do not treat it as an enemy, aka auto attack it. So in other words, after I capture an enemy computers unit, the other enemy units around it do not acquire it as a target. Instead my unit sits there and attacks them/chases them down while they flee.
I tested what was up by ordering a infector to capture one of my units and then i tried to attack it. What happens it that if I just "move" my unit within range of the captured then my guy just flees. The captured shows up as an enemy and if I actually right click "attack" on the captured then it works as intended.
So I need a way to make it that all enemies around attack the newly captured unit without actually issuing an "attack" order. Aka Auto Attack/acquire.
I wouldn't mind an answer, as I have the exact same problem. Kinda defeats the purpose of hijacking an enemies vehicle, if the enemy wont ever attack it.
Id go with trigger, and also searching through all the behavior flags and all other modified fields - havent ever used a behavior that changes ownership, so i really dont know what to do here...
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Hey guys. I've been working with the infector neural parasite ability. Ive managed to change the duration and range to infinity but now my new problem that when I capture a unit, that units' allies do not treat it as an enemy, aka auto attack it. So in other words, after I capture an enemy computers unit, the other enemy units around it do not acquire it as a target. Instead my unit sits there and attacks them/chases them down while they flee.
I tested what was up by ordering a infector to capture one of my units and then i tried to attack it. What happens it that if I just "move" my unit within range of the captured then my guy just flees. The captured shows up as an enemy and if I actually right click "attack" on the captured then it works as intended.
So I need a way to make it that all enemies around attack the newly captured unit without actually issuing an "attack" order. Aka Auto Attack/acquire.
Thanks.
-ViG
Bumpie bumpie bump bump bump.
Anyone? Any ideas?
I wouldn't mind an answer, as I have the exact same problem. Kinda defeats the purpose of hijacking an enemies vehicle, if the enemy wont ever attack it.
I'll keep bumping it up, I can just feel that some smart guy ll' come in hur' and help us.
"It's a H a i l M a r y".......
Been a while, still no response.
bump.
Thanks.
Its day 6, I'm still stranded with the issue, as I'm sure others like myself are.
Any help / ideas appreciated.
Months later. having the same problem.
So I guess that using a trigger to change the owner is excluded ?
(just sayin')
Id go with trigger, and also searching through all the behavior flags and all other modified fields - havent ever used a behavior that changes ownership, so i really dont know what to do here...