I have a fairly easy concept for an ability. Basically, I want the ability to trigger as soon as the button is hit (or the hotkey). The ability consists of increasing the regeneration rate of shields for 10 seconds.
I've already created the ability, the effect, and the behavior. I made the behavior a buff and modified the shield regeneration rate to 10 shields a second for a duration of 10 seconds long.
I made the effect (for my ability) an apply behavior effect in which the effect applies the behavior previously stated.
Here is where I think I went wrong: I made the ability type: Effect target.
When i test the ability out there are two things wrong. First, when I click on the ability in game it brings up a cursor for me to apply the buff too (which I don't want this to happen. I want it to automatically apply the buff to my current user). Second, even when I try to apply the ability to my person it does not trigger the effect. Nothing happens. Can someone please help me get this straightened out.
Also, how do I apply a visual effect when this ability is triggered?
if i had to guess i would say use the trigger that says use effect. seems obvious but i have not messed around with it yet so idk if it will work. its an action if that helps.
hey sorry to bump sort of resolved topics but i'm trying to create a similar buff and i cant seem to find the "shield recharge rate" property anywhere as a behavior buff??? only shows "shield armor bonus" and "shield armor multiplier".
i'm new at the custom abilities thing so did you set up the ability like this?
aight I found the Vital regen thing so that should be good.
but i cant seem to piece together a working ability.
i have a behavior (BehaviorBuff) to do the shield regen.
i have an effect (EffectApplyBehavior) attached to the behavior
I Have an ability that I have tried work with as AbilBehavior, AbilEffect, and AbilEffectInstant. my effect does not show up on the list of possible values.
what am i missing?
I have a fairly easy concept for an ability. Basically, I want the ability to trigger as soon as the button is hit (or the hotkey). The ability consists of increasing the regeneration rate of shields for 10 seconds.
I've already created the ability, the effect, and the behavior. I made the behavior a buff and modified the shield regeneration rate to 10 shields a second for a duration of 10 seconds long. I made the effect (for my ability) an apply behavior effect in which the effect applies the behavior previously stated.
Here is where I think I went wrong: I made the ability type: Effect target.
When i test the ability out there are two things wrong. First, when I click on the ability in game it brings up a cursor for me to apply the buff too (which I don't want this to happen. I want it to automatically apply the buff to my current user). Second, even when I try to apply the ability to my person it does not trigger the effect. Nothing happens. Can someone please help me get this straightened out.
Also, how do I apply a visual effect when this ability is triggered?
I figured it out I needed to make the ability an apply behavior type.
I would still very much like to know how to apply certain visual effects to the ability though
if i had to guess i would say use the trigger that says use effect. seems obvious but i have not messed around with it yet so idk if it will work. its an action if that helps.
@Etravex: Go
Applying visual effects is best done via actor Events.
Here's an example of how to add the Immortal Hardened Shield impact to your behavior:
Find the actor Shield Absorb Immortal Viz, then go into its Events.
You'll actually already see a good example, but let's add a new Event:
Behavior.YourBehaviorNameHere.On
Create
That should work. Make sense?
@xenrathe: Go
Than k you !
hey sorry to bump sort of resolved topics but i'm trying to create a similar buff and i cant seem to find the "shield recharge rate" property anywhere as a behavior buff??? only shows "shield armor bonus" and "shield armor multiplier".
i'm new at the custom abilities thing so did you set up the ability like this?
(name) _AbilBehavior_ - behaviors -(name) _BehaviorBuff_
It's under Vital Regeneration Bonus (bottom of Unit tab.)
@RileyStarcraft: Go
Ah!!! That makes sense, I'll try that. thanks
aight I found the Vital regen thing so that should be good. but i cant seem to piece together a working ability. i have a behavior (BehaviorBuff) to do the shield regen. i have an effect (EffectApplyBehavior) attached to the behavior
I Have an ability that I have tried work with as AbilBehavior, AbilEffect, and AbilEffectInstant. my effect does not show up on the list of possible values. what am i missing?
I also have a button made and ready.
@Dekuleaf: Go
bump